I met with artist Phillip Stearns last weekend, who took me around his studio. Phillip is giving a class through Harvestworks beginning Monday titled DIY Synth Building Intensive, and he began by showing me the kind of projects he intends to teach students to build in the workshop.
Phillip explained that he enjoys the opaque process of working with CMOS logic integrated circuits, which he finds to be more physical, user-friendly and transparent than working with Arduino. CMOS allows him to essentially program without a computer. Sounds in the instrument below can be modified by moving the patch cables around the breadboard. Phillip demonstrates:
There is one single oscillator, and the pins control the octaves. In his workshop, Phillip will instruct students on how to build an oscillator. Once one learns this basic step, they can then take the instrument further by making multiple oscillators or by mixing or dividing signals.
Every day an incomprehensible number of new digital media files are uploaded to hosting sites across the internet. Far too many for any one person to consume. Infinite Glitch is a stream-of-conciousness representation of this overwhelming flood of media, its fractured and degraded sounds and images reflecting how little we as an audience are able to retain from this daily barrage.
Infinite Glitch is an automated system that generates an ever-changing audio/video stream from the constantly increasing mass of media files freely available on the web. Source audio and video files are ripped from a variety of popular media hosting sites, torn apart, and recombined using collage and glitch techniques to create an organic, chaotic flood of sensory input.
-- FROM THE ARTIST'S STATEMENT
Today we'll be turning the blog over to the many people involved with #hi11, a New Year's Eve happening produced by Ryan Trecartin and Lizzie Fitch. For the event, the organizers took over three floors of a house in Los Angeles, transforming it into an interactive, multimedia environment. (The full list of names of everyone behind #hi11 is available here on the 2240hill site.) The house was equipped with video capture throughout, which allowed live video feeds between the rooms and a broadcast online. One of the rooms was covered over entirely in green screen fabric, so video captured therein could be augmented. Inspired by the organizational design of IKEA, the rooms in the house were assigned a letter and a number, for example, B2, C4, etc. The rooms themselves operated much like sets, and in many cases, IKEA furniture was used, mostly beds and couches for lounging. The house was illuminated by black lights, red lights, projections (some of the dump.fm chat room), and videos from the other rooms, giving the space an overwhelming feeling akin to Trecartin's delirious videos. An impressive amount of work went into #hi11. To name a few of my personal favorite details: the chandelier constructed out of Brita water filters, the herbal sexual enhancement pills freely distributed at the bar, the professional Diva wearing a headset connected to the PA on the dance floor, who would break out into song while walking around the party, the one water cooler (out of 4) in DIS Magazine's "refresh_forum" room which contained solely vodka (quite a surprise!), a small room off the dance floor which was intended as a secret Nine Inch Nails sex chamber, where participants could wear headphones (with flashlights attached to the top) blasting the band on repeat while ...
In this short clip, from a segment on artist Krzysztof Wodiczko from the Art21 episode Power, designer Adam Whiton of MIT's Interrogative Design Group talks about developing technologies for Wodiczko's complex interactive installations.