I would like to consider a notion that I have felt was intuitively true but have never explored in depth: that the 8-bit or "low-res" aesthetic of much contemporary electronic art can be thought of as a form of digital materialism. By employing the phrase "digital materialism," I draw upon a specific term that has circulated within the sphere of avant-garde filmmaking from the 1970s onward. In this context, materialism describes a sensibility, most explicitly theorized in the writings of London-based filmmaker Peter Gidal, in which the physical materials of film technology are made visible within the work itself, and thereby become decisive components of a reflexively cinematic but predominantly non-narrative experience. Materialism reverses the usual Hollywood practice of hiding the mode of production so as not to disrupt the suspension of disbelief necessary to enter into a staged, fictional world.
-- EXCERPT FROM "THE MATTER OF ELECTRONICS" BY ED HALTER
[Originally published in the catalog for the exhibition PLAYLIST at LABoral in Gijón, Spain curated by Domenico Quaranta, available in pdf form here. Subsequently republished to Vague Terrain above.]
Many scholars within the field of media archaeology opt to focus on the backstory behind an influential medium or technology and map out how its inception and organizational logic (re)shaped the world. An alternative approach is the excavation and arrangement of fringe/forgotten prototypes into an array to problematize dominant historical narratives regarding technological progress. Caleb Kelly's recent text Cracked Media: The Sound of Malfunction uses two consumer technologies, the phonograph and the compact disc, to survey 20th century musical and artistic production. The book catalogs a broad range of experimentation with these playback technologies to create detailed timelines of misuse and critical engagement. In bracketing this realm of sound-producing practice, Kelly proposes "cracked media," a subversion of technological devices whereby "...tools of media playback are expanded beyond their original function as a simple playback device for prerecorded sound or image." Given the prominence of the glitch and lo-fi malformed digital artifacts everywhere from media art to pop music to web video, it is easy to take the aesthetics of failure for granted. The investigation executed within Cracked Media prefigures many of the discussions that underpin generative and glitch aesthetics by focusing on work that foregrounds and interrogates the materiality of two specific mediums. Kelly methodically tracks projects that subvert the CD and phonograph over the entire 20th century and in doing so he builds a fascinating discourse about musical performance and reproduction that is equally comfortable referencing Friedrich Kittler as DJ Qbert.
Borna Sammak's debut solo show "Best Buy" took place last night for an exclusive two hour stint in the Soho location of electronics mega-retailer Best Buy. Thirteen of his vibrant and hallucinogenic high-definition "video paintings" were displayed on every single television on the lower level floor, making for an incredible (and gloriously surreal) sight. I snapped a few photos of the installation, below. To read the full backstory behind the show, check this interview with Borna Sammak and curator Thomas McDonell, conducted by artist Kari Altmann.
Vrgb VHS Visual Music Composition n.002 from Jan Dybala JD Video on Vimeo.
excerpts from a live mixing session performed on 8 VCR decks with some analog feedback/delay effects.
Unique digital c-print, 39.7 x 30 inches
Silver (2006) - Takeshi Murata
(Murata used this same pixel bleeding effect in his 2005 piece Monster Movie)
umbrella zombie datamosh mistake (2007) - Paper Rad & Paul B. Davis
These Murata and Paper Rad/Davis videos are two early examples of manipulating digital compression to produce pixel bleeding for artistic effect. In the last week, two mainstream music videos have been released by Chairlift and Kanye West that use this effect, and it has come to be known as "datamoshing." Heralded as a brand new innovation by some, the near simultaneous release of these two music videos have fans of each musical act crying foul. But, as the two videos above indicate, these techniques have been in circulation for a number of years now. It seems an argument concerning the origin of "datamoshing" is unnecessary, given that almost everything is built upon something else.