The Theresa Duncan CD-ROMs are now playable online

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In the 1990s, Theresa Duncan and collaborators made three videogames that exemplified interactive storytelling at its very best.

Two decades later, her works (like most CD-ROMs) have fallen into obscurity, but they remain as luminous and compelling as ever. This online exhibition—copresented by Rhizome and the New Museum as part of First Look: New Art Online—brings them back, making them playable online, in your browser.

Click here to play.

The Games

 

 

Chop Suey (Magnet Interactive, 1995, co-created with Monica Gesue). Lily and June Bugg embark on a strange, hallucinatory adventure through the small town of Cortland, Ohio.

Smarty (Nicholson Associates, 1996). Smarty is off to visit her Aunt Olive for the summer, where she'll host a spelling radio show, eat at the Pancake House, and visit a mysterious dime store.

Zero Zero (Nicholson Associates, 1997). It's New Year's Eve, 1899, in Paris. A little girl named Pinkée makes the rounds of the city, asking bakers, gardeners, and can-can dancers about what the future will hold.

For this First Look online exhibition, Rhizome's Digital Conservator Dragan Espenschied and the University of Frieburg have partnered tomake the full CD-ROMs available through the web browser–based “Emulation as Service” system. To play the games and explore further, click here.

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Big Data, Little Narration

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This is a mixture of manuscript and transcript of my keynote/closing lecture at Digital Preservation 2014, July 23rd in Washington, DC, held by the Library of Congress.

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Emulating "Bomb Iraq"

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Cory Arcangel, Bomb Iraq (2005). Screen capture of found hypercard program.

"In 2005, Cory Arcangel bought a used computer at a Salvation Army store in Buffalo, New York. Originally he was attracted to it because of its rarity: the Macintosh TV was a rather badly designed, half-hearted hybrid of a Macintosh Computer and a TV set, that performed neither of its designated functions very well and lacked any cool things that might come from the synergy. The machine was a commercial flop, only around 10,000 units were produced during a few months between 1993 and 1994."

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