Screen shot from Closky's Do you want love or lust?
Your lover wants to move in, and you have a choice: you can say, "ok, I'll try it for a weekend and then we'll see" or you can "threaten to break up right now."
Then, your boss gives you a compliment. You can either: "say ironically, 'soon you won't be able to afford me,'" or "mentally calculate how much more you will ask him for."
You choose, you choose again, then you choose again. Each time, you are presented with another choice, an either/or. It's impossible to predict the outcomes that either decision might yield, but you choose carefully, expecting that each choice will shape your future path.
This is the sprawling question set of Claude Closky's 1997 Do you want love or lust?, an early web-based hypertext work that draws the user/viewer/player into what seems like a CYOA (choose your own adventure narrative). By making a choice—clicking love or lust—you enter a fictional, and emotional, space where you are the protagonist of this story.