Beyond the initial site of interment, the viewer may explore a surrounding Holy Ground in which the ubiquitous default cube and its various motifs of simulation manifest as sites of worship; a Cult of the Cube, imbued with evidence of a mysterious system of religious symbolism. The piece is presented as a journey, beckoning the viewer to explore and discover a liminal space between simulation and reality.
-- EXCERPT FROM STATEMENT ON "MAUSOLEUM II" FROM INTERNET ARCHAEOLOGY
A virtual environment, with multiple levels, produced for Philadelphia's Extra Extra Gallery.
Tip: Also see Tabor Robak's Mansion, another virtual environment created by the artist.
Technological assistance by Timur Si-Qin
Text by Bertrand Russell, "Philosophical Consequences" from The ABC of Relativity
Work produced as part of Jstchillin's exhibition series
Over the past year or so, Nicholas O'Brien has been contributing a series of very original interviews with new media artists to the Chicago-based contemporary art blog Bad at Sports. (I've posted a few of them already to Rhizome, here and here.) For each one, the interviews take place within the medium which the artists works (such as Second Life, video, or tumblr). O'Brien posted another interview this week with Nicolas Sassoon, in which they trade 3D models in between a discussion about architecture, copying/pasting, and site-specificity.
Gloria Maximo - Director, Painting
Jonathan Turner - Director, Animation
Shawn Maximo - Architectural Design, Sculpture
Kate Rosko - Musical Director, Piano
Joseph Fraioli - Sound Designer
Megha Barnabas - Movement
Jason Farrer - Movement, Sculpture
Busy Gangnes - Movement
Paul Kopkau - Movement, Sculpture
Heather Kosch - Movement, Sculpture
David Santa Maria - Sculpture
Laura Foxman - Writing
Mary Voorhees - Graphic Design
Black Cracker - Vocal Engineer
Peter Zuspan - Audio Installation
Shannon Funchess - Vocals
Nina Mehta - Recorder
Natalie LeBrecht - Vocals
Mick Barr - Guitar
Abby Portner - Drum Machine
Colin Marston - Guitar
Lev Weinstein - Drums
These six music videos by the band Gatekeeper debuted last week on the blog 20jazzfunkgreats. The videos are a dark, hallucinogenic romp, featuring slick computer graphics and repurposed scenes from horror and anime films. The videos are directed and edited by Thunder Horse Video, with the exception of "Mirage" which features original computer animation by the team lenox-lenox. All the songs are off their new EP Giza on Merok Records.
Painting the entire gallery a uniform bright green, Guidetti employs an unfixed/in-flux context created by the production environment of chroma-key (green-screen) video compositing technology. Rather than providing a blank neutral space it serves only as a temporary stand-in, demanding to be replaced. The viewer is confronted with this provisional setting in a state of waiting, without a final composite image. Markers for motion tracking and spatial reference placed around the space further enforce the absence of context.
Within the environment an array of equipment actively measures the physical, visual, and acoustic properties of the space. Reminiscent of tools used for ghost hunting, the instruments attempt to describe something non- visible/physical and provide some concreteness to something abstract. A video monitor among the equipment displaying computer generated 3D renderings of the exhibition shown in various perspectives and states, further complicates the ability to reach a complete, relative conception of the space.