Chris Lanier
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Thu Dec 10th, 2009 1 p.m.
Image: Joshua Fishburn, Gaming the Network Poetic, 2009 (Photo by Joshua Lawton, Source: flickr)
This past month, Reno hosted the “Prospectives 09” festival, directed by Joseph DeLappe, Associate Professor of Art in the Digital Media area at the University of Nevada, Reno (UNR). The festival featured the work of 37 international artists and performers who are all current graduate and PhD candidates, working in various modes of digital practice. There were exhibitions, performances, a curated collection of internet art, symposia, video projections at UNR’s planetarium, and even a nocturnal array of illuminated floating pig bladders (a work by Doo-Sung Yoo, whose Pig Bladder Clouds references human-animal hybrids).
Image: Doo-Sung Yoo, Pig Bladder Clouds, 2009. (Photo courtesy of Joseph DeLappe.)
It would be a fool’s errand to try and propose some overarching principle that would legitimately tie together such a broad expanse of work. Limiting myself to the works on display at the “Prospectives 09” exhibition in UNR’s Sheppard Fine Arts Gallery, it seemed there was a common desire to enlist the spectator as a participant. Open until December 16, 2009, the works included in the show involved a fair amount of “play,” but the artists seemed attuned to the complexities involved with the interaction between machine and participant, thus it’s play inflected with critique.
John Walters’ interactive sculpture Waste Oil Mirror I & II (2008) is stately, beautiful and troubling. Two black rectangles stand against the wall, each seven feet tall, at first glance as minimalist as the monolith from Kubrick’s 2001. Triggered by the body heat in the gallery, a mechanical purring noise starts, and a soft gliding motion comes over the surface of the obelisks. The sculpture then draws up used motor oil from a reservoir at the bottom of the obelisks, cascading a ...
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