Most demoscene music is characteristic in that it's made by hand, distributed as semi-open source, and executed in real-time. Composers adapt to the technical limitations as well as the cultural conditions, where resources were often reserved for the visual content. For these purposes, demosceners refined the tracker-software, which is essentially a text-based step-sequencer with quick access to all sound parameters.
The Amiga 500 (1987) was the first home computer that you could make chart hits with. The megamix was a popular form in the scene [see clip above] but used too much memory for demos. The so-called 'ST-01 style' used smaller samples bundled with the Soundtracker software.[1] In 1989, 4-mat cut out snippets of these samples and looped them, to make beeps. The term chipmusic was coined for this music, which flirted with C64-aesthetics and had a file size of about 15 kb, which made intro-coders happy.[2]
Meanwhile, several e.g. C64-musicians were striving away from 'chipmusic' towards e.g. industrial/rave, in line with the demoscene desire for transgression.[3] Some tried to mimic older styles such as jazz and funk [4] and what was known in the demoscene as 'doskpop' - something inbetween Jarre and Laserdance, very popular in the early 1990s demoscene.[5]
On the PC, demos became more similar to music videos or media art and some demoscene musicians were signed to labels (e.g. Brothomstates on Warp). Demos started to use MP3-audio, while other composers (again) preferred more restrictive settings like soundchips and tiny soft-synthesis.[6]
The musicdisk is an emblematic artifact of demoscene music. It's an executable file that contains music, graphics and texts generated in real-time. The songs are not linear recordings from A to B, but ...





Edwin VanGorder