WEBFaces' Cartography, The code of cheek to cheek, ... > Many Faces of Eve

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Regina Celia Pinto:
Dear all,

I would like to invite you to visit my new electronic, colorful and
ilustrated book "Many Faces of Eve" at: http://arteonline.arq.br/eva/

Below ten reasons to show you why you have to visit "Many Faces of Eve". ;-)
This book is:

1- An almost pop provocative work about gender
2- The code of cheek to cheek
3- The apple in the dark - Clarice Lispector
4- The semiotic of the woman who thinks that is dressed with elegance
but...
5- The Adam rib and how I almost could be another woman...
6- Eve got the grape
7- Venus, Body, Image, Myth
8- Face is language, face is information
9- WEBFaces' Cartography
10- Myself as Saint Clara, according Marcelo Frazão.

Now, more seriously:

"Many Faces of Eve" (http://arteonline.arq.br/eva/ ) closes the circle which
I started last year with "The Milky Way"
(http://arteonline.arq.br/via_lactea/ ) and continued with "Alice in the
Wonderbalcony", Sheep's Parade and the series of collaborative reviews of
the 2005 museum newsletter.

Key words of "Many Faces of Eve": WOMEN, IDENTITY, GENDER, HUMOR

Resolution: 1024 X 768, Flash Player 7.0, available pop up windows


Constructive criticism will be welcome!


Regina Célia Pinto

http://arteonline.arq.br
http://arteonline.arq.br/library.htm
http://bigsheep.blogspot.com (A NEW Blog - The Big Sheep! Big What?)


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Originally posted on Rhizome.org Raw by Regina Celia Pinto


NET:REALITY exhibition

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Michael Szpakowski:
HI
below is a press release for a show some of us are in
here in the UK. After 20/21 it tours round the UK
pretty much until 2007. Hope some of you can make it
or at least check out the site.
best
michael


NET:REALITY
: : : : :
Artwork by: Simon Biggs, Glorious Ninth, Neil Jenkins,
Jess Loseby, Michael Takeo Magruder, Stanza and
Michael Szpakowski
: : : : :
Blurring the boundaries between the tangible gallery
and the transitory Internet, Net:Reality merges the
ethereal notions of cyber space with the aesthetics of
a physical exhibition. Seven leading UK artists
engaged in Internet and New Media practice have been
commissioned to create artworks that simultaneously
exist virtually and physically.
Rather than having a 'theme' for the artworks, the
common denominator is the media itself and the
unifying connections between the web (Net) and the
physical (Reality) elements of the compositions. The
artists in Net:Reality have each interpreted and
implemented the amorphous relationships between these
distinct spaces to create an exhibition of artworks
diverse in concepts and aesthetics - harnessing the
Internet and the gallery environment to investigate
subjects ranging from emerging technologies to social
science.
: : : : :
Off-line until 29 October 2005 at:

20-21 Visual Arts Centre
Church Square, Scunthorpe DN15 6TB, UK
open: Tues.-Sat., 10am-5pm
telephone: +44 (0)1724 297070

On-line permanently at:

www.net-reality.org
: : : : :
Net:Reality is supported by Arts Council England and
curated by Michael Takeo Magruder in partnership with
20-21 Visual Arts Centre, Scunthorpe and Q Arts,
Derby. The exhibition was generated from an idea by
Michael Takeo Magruder and Jess Loseby.

for further information contact:

Michael Takeo Magruder

www.takeo.org

email:
m@takeo.org or mtakeomagruder@yahoo.com

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Originally posted on Rhizome.org Raw by Michael Szpakowski


Call for Works: Spark Festival, Minneapolis

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University of Minnesota School of Music, Noel Zahler, Director
Announces
2006 Spark Festival of Electronic Music and Art
Douglas Geers, Director
West Bank Arts Quarter, University of Minnesota Twin Cities Campus
February 22-26

CALL FOR COMPOSERS, ARTISTS, and PRESENTERS
Submission Deadline: September 30, 2005 (postmark)

The University of Minnesota School of Music is proud to present the 2006 Spark Festival of Electronic Music and Art, February 22-26. The festival will be held on the Minneapolis campus of the University of Minnesota (USA) and at the Walker Center for Art, Minneapolis. Now in its fourth year, the Spark Festival showcases the newest groundbreaking works of digital music and art. Last year’s festival included innovative works by over one hundred international composers and artists, including featured guest artists Philippe Manoury and DJ Spooky. Leading scholars and technology specialists also presented papers relating to new technology and creativity. Audiences for the concerts, installations, and lectures last year totaled approximately 2,000 people.

Spark invites submissions of works incorporating new media, including electroacoustic concert music, experimental electronica, theatrical and dance works, installations, kinetic sculpture, artbots, video, and other non-traditional genres.

Spark also invites submission of scholarly papers on technical and aesthetic subjects related to the creation of new media art and music. All accepted papers will be published as part of the Spark proceedings. Please see http://spark.cla.umn.edu/archive.html for a PDF copy of the Spark 2005 proceedings and program. [More, including submission guidelines, at thread link.]

