"Fire Organ was a program I discovered in the early '80s working at my father's computer store in Andover, MA (OnLine Computers, 2 Elm Sq. right across the the street from the library). At the time, I didn't realize that Fire Organ was actually a demo disk for a language called CEEMAC developed by Brooke Boering. I just enjoyed the seemingly endless permutations of the scores as they'd cycle through on the old Franklin Ace's or the Apple IIc's we had on display. I also thought it was cool that some of the music I had just started to get into (e.g. Pink Floyd) was mentioned in the liner notes as motivations for some of the scores. These were the forefathers of the visualizations made so popular by Winamp and other current audio players."
In this paper, we describe and respond to six common misconceptions about platform studies, an approach to the study of computational creativity.
“Platform studies” is a new focus for the study of digital media, a set of approaches which investigate the underlying computer systems that support creative work. In 2009, the first platform-focused book about creative digital media was published: our Racing the Beam: The Atari Video Computer System. This was the first in the new MIT Press Platform Studies series, for which we serve as series editors.
Although platform studies has only recently been introduced as a concept (at the 2007 Digital Arts and Cultures Conference) it has already become popular enough to be misconstrued in a variety of ways in the new media studies community. Detailed citations of these misconceptions are more likely to be offensive than helpful. In the interest of advancing platform studies and allowing us to learn from work that is done along these lines, this paper reviews six recurring misunderstandings about this new concept. We contrast the great potential of focusing on the platform level with these misconceptions.
In so doing, we hope to invite more scholars to do platform studies work and to make this approach even more appealing to even more sorts of readers and authors. We also hope it will advance the discussion of the platform studies concept and will invite substantial, productive, and well-directed criticism of platform studies approaches, aiding in the development of work in this area.
(RE)MAKE Tutorial is a multimedia piece entirely based on popular, free and available web found elements: a software for image retouching, an online music listening platform, and a picture found on internet.
Photography or video? This work appears as a “work in progress”, an accidental proposition, similar to a tutorial through its assembling process. (RE)MAKE Tutorial is a low tech adaptation which revisits one of the most traumatizing Hollywood’s cinema production: JAWS. The motionless sea is brought back to life thanks to the simple Photoshop selection tool.
Artist Cory Arcangel was recently interviewed by Motherboard TV. The short clip walks through many of his most well known projects, like Super Mario Clouds (2002) and Drei Klavierstücke op. 11 (2009), with additional commentary by Arcangel.
Homer Vs Kidd
TIMROD (1991) - Frank Panucci
"A collection of short animations I did on the Amiga computer using Deluxe Paint III. Sounds and music from Streets of Rage 2 on Genesis." - Ian Chase
The Cheaply Animated Guy (1993) - Kenneth M. Bradford
Honker - leproducer2
Space Trek (1994) - Lee Butterley
Sprite Vampire () - Mike Ton and Brandon Thau
"High School presentation for class experiment dissolving chicken bones in various soda. Sprite was the most destructive. 90% of my energy on this animation and only 10% on the actual lab work. Still managed an A though. Sound Fx and music is from Super Castlevania 4's sound mode. Very low rent :) "
Beef - Having it Your Way (1992)
"Amiga animation 1992. It won Honorable mention, a second placing shared with a couple other pieces at The Homer Alaska Pratt Museum Spring Juried Arts Show (judged in actuality). Crude, rough AMIGA animation and sound, I submitted this at the prompting of my mom, and was quite surprised to get the award and attention."
Freak Alley - Steve Tiffany
"Hiking in the hills of Garstang on a serene day until a mindless youth comes along and attacks this innocent hiker."
A Sea Trek - Felipe Magana
Somehow, back in high school, I was put in a special "computers in art" program which had an actual working artist and a room full of Amiga computers (which were the top of the line back then). Anyrate, these poorly recorded images are all that remains of that experience.
Amiga Computer Animation - Dean Kelsen
Trojan War 3004 -Zak Weddington and Sage Stevens
Silly Animations Amiga Demo - The Wanderers
Center Core Never More - Johnny Doe and the Statistics
Julie Karabenick: Early in your career you made paintings and drawings. Now for almost 30 years you've used computers in making your art.
Mark Wilson: When I started using computers in 1980, very few artists were using them. To me, these machines were totally cool and exciting. Back then, there was little software of interest to an artist like myself. To make art with computers, you had to invent new working procedures. I bought a personal computer and learned to write my own software. I was trying to find a unique way of using the computer and software to create geometric images.
After developing some programming skills, the methodology of writing software to create images became utterly natural.
Photo: Vassily Skvortsov
Performed by 386 DX / 4Mb RAM / EGA / 40 Mb HD
Synchronized text-to-speech and midi synthesis
A sound and video installation where a computer program continuously changes between the different vocal incarnations of Woody Allen.
Digital Arts and New Media (DANM) Technical Coordinator