Call for Submissions

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The Georgia Tech Center for Musical Technology is hosting a competition for new musical instruments. More information and a link to the original call below.

The second annual Guthman Musical Instrument Competition presented by the Georgia Tech center for Music Technology will award $10,000 to the best novel musical instruments as judged by a panel of experts. There will be a $5,000 grand prize — all participants eligible — given by Sharon Perry Galloway in honor of her husband, Dr. Thomas D. Galloway, Dean of the College of Architecture, 1992-2007.

Any new musical instrument is eligible for the competition. Instruments may generate sound acoustically or electronically, they may exist in physical or virtual manifestations, and they may be played by humans, robots, or computers. They may modify, improve, or extend existing instruments — including the human voice — or they may offer entirely new design paradigms. New instruments which cross over these categories or which defy any such categorization are also welcome.

Submissions will be accepted until November 10

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Brian Eno, Peter Schmidt, and Cybernetics

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Cybernetics is one of the most widely misunderstood concepts. The word itself seems sinister and futuristic, but the term has ancient roots - the Greek word kybernetes, meaning steersman. Cybernetics was famously defined in more recent times by Norbert Wiener in 1948, as the science of “control and communication, in the animal and the machine.” Words like "control” may seem to have creepy overtones, but at its heart, cybernetics is simply the study of systems. "Cybernetics is the discipline of whole systems thinking...a whole system is a living system is a learning system," as Stewart Brand put it in 1980. Cybernetic systems have been used to model all kinds of phenomena, with varying degrees of success - factories, societies, machines, ecosystems, brains -- and many noted artists and musicians derived inspiration from this powerful conceptual toolkit. Cybernetics may be one of the most interdisciplinary frameworks ever devised; its theories link engineering, math, physics, biology, psychology, and an array of other fields, and ideas from cybernetics inevitably infiltrated the arts. The musician and producer Brian Eno, for example, was a big fan of connecting ideas from cybernetics to the studio environment, and to music composition, in his work in the 1970s.

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Enter Sandman (1998) - 386 DX (Alexei Shulgin)

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Photo: Vassily Skvortsov

"World's first cyberpunk rock band."

Enter Sandman - 386 DX

Performed by 386 DX / 4Mb RAM / EGA / 40 Mb HD
Synchronized text-to-speech and midi synthesis

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The Number of the Beast (2004) - Cory Arcangel

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Iron Maiden's "The Number of the Beast" compressed over and over as an mp3 666 times

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DC Power Supply (2005) - Paul Slocum

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printed circuit board, wire, components, LEDs (4.5" x 14.5")

"I found a way to translate bitmap images into the circuit design program I was using, and converted actual and recreated images that I made when I was a toddler and a rebellious youth. The drawings are rendered in tin-plated copper on standard circuit board material, and were produced at a professional circuit board manufacturing shop using the same process as any electronic prototype board. The lines in the images are integrated with very simple circuits that illuminate LEDs and a neon lamp."

-- FROM THE ARTIST'S DESCRIPTION

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Seen and Heard

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There seems to be an unshakable division of labor between two of our major senses. 'Sight and Sound' and 'Audio and Visual,' are often paired as binary opposites, understood both as semantically and biologically distinct yet totally interdependent. “See This Sound,” an exhibition currently on view at the Lentos Museum in Linz, Austria, delves deeply into this co-dependent relationship. Far from another "art and music" show, the exhibition looks at numerous cultural, metaphysical, biological and neurological explorations of these senses - and how artists have mined them for decades. By highlighting their distinct and convergent streams of influence, “See This Sound” uses sight and sound as a metaphor for similar divisions and dependencies between "visual," "sound" and "media" art.

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Turrican tune (2007) - played by Duracell

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Via Michael Bell-Smith

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Untitled (Symbiotic Relationship / Dance Party) (2003) - Peter Coffin

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Drum, Mexican Jumping Beans, lights, heating device, amplifier, contact microphones, effects box, and headphones. (with Brett Milspaw)


Via Michael Bell-Smith

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A Letter From Schoenberg: reading piece with player piano (2008) - Peter Ablinger with Winfried Ritsch

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Peter Ablinger - A Letter From Schoenberg from mediateletipos on Vimeo.

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The Gamelatron (2009) - The League of Electronic Musical Urban Robots (LEMUR) and Zemi17

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The Gamelatron at Galapagos Art Space from Zemi17 on Vimeo.


Modeled after traditional Balinese and Javanese gamelan orchestras, the GamelaTron is an amalgamation of traditional instruments with a suite of percussive sound makers. MIDI sequences control 117 robotic striking mechanisms that produce intricately woven and rhythmic sound. Performances follow an arc similar to classic Indonesian gatherings, where stories from great epics, such as the Ramayana, are told and settings given in words that are continued in music.

-- FROM THE PROJECT SITE

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