Prosthetic Knowledge Picks: The Year of the Oculus Rift

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The latest in an ongoing series of themed collections of creative projects assembled by Prosthetic Knowledge. This edition brings together projects that make use of the Oculus Rift, a device that has reignited interest in virtual reality and provided creative inspiration for hackers and artists alike.

 Kim Laughton, Timefly.

Every year, there is usually at least one piece of technology that stands out, that captures the attention of engineers and creatives, that inspires new ideas and makes new experiences possible. At various times in the past, you could have said this in relation to (for example) the Kinect, Arduino, 3D printing, the Processing programming language, or projection mapping software. This year, one piece of tech stood out, one which reinvigorated an idea from the 1980s and 1990s, making it exciting and within the reach of anyone with a computer or console: the Oculus Rift.

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Kentucky Route Zero: Adventuring into Appalachian Limbo

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Still image from Cardboard Computer (Tamas Kemenczy and Jake Elliott), Kentucky Route Zero (video game). Act I, Scene I: Equus Oils.

"I've got a delivery on Dogwood Drive, but I'd rather watch the sunset." –Conway, Act I, Scene I

Kentucky Route Zero, created by indie developer Cardboard Computer (Tamas Kemenczy and Jake Elliott) is, so far, a well-polished crystal that shimmers out of the otherwise looming darkness of the video game industry.

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