I met with artist Phillip Stearns last weekend, who took me around his studio. Phillip is giving a class through Harvestworks beginning Monday titled DIY Synth Building Intensive, and he began by showing me the kind of projects he intends to teach students to build in the workshop.
Phillip explained that he enjoys the opaque process of working with CMOS logic integrated circuits, which he finds to be more physical, user-friendly and transparent than working with Arduino. CMOS allows him to essentially program without a computer. Sounds in the instrument below can be modified by moving the patch cables around the breadboard. Phillip demonstrates:
There is one single oscillator, and the pins control the octaves. In his workshop, Phillip will instruct students on how to build an oscillator. Once one learns this basic step, they can then take the instrument further by making multiple oscillators or by mixing or dividing signals.
Demo video of the Paik Raster Manipulation Unit or Wobbulator, an example of Paik's "prepared television" which distorts broadcast signals or, if used as a monitor, images from a live or prerecorded source. Experimental Television Center provides a lengthy description and diagrams for building a Wobbulator, here.
It's ironic that Jin Sangtae learned computer repair working at a mammoth South Korean tech market, since he eventually applied those skills to creatively destroying electronics. One of Seoul's most important audio artists, Jin Sangtae creates glitched noise improvisations by manipulating exposed computer hard drive parts.
Jin produces his initial signal in Clanger Theremin, a digital theremin available as freeware designed for use on PDA devices. Controlling pitch, volume and modular effects with a stylus, Jin leads the signal through several exposed computer hard drives, each fed to a separate track on a mixer, a process that methodically undermines his instrument.
Jin's impressive level of control over hardware errors does generally overshadow the theremin signal. A repeated series of staccatos resembling vinyl skips can be gradually protracted into a striated drone and then diminished into a paper-thin hiss. High-pitched sounds are emphasized; although harsh noise artists Otomo Yoshihide and Merzbow are certainly influences on Jin, his squealing feedback evokes scientific, mechanical imagery rather than a nihilistic anti-aesthetic. Although Park's improvisations are structureless, his decisions of which ideas to develop at length and which to briefly interject reward deep listening.
Professionally, Jin Sangtae runs an audiovisual supplies distribution company, but Jin's office doubles as a small experimental performance space called Dotolim. Along with a few other venues in Seoul like Park Chang Soo's Houseconcert and Lee Han Joo's Yogiga gallery, Jin Sangtae's Dotolim concert has made him central to Seoul's experimental scene. While Houseconcert emphazises acoustic free jazz and Yogiga is a freeform sprawl, the circle of musicians surrounding Dotolim concerts is an erudite group of tech-savvy electroacoustic noise artists. The Balloon and Needle label, run by noise musicians Choi Joonyong and Hong Chulki ...
Humor, fun and nonsense often figure greatly in the current modes of communication on the web, whereby memes and sardonic blog comments are commonplace -- if not expected. Such trappings have found their way into media art practices from Cory Arcangel’s cover of Arnold Schoenberg’s op.11 Drie Klavierstucke using cat videos on YouTube to F.A.T. Lab’s Kanye West Interrupt bookmarklet. The question that these works and others like it raises is this: does humor appear to be a synergistic outgrowth of technology (and how does it relate to its development)?
In the latest exhibition "Fun with Software" at Bristol’s Arnolfini, curator Olga Goriunova seeks to document and explore how humorous approaches to software lead to innovation. Working with early net and media artists from JODI to Graham Harwood, the exhibition is a retrospective of peculiar approaches to computation. I sat down with Goriunova to talk about the show’s premise and how that premise contextualizes and contrasts the current era of humor and technology.
In the inverted world of glitch art, functionality is just a sterile enclosure of creative space and degradation an agent of renewal.
Such was the spirit in the air at GLI.TC/H, a five-day conference in Chicago organized by Nick Briz, Evan Meaney, Rosa Menkman and Jon Satrom that included workshops, lectures, performances, installations and screenings. Intuitively, most people involved with new media know what glitch art is - it’s art that tweaks technology and causes either hardware or software to sputter, fail, misfire or otherwise wig out. Narrowing in on a more precise definition can be perilous, though. Purists would insist on a distinction between art that uses actual malfunctions and art that imitates malfunctions, but the organizers of GLI.TC/H took a catholic approach to their programming.
