As Digital Preservation Fellow with Rhizome, my work has focused on archiving works of net art from the live web into the ArtBase. Net art, despite the benefits of being abstract - it rarely gets moldy! - is built on exceptionally fragile media. A server failure, domain shift, or missing file is enough to effectively destroy a work of art. As such, to properly preserve the pieces in the ArtBase, I work alongside Ben Fino-Radin to crawl, download, and adjust works for hosting in our archive. The scope of the ArtBase - from hypertext experiments to Twitter-fed visualizations - brings me in contact with an array of technologies, media, and unexpected use cases. While nearly every work of net art in the ArtBase founded on HTML, most go beyond it: embedded multimedia is very frequently used for a variety of purposes and effects. As such, developing a system to download and preserve complex media objects is of tremendous importance to my work.
One of the most common multimedia formats used in the ArtBase is Flash, dating back to its origins with FutureWave and through its development by Macromedia and Adobe. Of the myriad formats used in the ArtBase’s collection, SWF is the most prevalent and deeply used multimedia filetype: over a third of the archived works are founded on it. Its combination of power (few formats offer its combination of browser-driven multimedia and interactivity) and ubiquity on audience machines made it the obvious choice for artists looking to go beyond the HTML and JavaScript-driven net art of the late 1990s. Hence, working with Flash is greatly important to Rhizome’s preservation mission.

Splash screen, Inflat-O-Scape (2001)
SWF, as a format, presents a number of challenges for art conservators and archivists. As a binary format, it cannot be immediately parsed by text-friendly tools (such ...

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Edwin VanGorder