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Originally posted on Rhizome.org Raw by Abinadi Meza


Locative media arts in the Greenwich Peninsula

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Fresh from the frontiers of locative media - Independent Photography, a London based media arts organisation , is looking for proposals from artists for a new commission as part of its 'Peninsula' programme. [More...]

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Originally posted on see art / make art by Rhizome


A Measure of Anacoustic Reason

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img-02-1.jpg

Turning a Deaf Ear

A Measure of Anacoustic Reason--by Raqs Media Collective--is an installation that registers a process of thinking about forms of reasoning that insulate themselves from listening. The installation sees the act of 'turning a deaf ear', as the unwillingness or inability to listen to the voices that refuse to be accommodated into the master narratives of progress, of instrumental reason and the domestication of space through the geomancy of corporations and nation-states. The visitor is invited to undertake his/her own audit of anacoustic reasoning through a meditation on a series of dialogues and rebuses that encrypt a set of paradoxes about the grandiose follies of seeking to rule the world by not listening to it.

A Measure of Anacoustic Reason is an installation consisitng of 1 projector, 4 screens, 4 dialogues, 4 lecterns and a lightbox. It was shown at ICon: India Contemporary at Venice Biennale 2005 (14 June-31 July, 2005)

Raqs Media Collective is produced at the Sarai Media Lab, Delhi and
at Montalvo Arts Center, Saratoga.

Additional Credits
Sound Editing: Iram Ghufran
Print Design: Mrityunjay Chatterjee
Production: Ashish Mahajan

For images of the installation please see
http://www.raqsmediacollective.net/anacoustic.html
http://www.universes-in-universe.de/car/venezia/bien51/eng/ind/img-
02.htm

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Originally posted on networked_performance by jo


The Connectors: masterclasses and software courses

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Sonic Arts Network in partnership with The Watershed Media Centre, Bristol present
The Connectors, 12-18 September 2005 Bristol
As part of The Connectors , an international festival at the cutting edge of sound and image processing, there will be artist led masterclasses and software courses.

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Originally posted on Rhizome.org Raw by David Rogerson


Job Opportunites at Stormfront Studios

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Would you like to join a company where you will be recognized for your contributions? Stormfront Studios, premier console game developer of the award-winning hit title The Lord of the Rings: The Two Towers is looking for top talent in the following areas. If you are interested or know of anyone who is, please let me know.

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Originally posted on Rhizome.org Raw by Rhizome


sample of our trivial existence

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so i have a question, mostly for eryk, but welcome any opinions out there.


why would anyone continue to subscribe to the idea that triviality = bad, while broadening
the qualifications for things like aretistic merit? hence, the value of trivial things (i seem to
remember a mention a while ago of a found red mitten) have equal value as (for example)
desmoiselles d'avignon.

rather than broaden the good/bad dichotomy, many seek to broaden the definition of
whatever seems important. if "art" is important, claim all things are equally artistic and thus
equally important. (not that "art" is the only nebulous term, but a pretty ubiquitous one)
certainly the labels "computer art", "web art", "net art","digital" popularly obscure the real
things they refer to, such that no one agrees on any logical definition.


what's wrong with saying trivial is fine. despite the superlatives in marketing like movie ads
and artistic statements, most things are actually trivial. i like trivial things, i am lucky to have
a chance to make them. trivial things certainly don't have to equal malevolence, like hitting
somebody on the head. they also don't have to be phenominal Michaelangelo masterpieces
to be enjoyed. in fact, why would there be anything wrong with enjoying the trivial more
than the phenominal?

what's wrong with saying you can like a rothko, but not equate it with a monet? (with a
rothko, the artist is making their statement as a responce to an event, after the fact. with a
monet, the event is a responce to the artist. the statement, after the fact, is an unessential
addition to something else. a person could easily just say i like the statementy stuff, without
saying it has as much to offer, or arguing that a 4-year-old could ...

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Originally posted on Rhizome.org Raw by Plasma Studii


G-Link

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glink.jpg

Real World Activities Effect Your Game Character

G-Link by Ross O'Shea is a student project where your real world activities effect your game character. This hip pouch and badge is full of electronics and as you wear it throughout the day, it senses and records data; how many steps you have taken, how much you speak, size, temperature and brightness of your environment.

This device has currently been prototyped using the RPG Morrowind. In usual circumstances, a player might make an avatar that is a fitter, stronger more attractive version of themselves. The G-Link reverses this and says if you sit in and play games all day, your character will be weaker, yet if you go out for a walk then your character will be stronger. Also if you go out in the sun your character will be light aligned, yet stay indoors and it will go over to the dark side. Recently part of the CoEDD graduate exhibition. [blogged by Chris on pixelsumo]

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Originally posted on networked_performance by jo


opening kloone4000 project Amsterdam

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Kloone4000 presents work of artists who are fascinated by images of the future and the possibilities of technology and science. Their interest in genetic research is a basis for cooperation and cross fertilisation with scientists who are interested in the possibilities of imagination.

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Originally posted on Rhizome.org Raw by Anje Roosjen