Next week, on October 14th at 6pm, Laurel Ptak of photography blog iheartphotograph will host FREE KEVIN at Art in General. The screening will present films depicting hackers and computer culture from the past 30 years, all sourced from Pirate Bay member pirateturk. For the AIG event, Ptak will show WarGames (1983) and Hackers (1995) from pirateturk's 15.4 GB collection, and the screening will also be an informal ripping party, so attendees are encouraged to bring their USB sticks and laptops to lift material for later viewing. Named for Kevin Mitnick, a hacker arrested in 1995 by the U.S. Government for computer fraud, FREE KEVIN examines the representation of hackers in popular culture and its relation to concerns about security, intellectual property, and technology. A roving, evolving project at its core, FREE KEVIN is realized as a website as well, with a smattering of clips from the films in the collection, and the organizers invite other, parallel FREE KEVIN screenings around the globe. (To arrange a screening in your town, email screening [at] freekevin [dot] info.)
In this clip, Nicholas O'Brien interviews via tinychat the organizers behind the gli.ct/h festival (going on right now in Chicago) for Bad At Sports. The festival organizers - Nick Briz (not in the video), Evan Meaney, Rosa Menkman, and Jon Satrom - are all artists themselves, and they aimed to create a collaborative, creative space in their programming for this event, a motivation that comes across in the conversation, as well as larger issues, such as the genre's historicization, facing glitch culture.
Note: Tom McCormack is at the festival right now, and he'll be writing it up for Rhizome's blog soon!
Is it still necessary to define art by intent and context? The gallery world would have us believe this to be the case, but the internet tells a more mutable story. Contrary to the long held belief that art needs intent and context, I suggest that if we look outside of galleries, we’ll find the actions, events and people that create contemporary art with or without the art world’s label.
Over the past 20 years, the theory Relational Aesthetics (referred to in this essay as RA) has interpreted social exchanges as an art form. Founding theoretician Nicholas Bourriaud describes this development as “a set of artistic practices that take as their theoretical and practical point of departure the whole of human relations and their social context”. In reality, art erroneously known to typify RA’s theorization hasn’t strayed far from the model of the 1960’s Happening, an event beholden to the conventions of the gallery and the direction of its individual creator. In her essay Antagonism and Relational Aesthetics, Claire Bishop describes Rikrit Tiravanija’s dinners as events circumscribed in advance, using their location as a crutch to differentiate the otherwise ordinary action of eating a meal as art. A better example of the theory of RA succinctly put into action can be seen in anonymous group activities on the internet, where people form relations and meaning without hierarchy.
Started in 2003, 4Chan.org is one such site, and host to 50 image posting message boards, (though one board in particular, simply titled ‘/b/’, is responsible for originating many of the memes we use to burn our free time.) The site’s 700,000 daily users post and comment in complete anonymity; a bathroom-stall culture generating posts that alternate between comedic brilliance, virulent hate ...
This weekend, DIY storefront art space Cleopatra's in Brooklyn will be hosting an exhibition for Billy Rennekamp's WIN WIN. The event kicks off tonight with a talk on video games and cheats hosted by designers/writers Charles Pratt and Simon Ferrari. This exhibit is an extension of Rennekamp's BA thesis project at Bard, titled Big Head Mode. Focused on the idea of cheats in video games, and especially the agency yielded by the use and development of cheats in game play, the works in this installation comprise a 3D video game made by the artist, a prepared version of a Pokemon ROM, and a mix of hand sewn and store-bought sports balls littered throughout the space. In anticipation of the show, I conducted a one question interview with Rennekamp, à la Rafael Rozendaal's One Question Interview blog.
(Full disclosure - Billy is a former Rhizome intern extraordinaire and a member of badass internet surf club Loshadka.)
What makes cheats so satisfying?
We spend our life building up this little rule book that describes how everything works. So when we see something that defies these fundamental rules, we freak out. The unusual and unexplained are always fascinating.
Things are supposed to work a certain way. They've worked that way forever. But then they stop and the rules might bend or even break. When that happens a special energy is produced. Every time something rare occurs--something outside the ordinary--people make wishes and try to harness that power. Needless to say the power is felt. When I was three I got bitten by a Brown Recluse. My arm was swollen with pustules for weeks and the necrosis on my hand left a permanent scar. There's nothing beneficial about a scar, but I ...
Digital Arts and New Media (DANM) Technical Coordinator