Technological assistance by Timur Si-Qin
Text by Bertrand Russell, "Philosophical Consequences" from The ABC of Relativity
Work produced as part of Jstchillin's exhibition series
Over the past year or so, Nicholas O'Brien has been contributing a series of very original interviews with new media artists to the Chicago-based contemporary art blog Bad at Sports. (I've posted a few of them already to Rhizome, here and here.) For each one, the interviews take place within the medium which the artists works (such as Second Life, video, or tumblr). O'Brien posted another interview this week with Nicolas Sassoon, in which they trade 3D models in between a discussion about architecture, copying/pasting, and site-specificity.
Gloria Maximo - Director, Painting
Jonathan Turner - Director, Animation
Shawn Maximo - Architectural Design, Sculpture
Kate Rosko - Musical Director, Piano
Joseph Fraioli - Sound Designer
Megha Barnabas - Movement
Jason Farrer - Movement, Sculpture
Busy Gangnes - Movement
Paul Kopkau - Movement, Sculpture
Heather Kosch - Movement, Sculpture
David Santa Maria - Sculpture
Laura Foxman - Writing
Mary Voorhees - Graphic Design
Black Cracker - Vocal Engineer
Peter Zuspan - Audio Installation
Shannon Funchess - Vocals
Nina Mehta - Recorder
Natalie LeBrecht - Vocals
Mick Barr - Guitar
Abby Portner - Drum Machine
Colin Marston - Guitar
Lev Weinstein - Drums
These six music videos by the band Gatekeeper debuted last week on the blog 20jazzfunkgreats. The videos are a dark, hallucinogenic romp, featuring slick computer graphics and repurposed scenes from horror and anime films. The videos are directed and edited by Thunder Horse Video, with the exception of "Mirage" which features original computer animation by the team lenox-lenox. All the songs are off their new EP Giza on Merok Records.
Painting the entire gallery a uniform bright green, Guidetti employs an unfixed/in-flux context created by the production environment of chroma-key (green-screen) video compositing technology. Rather than providing a blank neutral space it serves only as a temporary stand-in, demanding to be replaced. The viewer is confronted with this provisional setting in a state of waiting, without a final composite image. Markers for motion tracking and spatial reference placed around the space further enforce the absence of context.
Within the environment an array of equipment actively measures the physical, visual, and acoustic properties of the space. Reminiscent of tools used for ghost hunting, the instruments attempt to describe something non- visible/physical and provide some concreteness to something abstract. A video monitor among the equipment displaying computer generated 3D renderings of the exhibition shown in various perspectives and states, further complicates the ability to reach a complete, relative conception of the space.
Dust Storm (Dalhart, Texas) 2007 is based on a single archival photograph of a storm from the 1930s American Dust Bowl, a man-made environmental catastrophe caused by a surge in petroleum based power, and a major contributor to what became the Great Depression. No moving images of the event are known to exist. The production of this work involved the virtual reconstruction - based on hundreds of the artists own photographs and films - of a ten-mile square section of Texan landscape close to the town of Dalhart, a landscape dotted with windmills, farms and fences. This documentation was subsequently enhanced by publicly accessible satellite and topographical data. Once activated, a virtual storm unfolds in a sculptural and constantly random manner within the reconstructed landscape.
Note: John Gerrard will give an artist's talk at MOMA on October 25th, at 7pm, for their Modern Mondays series. More information here.
For my exhibition I would like to present to viewers artworks that can be interminably downloaded and displayed concomitantly in several areas. Berlin based artist collective AIDS-3D will present a framed print titled Berserker, a computer generated portrait of an alien, which will be accompanied with a flash drive containing a file for the actual print. New York artist Ben Schumacher will showcase seven 3D models of iPhones all found off of Google’s 3D Warehouse and displayed on IKEA shelves. Artist Victor Vaughn, from Baltimore, will present a series of prints detailing his family’s history of internationally outsourcing for horse breeding. All of these works at the PPOW will be available for free download off the Internet for public access and simultaneously all pieces will be exhibited at REFERENCE Art Gallery in Richmond, Virginia. All works address concurrent issues of originality, distance, and reproduction - a theme attended to with the actual exhibition itself.
[Clockwise: Virutmytob, Stormy, IRCbot, and MyDoom]
Malwarez is a series of visualization of worms, viruses, trojans and spyware code. For each piece of disassembled code, API calls, memory addresses and subroutines are tracked and analyzed. Their frequency, density and grouping are mapped to the inputs of an algorithm that grows a virtual 3D entity. Therefore the patterns and rhythms found in the data drive the configuration of the artificial organism.