Preview image from "XOMIA" (2015) which debuts March 27th at Ellis King
The latest in a series of interviews with artists who have developed a significant body of work engaged (in its process, or in the issues it raises) with technology. See the full list of Artist Profiles here.
Your work functions on two different, related, levels. The first is the macro, or the meta—the way that images or systems are linked together, a concern that is present throughout your practice. The second is the micro—for example, tracing visual similarities between survival tools and credit card designs or reptile claws and the Three Mobile logo in Soft Mobility (2014-ongoing). Your practice is as much about workflows as individual works, which allows you and your viewer to trace connections between these macro and micro levels. What prompted you to start thinking in this way?
I've been asked this a lot lately, I've been trying to figure out some moment. I can only nail down a rough timeline that's still running. Too much content? Which led to too many tagging tools and algorithms? Too many aggregational platforms? Too much curation? Too many blogs? Too many new projects? Too much art direction? Tropes and genres just became super easy to notice, reveal, nudge, merge, produce, and reproduce. Also to deconstruct. Conceptual and cultural tropes as much as the nuts and bolts stuff. Art became about accounts and feeds just like music did. Images became meta images. Objects became meta images. Everything could be linked. Everything was part of a stream, then a mass. Everything became fractalized. Tags became crucially important. You could make other people's art, you could predict what everyone was going to post next, faster than they could post it. Your ideas and personalities became brands instantly. You started viewing everything in situ with similar and related content around it, which in art always included other work that was copying it or at least was uncomfortably similar. It also included products, artifacts, architecture, and selfies. The line between the research, the idea, the art product and the resulting trend and community blurred. One image wasn't enough. The timeline from thought to post diminished. All content sources became equalized. Resources were scarce. Memes dominated. People had their first feelings of AI. It's a story for another time.