Welcome, Guest Log In Join forgot password?

Wired Differently: Joel Holmberg at American Contemporary


Installation View: Joel Holmberg, Soft Laws (2013), American Contemporary, New York

If we look back at the community of artists associated with the surf club Nasty Nets, including John Michael Boling, Michael Bell-Smith, Aleksandra Domanović, Joel Holmberg, and Kevin Bewersdorf, to name a few, we’ll see that they’ve continued on extremely heterogeneous paths. Some, such as John Michael Boling and Kevin Bewersdorf, have slowed down or halted their artistic practices to pursue careers in IT or other ventures, while others—say Aleksandra Domanović and Michael Bell-Smith—have enjoyed considerable success in the art market, both artists being represented by notable commercial galleries. Holmberg, the subject of this article, gained attention in 2010 for his existential-yet-slightly-trolling Legendary Account included in Free, curated by former Rhizome Executive Director Lauren Cornell. For Legendary Account, Holmberg asked the normally utilitarian Yahoo! Answers site questions such as “Does having a crummy day-job help stimulate your creativity?”, “Is it possible to jet ski or sea doo in the dead sea?”, or “How long does post-coital last?”. Holmberg and Cornell exhibited blown-up, printed documentation of the account at the New Museum, and the account is now archived on Rhizome’s Art Base.

Two years later, Holmberg studies at Yale’s Master of Fine Arts Program and has launched his first commercial gallery exhibition in New York at American Contemporary (previously Museum 52) in NoHo. Holmberg’s Soft Laws presents an array of sculpture divergent in size and material. We see a plaster-covered lamp shade, jib crane, fiberglass chair built on top of a filing cabinet, ceramic tile, pencil wall drawings, etc.—these works unified by their almost slapdash handmade nature and implicit sense of humor. While Holmberg’s humor has always been prevalent in his oeuvre, the heightened, studio-born materiality of his newer work may seem something of a new thing. Like his humor, connecting the artist’s process is his tendency to continually relate back to how our identities can be subsumed by clichés, platitudes, and larger systems of thought by the relationships and interactions that they script.

If Holmberg’s Legendary Account sought to de-script the Yahoo! Answers format by introducing the site to an air of jocularity and existentialism, his new sculptural works in Soft Laws exaggerate and re-script common artistic materials as well as the popular characterization of the artist. Take the painterly Emotional Bioré (2012), one piece in a series of five large wall-mounted works using ceramic tile as a base with plaster pushed through back to front—mimicking, the artist says, the functionality of backlit digital screens. Sourcing sheets of tile that have yet to grouted, Holmberg considers the medium of the tile to be a scripted material that prompts the user’s action (i.e., there are grooves between individual tiles, and they will only adhere to a surface if one grouts them, thus one must grout them. This effect isn’t terribly unlike the act of posting a status update to social networking sites in order for it to be liked. For example, I’m going to post a photo of myself smiling on the beach so that my friends will confirm how relaxed and tan I look.) Holmberg douses the plaster composition’s front with printer ink while it sets, imbuing it a saturated, CMYK feel. When splattered, the ink changes the topography of the plaster to appear similar to a lunar surface or Pollock-inspired drip, itself a scripted gesture pointing toward the bravado of the oft-drunk, late-Modernist abstract expressionist painter—perhaps pop culture’s favorite portrayal of the romantic, tortured artist.

Joel Holmberg, Verner Panton Chair with Filing Cabinet (2012)

READ ON »


Prosthetic Knowledge Picks: Typewriter


A collection of examples from the Prosthetic Knowledge Tumblr archive and around the web on creative projects and installations which employ the typewriter as part of the work.

On Journalism #2 Typewriter

Installation piece connects computer to typewriter that generates stories about journalists who have died since 1992. By Julian Koschwitz:

READ ON »


MRAs and WTFs: A Context for "Nice Guys of OKCupid"


''We're not psychologists. We're math guys,” remarked Sam Yagan, the chief executive of OKCupid. He wasn’t being self-deprecating.

OKC suggests romantic pairings based on information gathered from a sprawling, seemingly endless questionnaire. When filling out the questionnaire, users are also asked to rank the relative importance of each question and to say which answer or answers they would prefer in a partner. Users, in other words, describe to the OKCupid database their ideal “match” as a set of data points.

Because users are generally able to intuit the basic parameters of how the system works, they upvote the questions most likely to be useful in narrowing down a pool of millions of strangers—that is, the questions most likely to be incredibly divisive. A good OKCupid question is like a good question in a game of “Guess Who?”--one that eliminates the most candidates.

The questionnaire asks users to provide their own definitive standards for in-group and out-group belonging. Then, in their profiles, users are expected to distinguish themselves within their chosen group or groups through a combination of photographs and prompted text.

OKCupid profiles are sort of like really long pick-up lines pitched at an imaginary “perfect match.” In general, they show humanity in a humiliating light, and various OKCupid users have taken it upon themselves to liberate the profiles of others, condensing them into image macros and sharing them outside the context of the site. The ethics of this are out of focus, because the culture has not yet decided where sites like OKCupid fall in terms of public vs. private space, and what reasonable expectations people can have when they join these sites.

The found OKCupid profile has become one of the Internet’s most unsettling genres. Part Cindy Sherman film still, part Robert Browning monologue, the best found profiles match the uncanny visual embodiment of a cultural type with an elliptically unraveling text of unconscious self-revelation.

