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Rebecca Allen's 3D Graphics for Kraftwerk


Geeta Dayal interviews Rebecca Allen, who created computer graphics for the video for “Musique Non Stop” and other 3d work: 

Creating the milestone video, which made Allen a major force behind the German band’s visual aesthetic in the ’80s, was a painstaking process that took nearly two years for Allen and her team at the New York Institute of Technology’s Computer Graphics Laboratory to complete.

“Nowadays you can pretty easily digitize a 3-D object,” said Allen in an interview with Wired. “Back then, it was a very crafted process. I would have to put little pieces of tape over the models…. Then you put it in this reference cube, and then point by point you’d digitize.”

In the abstract video, animated heads flash across the screen. It took hundreds of hours just to get the colors exactly the way Allen wanted them. (See behind-the-scenes photographs of the creative process in the exclusive gallery above.)

“There’s so much involved — not just the color, but then you had to get the lighting … and it’s on some crummy TV, ultimately,” said Allen, now a design professor at UCLA. “But that’s the way I am. If you’re an animator, it’s already clear that you’re a fanatic — an obsessive. Anybody who wants to make frames for every second of movement is obviously pretty obsessive about things.”

The attention to detail paid off: The “Musique Non Stop” music video still looks prescient, even today. In Kraftwerk’s recent eight-day stand at New York’s Museum of Modern Art, the band made ample use of visuals gleaned from the video. Other pioneering music videos with rendered 3-D graphics sequences — such as Dire Straits’ “Money for Nothing,” which won Video of the Year at the 1986 MTV Video Music ...

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Untitled (Standards) (2009) - Michael Guidetti


Watercolor on canvas with animated digital projection; Approx 3 hour loop [VIDEO]

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Grafikdemo (2004) - Niklas Roy



Grafikdemo is a physical wireframe model of a teapot inside a Commodore CBM cabinet. The model can be rotated by pushing keys on the keyboard. Sophisticated lighting of the model makes it hard for the viewer to distinguish whether he sees a real digital model or a fake computer screen. Grafikdemo explores the transition between reality and representation in a playful way.

-- FROM THE ARTIST'S STATEMENT

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MAGMATIC - Tremblexy (2011) / Video directed by Nicolas Sassoon




Music by Tremblexy (Sara Ludy, Austin Meredith)

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333DDD (2011) - Mark Beasley



333DDD is a javascript bookmarklet that converts images on the current page into red/cyan anaglyphs.

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MAUSOLEUM II (2011) - Krist Wood



Beyond the initial site of interment, the viewer may explore a surrounding Holy Ground in which the ubiquitous default cube and its various motifs of simulation manifest as sites of worship; a Cult of the Cube, imbued with evidence of a mysterious system of religious symbolism. The piece is presented as a journey, beckoning the viewer to explore and discover a liminal space between simulation and reality.

-- EXCERPT FROM STATEMENT ON "MAUSOLEUM II" FROM INTERNET ARCHAEOLOGY

Work produced as part of Internet Archaeology's Guest Galleries series

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BNPJ.exe (2011) - Jon Rafman and Tabor Robak






A virtual environment, with multiple levels, produced for Philadelphia's Extra Extra Gallery.

Tip: Also see Tabor Robak's Mansion, another virtual environment created by the artist.

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FORECAST (2011) - Anne de Vries


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Sounds by James Whipple
Technological assistance by Timur Si-Qin
Text by Bertrand Russell, "Philosophical Consequences" from The ABC of Relativity

Work produced as part of Jstchillin's exhibition series

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Model Swapping w/ Nicolas Sassoon from Bad at Sports


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Over the past year or so, Nicholas O'Brien has been contributing a series of very original interviews with new media artists to the Chicago-based contemporary art blog Bad at Sports. (I've posted a few of them already to Rhizome, here and here.) For each one, the interviews take place within the medium which the artists works (such as Second Life, video, or tumblr). O'Brien posted another interview this week with Nicolas Sassoon, in which they trade 3D models in between a discussion about architecture, copying/pasting, and site-specificity.

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TreeD (2010) - Mariano Romero


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