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Art on the Beautiful Island


Yao Jui-chung, Recover Main-Land China : Action (1996)

As an outsider the Taipei art scene can be difficult to access. The dearth of information in English and the lack of an international profile – compared to other countries in Asia – can make it appear a mysterious black hole. And perhaps that’s precisely the appeal. Amidst the increasing standardization of the global art world, somehow Taiwan missed the brief. As usual it was left out of the loop.  

Not officially recognised as a country – after it was abandoned by its allies and booted out of the UN in 1971, as the body instead came to recognise the Communist People’s Republic of China – Taiwanese life seems characterised by diplomatic and cultural isolation. I remember living in Taiwan during the SARS epidemic of 2003 when, as Taiwan is blocked from attaining membership of the World Health Organization (WHO), the island was refused medical expertise and information. Eventually the U.N. body sent over an expert, only he became infected with the disease and had to leave. The front page of the newspaper showed a photograph of him walking back to the airplane, dressed in strange protective clothing, looking like a displaced astronaut. Once again Taiwan was left to its own devices.

I’ve heard it said that the uncertainty of Taiwan’s future leads to a kind of nihilism. I first encountered this dark vision when I watched Tsai Ming-liang’s feature film The Hole(1998) shortly before I moved to Taiwan in 2000.  The film is set in Taipei in the final days of 1999. A strange virus has spread throughout the city causing its infected persons to writhe on the ground in cockroach-like movements. An evacuation order is ignored by the residents of an apartment building who decide to wait out the storm. One of the residents answers a knock at his door to encounter a plumber who has come to check the pipes. The resident leaves to open his small grocery store and upon returning home discovers that the plumber has drilled a hole through his concrete floor. The man begins voyeuristically using the hole to observe his woman neighbour who lives below, but eventually the hole becomes the only means of human interaction the two neighbours have. The film is bleak and claustrophobic, mostly set at night in the city where it seems to never stop raining. But the darkness is broken by occasional jolts into wild and colourful musical scenes, hopelessly nostalgic and desperate in their overexuberance...

 

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Oneohtrix Point Never and Nate Boyce's Performance at MoMA PopRally


Photos by Kristy Leibowitz/elkstudios

This past weekend, MoMA presented a collaboration between electronic musician Daniel Lopatin—who records under the moniker Oneohtrix Point Never—and video artist Nate Boyce, as part of its PopRally series of art parties. While not an overly serious gathering, Boyce and Lopatin delivered an hour of strobing, structuralist-minded imagery over relentless digital throbbing. Each of the work’s sections was based upon a specific object in the MoMA’s sculpture collection and the overarching title, Reliquary House, suggested a congratulatory pat on the back for the museum. PopRally events are more often than not thematically connected to what’s concurrently on MoMA’s walls, while in this case the institution’s history was the tie-in.

The video screen displayed 3-D renderings of modernist forms by Isamo Noguchi, David Smith, Jacob Epstein, and Anthony Caro, which gyrated in “impossible” landscapes evoking the Panopticon look of the music video to Nine Inch Nail’s “Down In It.” To clarify their intention, Lopatin began each movement with details of the image being projected—dates, dimensions, curatorial texts—dictated by robotic voices a la Siri and the Hitchhiker’s Guide to the Galaxy. Within the foreboding visual environment, these came off as provocations of a sort, which gave way to beds of digital glitches and rollicking bass oscillations, positing a bleak underbelly to the neutrality of the subject material. Boyce and Lopatin, who often communicate a sense of humor about the austerity of contemporary tools and approaches in their work, perplexed the droll audience, who perhaps expected Lopatin to perform the angelic synthesizer music indicative of his latest record, Replica. Boyce and Lopatin stood ground side-by-side, facing their laptops, but more often were caught gazing up at the video screen.

Lopatin’s other recent art project, a zine ...

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Goodiepal’s Plot To Educate AI


 

If you find Goodiepal’s artwork to be inexplicable, it may be because you’re not a robot or a blade of grass.

