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Our Daily Code


Adam Rothstein's Rhizome News essay City of QR Codes has inspired a new Tumblr, Our Daily Code:

 

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City of QR Codes


I examine bar codes, wondering what it would be like to have only laser sight. I stare at handwriting until the loops and whorls stop being words, syllables, and even letters, and become no more than manic pulses brain wave transformed into muscle twitch, traced in the seismograph of our ink-hemorrhaging prosthetic appendages. I gaze at my city streets, running my eyes over the scars on its knees, feeling a refracted rainbow of urban skin interring a personal history of human frailty. I have a polymorphously perverted sense of physical praxis with objects. It’s not that I’m more object-curious or infrastructurally dirty-minded than most; it’s just that once you start to think about what things are wearing underneath their exterior semiotic reality, it’s pretty hard to calm down. Thankfully, the city invites my oddly tactile greeting, smiling and warming to my touch. Scars are so much sexier than tattoos.

This street, this entire block, this city —its beautifully exposed skin now appears in my imagination as a square of white and black squares, each structure and topological feature raising or lowering itself against a field of contrasting color. This city is a QR code. A QR code may not be a sex symbol to you, but stretching anywhere from 21 units by 21 units in dimension to a maximum of 177 by 177, (define these imagined units as you like) my metropolis is a pixelated, hemaphroditic Vitruvian pin-up drawing, a mandala of Kama Sutra-esque data positions. I walk down the street and I decode a pattern esoteric enough to be invented by gods, ancient shamans, or extraterrestrials. Invented by us. Within these folds and plateaus we have embedded the sort of information that arouses our attentions--the kind of public-knowledge secrets we think about just behind the ...

 

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QR Codes Used in Glasser Performance Open Up "Zones" on Late Night with Jimmy Fallon


Glasser performed on Late Night with Jimmy Fallon on Monday. If you watch the video above, you'll notice the QR codes circling the stage. The QR code was designed by Kyuha Shim. He built a system using programming language that receives color data sets from Glasser's album graphics and adapted them to the modules that he designed. The QR code also leads viewers with mobile devices to "zones" designed by artist Mitch Trale's web production company, which you can access here. (Christopher P. Allick, Trevor Giller and Pablo Rochat contributed to the technical and creative direction for the website.) I've posted Mitch Trale's past websites-as-interactive-music-videos to Rhizome before, such as New Stripes (2009) as well as the epic Open Seas (2010). The use of QR codes during Glasser's set is a really interesting translation of this idea to a live performance context, and I thought it was very cool.

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Sir Sampleton by SOFTOFT TECHECH



Artist Paul Slocum's new software company SOFTOFT TECHECH just launched a new app for the iPhone, iPod touch and iPad. Named Sir Sampleton, the app mimics the functionality of the cultish Casio SK-1, allowing the user to sample sounds through a microphone, which can then be played on the keyboard. You can modify the vibrato, note trail length and sample time of the recordings, and the app has a small rhythm bank. Short demo video above, you can download the app here.

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Required Reading



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Ive's designs for the iPod and the iPhone are network culture's icons, much as the Model T Ford or the Boeing 707 were icons of their time. Just as the earlier machines produced mobility, so do ours: mobile, networked technology allows most members of developed societies to compress space in a way reserved until recently for the media, government, and élite. In so doing opened it opens up a new phenomenological space.

Mobile technologies allow us to disconnect from the world around us so that we may instead connect with individuals at a distance or, alternatively, with software agents residing either in our mobile devices or in the networked cloud (as data speeds rise, the difference between local and remote applications and data is becoming unclear). Although sometimes this disconnect with our surroundings is a matter of lament, more frequently it is a deliberate choice, a way to fill something we lack in space that surrounds us. If sometimes we use such technologies to augment immediate space-looking up the address of a destination on a map, calling a friend to triangulate a meeting place while in route-more often we employ them to distance ourselves-reading and writing e-mail, updating a social media site, immersing ourselves in a soundtrack of our own choosing with portable music players.

Introduced in October 2001, the iPod was a runaway success worldwide. That it succeeded even though it was released just a month after the 9/11 attacks to a generally depressed consumer mood and a dismal economy points to its significance. By allowing individuals to paint the world with an emotional soundscape, it allows them to subject it to their control, making it familiar through the recognizable sounds it reproduces. Technology, it seems, could overcome alienation.

Just as financialization is a mutation in ...

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Kunst Bauen (2010) - Rob Seward



Kunst Bauen is an interactive artwork inspired by 80s video games and the Bauhaus. It lets you conjure pulsating, futuristic patterns with just your fingertips. You can stroke the screen to create smooth, swirling shapes, or tap it to make geometric patterns.

