The Future of Art was shot from the 1st through the 6th of February 2011 during Transmediale. The short film asks the following: What are the defining aesthetics of art in the networked era? How is mass collaboration changing notions of ownership in art? How does micropatronage change the way artists produce and distribute artwork? The creators behind The Future of Art describe the project as "an immediated autodocumentary" where "immediation is immediate mediation – an instant transfer of experience into media, enabling self-reflection and perspective shift. Immediation enables collaborative storytelling via frameworks of participation. Autodocumentary; auto as in autodidactic + documentary. Autodocumentaries are made by the people they are about."
Videos of the keynote speeches by scholars Wendy Hui Kyong Chun and Hector Rodriguez from September's Wikitopia Festival at Videotage in Hong Kong have been posted. The event examined the Free Culture movement and its impact on practices of knowledge sharing and networked creativity.
New media has made possible new “vernacular” archives of knowledge—from wikipedia to del.icio.us—that are challenging their standard top-down counterparts. These archives are usually either celebrated as democratizing knowledge, or condemned as destroying it. Refusing either of these positions, this talk asks: what does opening up content do? What does the open both make possible and close down? Is open content enough? How, in other words, should the open be the beginning rather than the end of the discussion?
Marcel Mauss’ classic study of The Gift introduced the principle of reciprocity, which has played a fundamental role in the evolution of modern social anthropology and critical theory. Mauss regarded the giving and receiving of gifts as a widespread cultural phenomenon. Although the gift often appears to have been spontaneously and freely offered, it is in fact obligatory. According to Mauss, it consists of “three obligations”: the obligation to receive, to give, and to return. The exchange of gifts thus exemplifies a complex procedure of ritualized exchange.
The principle of reciprocity can be understood in at least two different ways. First of all, the study of gift exchange constitutes a prehistory of the modern contract. Mauss showed that modern market transactions grew ...
A large installation in the Grand Entrance of London’s Victoria and Albert Museum clatters away, registering its presence in this historic hallway. Jointly commissioned (by the V & A and SAP), bit.code (2009), by Julius Popp, consists of a large panel of black and white blocks which appear to represent a curious, indecipherable code as they rotate around their frame. Periodically its units align, clearly depicting popular terms streamed live from news site feeds. In this physical form and location, this is real-time made somehow more timely. Looming over visitors, a literal staging of data being decoded, the work asserts itself as an apt entry portal to "Decode", the V & A's inaugural exhibition of contemporary digital and interactive design.
(Photo credit: Travis Meinolf)
The exhibition “Open Source Embroidery” opens tonight at the Museum of Craft and Folk Art in San Francisco and it will be on view until January 24, 2010. The show is part of an ongoing project, initiated by Ele Carpenter in 2005, which examines how both embroidery and code can be used as tools in participatory, open source production and distribution models. “Open Source Embroidery” brings together artists, crafters, and programmers to explore this topic in the form of workshops and exhibitions. I spoke to curator Ele Carpenter further about the evolution and multiple realizations of the Open Source Embroidery project. - Ceci Moss
How did your larger research into socially engaged art and new media art evolve into Open Source Embroidery?
Socially engaged art and new media art practices share the language and concepts of social networks, participation and collaboration but they also have distinct histories and operate within very different social spheres. In the world of media arts people have been excited about the potential of the internet to be used to connect communities of interest for a long time. But new media didn’t invent participation; people who work with social networks on the ground already knew how much time and genuine involvement is needed to facilitate meaningful interaction. New media seems to have pulled ‘participation’ into the culture of ‘cool’ technology. But the most radical impact is the politicized culture of digital media testing the legal and ethical frameworks of production and distribution.
I was looking for a way to make tangible some of these ideas: to make visible older forms of collaborative production such as patchwork, and newer collaborative projects such as open source software. I wanted to ...
In this installment of Tools of the Trade, tech writer Melody Chamlee describes Albert Hwang's project Wiremap. - Ceci Moss
In a combination of software development and 3D interface design, Albert Hwang's Wiremap is a multi-view map created with strands of fishing wire that refract 3D projector scenes and bounce back the revolving imagery to viewers - producing a representation of an object in 3D space.
According to Hwang, from the projector's single-point perspective (at the very front of the installation) all the wires appear evenly spaced. Move off to the left or right however, and by degrees the randomized dimension of depth settles on the wires at different angles to create a topographical form.
Hwang says he would like to explore wire displays in a broad range of new installations and is already working on expanded tweaks on the current design to have a bigger, more detailed display framework. In his Wiremap installation at the the 2008 Last Hope Conference in Midtown Manhattan, he was able to produce a green and blue globe with topography and directional changes according to keyboard and mouse input.
To create Wiremap, Hwang used the open source programming language Processing, and says it was an ideal platform for the project:
"When I began...I had very little computer programming experience. Knowing what I needed, I waded through Java GUI tutorials only to be continually faced with frustratingly confusing Java jargon - I needed a programming environment designed to give graphic feedback instead of visual feedback. Processing, an open source programming environment built on top of Java turned out to be a perfect fit for the project."
Since this is open source, Hwang provides his downloadable source files on his site and encourages others to develop their own Wiremaps and contribute to the evolution of ...
