Public Access is an art project produced by David Horvitz in late December 2010 and early January 2011. For roughly two weeks, he drove along California's coast from the Mexican border up through the Oregon border. Along the way, he stopped and took pictures of himself looking out at the beach and other scenic vantage points, his stance recalling the iconic romantic painting Wanderer Above the Sea of Fog by Caspar David Friedrich from 1818 and Bas Jan Ader's 1971 Farewell to Faraway Friends. He then uploaded these photographs to the Wikipedia entries for these locations, adding new images or replacing existent images. This action produced a flurry of discussion amongst the Wikipedia community, as its members tried to figure out his identity and the purpose of the photos. Many of the original photos were cropped or deleted entirely. This post assembles documentation from Public Access. Graphic designer Eric Nylund has created a PDF publication for the project, which includes a text written by Ed Steck. This text and many of the photos taken for Public Access are now on view in the exhibit "As Yet Untitled: Artists and Writers in Collaboration" at SF Camerawork in San Francisco.
A Selection of Photographs that were placed on Wikipedia:- Border Field State Park. (The fence is the Mexican-American border.) - Silver Strand State Beach. - El Segundo. (The town I grew up in.) - Davenport.
This PDF is to serve as an extended statement of artistic purpose and critique of our contemporary relation to objects and images in Post-Internet culture. More than anything, it poses a survey of contemplations and open questions on contemporary art and culture after the Internet.
“Post-Internet Art” is a term coined by artist Marisa Olson and developed further by writer Gene McHugh in the critical blog “Post Internet” during its activity between December 2009 and September 2010. Under McHugh's definition it concerns “art responding to [a condition] described as 'Post Internet'-when the Internet is less a novelty and more a banality. Perhaps ... closer to what Guthrie Lonergan described as 'Internet Aware'-or when the photo of the art object is more widely dispersed [&] viewed than the object itself.” There are also several references to the idea of “post-net culture” in the writings of Lev Manovich as early as 2001.
Specifically within the context of this PDF, Post-Internet is defined as a result of the contemporary moment: inherently informed by ubiquitous authorship, the development of attention as currency, the collapse of physical space in networked culture, and the infinite reproducibility and mutability of digital materials.
Post-Internet also serves as an important semantic distinction from the two historical artistic modes with which it is most often associated: New Media Art and Conceptualism.
New Media is here denounced as a mode too narrowly focused on the specific workings of novel technologies, rather than a sincere exploration of cultural shifts in which that technology plays only a small role. It can therefore be seen as relying too heavily on the specific materiality of its media. Conceptualism (in theory if not practice) presumes a lack of attention to the physical substrate in favor of the methods of disseminating the artwork as idea, image ...
A Slow Year is a collection of four games, one for each season, about the experience of observing things. These games are neither action nor strategy: each of them requires a different kind of sedate observation and methodical input.
The game attempts to embrace maximum expressive constraint and representational condensation. I want to call them game poems. The set comprises a little collection, a kind of videogame chapbook.
Les 400 Clicks is a multimedia project referencing Francois Truffaut's 1959 French New Wave classic, Les 400 Coups (The 400 Blows). The original film has been reduced to 400 still frames taken arbitrarily from throughout the entire film, which can be played through in order by clicking the mouse, 400 times. This action is also synchronized with the film's original title score.
"Time doesn't exist when you're... just chilling!" Topping an administrative page on the site of curatorial collective Jstchillin, this slogan rephrases a familiar bit of folk phenomenology: Time flies when you're having fun! But in denying time's existence, rather making its perceived acceleration a metaphor for losing yourself in the moment, the slogan suggests a swap of the trinity of past-present-future for something else -- a sense of time that (until the end of this essay, at least) I will call "chill time." Jstchillin is concerned with the internet, and my description of chill time will be, too. It entails an awareness of parallel threads of messages, ordered by clock-time sequence and subjective assignments of importance (cf. Facebook's feed settings: "Top News" and "Most Recent"), and the knowledge that these messages will wait until you find them (in your e-mail, in your RSS aggregator, etc.) but might be irrelevant when you do if you wait too long. Chill time is simultaneity of the recent past and lagging present, the sum of attempts to track some threads into the past and push others toward the future. Awareness of physical surroundings tends to be fuzzy as you sift through old layers of digital sediment and deposit new ones. Jstchillin founders Caitlyn Denny and Parker Ito describe it like this: "[T]o chill is to live in a constant state of multiplicities, a flow of existence between web and physicality."
Jstchillin encompasses a number of initiatives, including the gallery show "Avatar 4D," but its flagship project is "Serial Chillers in Paradise," an online exhibition that has featured a different artist every other week since October 2009. Chill time, I think, is the central theme of "Serial Chillers," one that many commissioned artists have approached through conventional associations with chilling. Video games were the subject of an illustrated short story/film treatment by Jon Rafman, and Jonathan Vingiano's browser add-on Space Chillers was a game. Ida Lehtonen's contribution folded soothing ocean sounds into a video of exercises that computer laborers can do to stay limber during breaks, while Eilis Mcdonald's sent you scrolling through bits of pat, New-Agey advice and then to a page with equivalent visuals; both artists drew on packaged relaxation. Zach Schipko and Tucker Bennett's feature-length movie Why Are You Weird?, parceled into YouTube uploads, is a story of art-school students who spend almost all of their onscreen time at parties or hanging out in their dorm rooms, rehashing crits.
Digital Arts and New Media (DANM) Technical Coordinator