[Note: For more artworks on this platform, be sure to check Jonah Brucker-Cohen's series on iPhone, iPod Touch, and iPad art "Art In Your Pocket" on Rhizome, the first installment can be found here and the second here.]

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Following the Lines


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Jeremy Wood's "Mowing the Lawn" Installation View at Tenderpixel

In an era of Google Maps, our first engagements with places are often anticipated by technology. That is, our experience with a place often comes with pre-emptive associations from aerial pictures -- our possible routes predetermined and mapped; personal narratives and exploration are displaced for utility. So, what happens to our individualized explorations in time and space when GPS technology intervenes? This is the inquiry of GPS artist Jeremy Wood’s body of work and his current show “Mowing the Lawn” at Tenderpixel in London.

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Jeremy Wood, Lawn 2005 Scale 1:300, 2010

Treating his body like a “geodesic” pencil, his daily routines are documented as lines in space via GPS technology. In turn, Wood’s performative rituals are data visualized as densely packed line drawings and animations. Having spent ten years developing a system for tracking and translating his everyday movements, the resulting pieces are one part drawing, one part diary and one part critique of the technological system’s accuracy/inaccuracy and how that intervention enables/limits our perception of the spatio-temporal.

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Jeremy Wood, Nine Years of Mowing, 2010

While his work ranges from tracking large-scale transatlantic flights (Star Flights, 2008) to tracing and superimposing quotes from Melville onto two meridians in London (Meridians, 2005), in his latest show, Wood focuses on documenting the simple act of mowing the lawn in different intervals of time. Here, Wood emphasizes how banal repetition offers “individual narratives that express a freedom of movement generated from an act of garden maintenance”.

What may be more compelling, though, is how a digital trace can bring to the fore the problems of technology. Looking at Lawn 2005 Scale 1:300, we see multiple lines drawn where a house already exists. In Nine Years of Mowing ...

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Samson Young's Hong Kong iPhone Orchestra / Performance at ART HK 10 (from VernissageTV)



As part of the supporting program of ART HK, Hong Kong International Art Fair, I/O (Input/Out) and I/O Off-Site presented a performance by Hong Kong artist Samson Young. VernissageTV was on site to document Samson Young leading the iphone musicians through a music score of matrix notations on the opening day of the art fair. Everyone owning an iPhone and battery powered computer speakers could apply to participate in the performance after an hour of rehearsal. The participants were given instructions and the necessary free iPhone software.

-- DESCRIPTION FROM VERNISSAGE TV

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Art in Your Pocket 2


In the summer of 2009, I wrote an article here at Rhizome about the burgeoning activities of media artists creating new works or updating versions of their older interactive screen-based projects for Apple's iPhone and iTouch mobile devices. As the article made its way throughout the blogosphere, comments surfaced ranging from criticism of the "closed world of Apple's App Store and iPhone devices" to a championing of the availability of inexpensive multi-touch technology now available to artists who had been waiting for a platform that could adequately display and allow for the type of interaction their projects demanded. A year after the article came out, the draw of these devices and their potentially expansive audience has become even more irresistible to artists enough so that several more "apps" have surfaced. The following article catalogs several new iPhone works which have emerged over the past year, works that are pioneering the next generation of portable media art.

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Sampling #1 (2009) - Eva Paulitsch and Uta Weyrich


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Image of Sampling #1 from flickr user 7pc

Since 2006, the two artists have been collecting films from mobile phones in the public sphere. It is the mixture of amateurish documentation of your own life, of a direct, unhampered view on your own reality, of unmotivated, unguided camera movements as the expression of boredom but also of directed little scenarios that aroused our collector's instincts. Paulitsch and Weyrich are accepting all films into their archive uncensored. This is increasingly developing into a fascinating document of our times, to a sort of evidence-gathering on and siting of the present. Above all, however, it resembles a bizarre album of weltering digital imagery.

For the exhibition YOU_ser 2.0 in the ZKM | Media Museum, the two artists make their mobile film archive accessible for visitors via mobile tagging. The mobile films are concealed behind the colourful QR codes, which visitors can decipher with their own WLAN-mobiles or with the mobiles provided by the museum. In this way, the content of the films Paulitsch and Weyrich are collecting on the street and publishing on the Net returns to the private sphere and into the medium where they originate. The video blog serves to show new extracts from this archive and offers a platform to films currently being collected.

-- FROM THE DESCRIPTION OF "SAMPLING #1" FROM THE EXHIBITION "YOU_ser 2.0: CELEBRATION OF THE CONSUMER"

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