Goodiepal (alternately spelled Gaeoudjiparl or Gaodjiperl) has in fact directed his unique and absurd concerts/lectures/performance art/stand up comedy/show-and-tell toward AI.  As he waxes in his Mort Aux Vaches lecture, “We need to start to talk to the machines as human beings, bringing and expecting machines to understand what we are saying....in a Utopian future, [my] work is not only made to be appreciated by human minds.  No, it’s also meant to be worshiped by all kinds of alternative intelligence.”

 A Goodiepal performance might begin with a solemn whistled rendition of a patriotic ode.  Often he will place an array of strange handmade objects on a table and begin to move them around methodically on a chess board, occasionally uttering a guttural croak.  He might begin to lecture about his nonlinear conception of time, indicating that small bundles of twine on the table symbolize points of time.  He might impersonate rock bands and do karaoke.  Goodiepal’s lectures would be a complete upheaval of everything you believed if there weren’t wry Dadaist halo around it all.

Goodiepal’s London studio, The Blue House, designed by FAT

Primarily using voice in recent musical performances is an odd step for Goodiepal, since he was introduced to most fans as a synth musician and builder.  One of Goodiepal’s more infamous synths is an motorized brass bird that has several levers to control a synthesized birdsong.  This synth is just one charismatically packaged part of a massive portfolio of built-from-scratch and modified electronics.  Goodiepal in fact makes much of his income by repairing and modifying synthesizers and various electronics at his studio in London ...

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A Crash Course in Post-Punk


It should come as no surprise that under-recognized post-punk band Crash Course in Science met while attending art school in Philadelphia in 1979. Band members Dale Feliciello, Mallory Yago, and Michael Zodorozny experimented with the then-burgeoning musical genre by replacing the jangular and distorted guitars, rhythmic drums, and synthesizer beats with childhood toys and common kitchen appliances. Their choice of instruments was born out of curiosity as much as necessity: How could they create the music they wanted with their limited student resources?

Thankfully, their choices resulted in a sound uniquely their own: peculiarly original minimalism vocals mixed with danceable and downright catchy beats. Coupled with a need to express and explore their interest in performance art and music, their final product in such songs as “Cakes in the Home,” and “Cardboard Lamb” resonated for years after. The band is frequently regarded as an influential force in the electro sound and the techno industrial genres.

I recently spoke with Zodorozny about their initial interest in performance art and how it influenced everything from their live shows to the creation of their Frankenstein-like instruments.

 


 

You've been classified as a post-punk band. Would you consider that to be an accurate term for your sound and aesthetics?

Crash Course in Science was formed in 1979 so we would consider being referred to as post-punk band accurate. We were inspired by punk-rock music and we we’re all big fans of the genre. We were also inspired by the work of Brian Eno prior to the punk explosion. As artists and songwriters, Crash Course in Science became a format for our expression.

 

Can you tell me a little more about the performance art aspect tied to the band? What was/is your history with performance art?

The three of us performed personal performance ...

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Samson Young: Signal Path (Homage to Alvin Lucier), 2011


Signal Path is a site-specific sound installation for one performer. Sensors monitor eight electroencephalographic signals (brainwaves) while performer focuses his/her attention. Each EEG signal generates one tone. Each tone occupies a specific frequency range. When the artist’s attention level is above a certain threshold, tones will begin to stabilize and collectively produce an approximation to the harmonic series. Paradoxically, the moment that the artist becomes aware of the alignment he/she is distracted. This constant focus-distraction constitute a perpetual signal feedback loop that turns the artist into a cyborg and “short-circuit” the sense of hearing.

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Oramics to Electronica: Revealing Histories of Electronic Music at London Science Museum


Oramics to Electronica: Revealing Histories of Electronic Music, opens tomorrow at the London Science Museum.