Cat Mazza is a practitioner of what sociologist Betsy Greer has called "craftivism." She's used knitting and other needlecraft-related processes to address pertinent political issues. Her projects are particularly adept at effecting a tactical turning of the tables on issues; for instance, using hand-made (though often computer- or software-assisted) processes to address labor conditions. Her latest project is similarly successful at fighting fire with fire (or should we say "fiber"?), parodying a US government program--even using its own explicit instructions--to critique the ideas behind it. Stitch for Senate is a contemporary take on the historic practice of charitable knitting. During WWII, women and children supported the war effort by knitting clothing and protective gear for soldiers abroad. Following the US invasion of Iraq, Americans were encouraged to make similar efforts for soldiers stationed in Iraq and Aghanistan. However, as Mazza points out in a video on her site, this war is not as popular as WWII, consequently neither is the knitting initiative. On the fourth anniversary of the invasion, in order to spur more thought and dialogue about the war, Mazza launched Stitch for Senate which encourages users to download patterns and knit helmet liners not for combat troops but for every member of the US Senate (the legislative body that votes to declare war), giving them the responsibility of distributing the fuzzy armaments. Meanwhile, the website is a space for documentation of these efforts as well as posts by users about war-related discussions and acts of charity, patriotism, and activism within radius of their own local knitting circles. A few helmet liners won't unravel the war, but as with craft groups before them, projects like these do provide a safe platform for approaching (or stabbing a needle into) bigger issues. - Marisa Olson
Organized by project.arnolfini, "antisocial notworking" is an online hub for critical and creative practices appraising the contradictory agendas of many of the internet's most popular websites. As Art & Social Technologies Research member Dr. Geoff Cox persuasively argues, in an essay accompanying the project, websites like Facebook and Myspace have amassed tens of millions of users through a promise of providing virtual spaces built upon user-generated content and geared towards positive interpersonal relations. While a peer-to-peer (p2p) system engages the same democratic project in the web's public realm, these social networking sites exist in the private sector, operating through a top-down, server-client relationship with its membership and harvesting social relations towards their own economic benefit. 'antisocial notworking' does not propose abandoning these programs, but rather seeks to elucidate the process by which social positivity became a marketable tool of capitalistic enterprises, and to consider how antagonism (to Cox, a necessary component of politics) may be constructively introduced into the virtual demos. Notable among the current projects on the site is Linda Hilfling's "Participation 0.0 - Part I" (2007), documentation of the 112 billboards the artist installed throughout "Second Life" that collectively display the full 7,000 words of the Terms of Service which users traditionally skim and agree upon before gaining access to the program. By planting this text on "Second Life" land, Hilfling allows users to recognize their tenuous position in a virtual world in which they may develop businesses and purchase land, but from which they may also be erased, according to Hilfling's reading of the terms, "for any or no reason." In keeping with its critical agenda, "antisocial notworking" will retain a dynamic, open-ended structure, to which people can add further texts, projects, and documents of their own navigation through similarly fraught online ...
For an invention meant to help us express ourselves, language sure comes with a lot of rules. To some, this is an exciting artistic challenge, while to others this is a barrier to the full expression of an identity that may no more adhere to a culture's norms than it does to the grammar of the mother tongue that culture gave her. This quandary has led many media studies scholars to take an interest in the relationship between natural languages and computer languages, between social codes and computer codes. A new online exhibition, entitled "You Own Me Now Until You Forget About Me," traces these issues and adds to the grist questions about the ownership of language (from authorship to identification with a lexicon to branded alignment with various software platforms, etc) and the looming potential of languages to die. Enveloped within these issues is an aspiration to study and encourage human interaction, and to preserve the traces of these conversations. The show includes work by Karl Heinz Jeron & Valie Djordjevic; Martin Wattenberg & Marek Walczak; Codemanipulator; J�rg Piringer; carlos katastrofsky; Mary-Anne Breeze (a.k.a. mez); and Christina Goestl. Some of these contributions are classic net art pieces already experiencing the interestingly adverse effects of time on web-based media, but all of them are important contributions to this discussion of communication. Surf them for yourself and then add to the show, if you'd like. That's right! Curators CONT3XT.NET have adopted an open curatorial model that allows visitors to chime in and widen the vocabulary used "in the exploration of our language with its arbitrary systems and rules, its corresponding functions within society, as well as with its absurdities and restrictions for the individual." The show will also be installed at the Museum of Modern Art ...
At least in principle, there seems to have been a wide embrace of the open source movement. The argument that things should be left open to improvement, and even personalization, by those with the know-how appeals to many of us. But where did the broader drive for "openness" come from? And what are its implications beyond technology? The "Disclosures" exhibition on view at London's Gasworks through May 18th looks at manifestations of open source methods in offline areas of cultural production. Curators Anna Colin and Mia Jankowicz describe these as "situations in which the viewer, reader, listener or internet user becomes emancipated through egalitarian participation, collaborative authorship, and/or the breaking down of hierarchical and social boundaries." Emancipation is, of course, a strong word, but it refers here to the freedom to participate in the social, economic, and production processes that inform our social reality. This is a utopia "Disclosures" both holds-up and critiques through the inclusion of work by artists and tactical media practitioners as well as cultural theorists and music producers. Projects include Declose, by Open Music Archive, a vinyl remix tool compositing copyright-expired breaks and samples from early jazz, blues, and folk recordings with new "copyleft beats" by invited musicians; John Barlow Gone Offshore, the newest chapter of Goldin+Senneby's effort to explore "the projects and mythologies of the invisible" in which fictional character John Barlow blogs his investigations into an offshore company known as Headless Limited; and Tsila Hassine and De Geuzen's web-based Image Tracer, a beautifully layered snapshot of the appearance, disappearance, and ranking of Google Image Search results that grows out of the collaborators' interest in "media images and the way their significance and presence fluctuates in the ecology of the world wide web." Not surprisingly, given its open source inspiration ...