 

The Oramics machine is a device of great importance to the development of British electronic music,” says Mick Grierson, Director of the Daphne Oram Collection at Goldsmiths. “It’s a great shame that Daphne’s contribution has never been fully recognised, but now that we have the machine at the Science Museum, it’s clear for all to see that she knew exactly how music was going to be made in the future, and created the machine to do it.”

Rare archive footage and an interactive version of The Oramics Machine feature in the exhibition. Sound and Music and Goldsmith’s have also created an iPhone app that recreates the sound of The Oramics Machine.

Oramics To Electronica enters its second phase on October 10, when it will be showcasing a wide array of electronic music and sound reproduction equipment with help from employees of the BBC Radiophonic Workshop and Electronic Music Studio (EMS), who produced the first commercial British synthesizer, the VCS3 (rocked by everyone from Brian Eno to Life On Earth composer Edward Williams). In October and November, a programme of “Electronica, Radiophonics and Oramics associated events, workshops and performances” will run alongside the exhibition; details to follow. -  FACT magazine

 

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An Interview with Semiconductor (Ruth Jarman and Joe Gerhardt)


 

Semiconductor (Ruth Jarman and Joe Gerhard) are artist explorers of the natural world, they build installations and moving image with animation and sound drawn from their encounters with prestigious scientific institution such as NASA’s Space Science Laboratories and the Smithsonian Archive as well as journeys to alien places like the Galapagos Islands and Ecuadorian volcanoes.

 


Two new works drawn from their other worldly travels, Worlds in the Making and Inferno Observatory are now showing at FACT in Liverpool, UK, Peter Merrington talked to the artists about their work.


 

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Skeuomorphic Sounds: Digital Camera Shutter Clicks and Car Door Clunks


 

BBC looks at ways audio engineers have retained classic sounds of objects. The shutter noise on a digital camera is entirely uneccessary. An ENV hydrogen-powered motorbike is silent, but an artificial roar warns "road users it is approaching." These "manufacturers of cars, phones and cameras are merely responding to their own archaic ideas of how things should sound."

About ten years ago, car doors no longer made the classic openning sound due new safety standards in car manufacturing that made parts of the car lighter and doors heavier. Instead of a clunk, car doors openned with a tinny sound. To make the car sound "more expensive ... dampeners were introduced into the door cavity to muffle the tinny effect and engineers altered the locking mechanism to make just the right sort of click."

 

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Dial-up Modem Sound 700% Slower


via Cinetrix

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Homebrew Electronics: A Studio Visit with Pete Edwards of Casperelectronics


Pete playing his homemade synth

I met with artist, musician, educator and circuit-bending guru Pete Edwards last week, as he was preparing for his exhibition “Specter Flux” at Long Island City’s Flux Factory, where he is currently an artist in residence. The show opens on June 30th and will run until July 3rd. Since 2000, Pete has sold his handmade electronic instruments through his company Casperelectronics, and performed with his creations under the same name. Over the span of his career, he’s created unique and special instruments out of a variety of unusual items, such as a Jack-In-The-Box Toy, an Amazing Ally doll, megaphones, and a BarbieKaraoke Machine. His work on Casio SK-1s and Speak&Spells; have been an inspiration for many in the world of circuit-bending, and no doubt his output has helped popularize these objects as ideal for these sorts of projects.

Circuit-bent Barbie Karaoke by Casperelectronics

More recently, Pete has begun incorporating plastic orbs into his practice, producing them as standalone interactive, color-mixing lights or as components to his machines. These orbs will be central to his installation at Flux Factory, and he showed me a few of them during my visit, as well as a nifty analog synth he built from scratch. Both will be used in “Specter Flux”.

Pete mentioned that he enjoys the mesmerizing quality of the orbs, and the fact that they immediately captivate an audience, regardless of context. Each orb is individually tuned to respond to volume and tone, so that viewers must play with them in order to gauge their sensitivity. The orbs were installed in an elevator at the Tang Museum last year, and Pete recalled, with delight, that despite the seeming privacy of the elevator, that the sounds of visitors clapping, singing and yelling at the orbs travelled throughout the building.

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