For example:

READ ON »


Matthew Plummer-Fernandez For Rhizome's Community Fundraiser


In the final week of Rhizome's Community Fundraising Campaign, we profile seven artists hand-picked by Rhizome to generously contribute artworks, ensuring you receive compelling thank you gifts at every donation level. Give now to receive one of these works.

Matthew Plummer-Fernandez is a London-based artist who combines scanning, 3D printing, and computational approaches to make remixed art objects. His 3D printed works expose the limitations of the technology and the glitches that occur when translating real objects into digital ones.

In his Digital Natives series, Plummer-Fernandez samples everyday household items, remixes them using his own software, and then 3D prints them using a z-corp printer with a color resin, in order to blur the line between the real and the digital. Once functional objects are rendered useless, but beautiful, in their new algorithmically abstracted forms. Laura Davidson reviews Plummer-Fernandez's work for Rhizome, noting he takes: "...a more creative approach to engineering... His work proposes new ways in how we discuss the process of making a crafted object. Algorithms and their parameters become a tool to be mastered in the same way a lathe or a chisel would be... The results are almost alchemic and magical."

For Rhizome's Community Fundraiser, Plummer-Fernadez has donated two limited edition pieces from the Digital Natives series, available at the $1,000 level. The designs were based on a scan of a typical yellow ceramic jug and transformed using the artist's software. These unique table sculptures will be printed in the color of your choice. 

Images courtesy of the artist

 

You will also become a member of the Rhizome Council, a leadership council for significant supporters that brings you closer to Rhizome. As a member, you will be invited to special Council-only events including intimate studio visits with entrepreneurs and artists in ...

MORE »


Best of Rhizome 2012


Hidden Information: An Interview with Jim Sanborn

Essays

....

READ ON »


Limited Edition Artwork Available During the Community Fundraiser


When you make a contribution to Rhizome's Community Fundraiser this holiday season, you'll receive a fantastic limited edition art work as our way of saying thanks - think about it as an investment in a post-holiday pick me up. We are midway through the annual Community Fundraiser and with your support Rhizome can continue to bring great programming in 2013.

Every year, we reach out to our community for a vital portion of our operating budget. This year, our goal of $30,000 will help take Rhizome into 2013 and beyond.

There is a gift at every donation level:

Give $30and receive an exclusive eBook, 56+10 Broken Kindle Screens (2012) by Sebastian Schmieg and Silvio Lorusso plus one full year of Rhizome membership.

Give $50 and receive a limited edition tote bag featuring an image by ReCode Project plus the eBook and one full year of Rhizome membership.

Give $125 and receive a limited edition print of Tabor Robak's Rocks (mirrored) (2012) plus the tote bag, eBook and one full year of membership.

Give $300 and receive a limited edition artwork for your phone, Off Pocket by Adam Harvey, plus the tote bag, eBook, and one full year of Rhizome membership.

Give $500 and receive a cozy, limited edition glitch textile artwork, Knit Glitch Blanket (2012) by Phillip Stearns, plus the tote bag, eBook, and one full year of Rhizome membership.

Give $1,000 and receive a unique 3D printed sculpture, from Digital Natives by Matthew Plummer-Fernandez, plus the tote bag, eBook, and one full year of Rhizome membership at the Council level.

These gifts can be yours with a donation. And, with tax-time coming too, a reminder that your contribution is tax deductible to the extent of the law. Your support is essential to our mission ...

MORE »


Prosthetic Knowledge Picks: Commodore Christmas Demos



In this submission, we take a look at how a holiday season was expressed through the Commodore 64.

Released in 1982, the Commodore 64 was, at one point, the biggest selling computer ever, selling up to 17 million units in it's time. As a retail-focused product (as opposed to an electrical one), Christmas was an important time to attract this highly desirable present. As well as this, groups and communities around the machine emerged, creating shareable demos of images, animations and music for themselves, a highly humanizing response to a digital technology. It's happened with other machines as well (the ZX Spectrum, the Amstrad, various Atari machines, the Amiga etc ...), not just in it's time but also currently where communities exist around these older technologies. It also happens around file formats, for example, with the GIF net art community and the GIF Wrapping project where artists randomly selected together to produce something for each other.

Commodore 64 Christmas Demo (1982)



This charming demo was created by Commodore themselves, shipped to retailers to demonstrate the graphical and sound capabilities - via csixty4:

Commodore wrote their famous Christmas Demo in 1982 to demonstrate the capabilities of their new Commodore 64 computer and the upcoming Executive 64 (SX-64) portable. It was included with the test/demo disk that shipped with every SX-64 so dealers could introduce customers to the machines' advanced (for the time) sound and graphics. Though its character graphics and SID sound seem quaint by today's standards, the Christmas Demo reminds many Commodore fans of the morning they woke to find a computer under their tree.


Should you wish to get a copy of this demo and try it in an emulator, csixty4 have links to everything you need here

A Twisted Christmas (1987)



GIF via noname64




A ...

MORE »


Chrome & Flesh: An Interview with Mark Leckey


Screenshot courtsey of Garrett Lockhart

In July of this year, the video artist Mark Leckey gave an informal lecture at Chelsea College of Art and Design, London on an ephemeral concept he titled 'Touchy-Feely' — a sort of sensory nerve at the tip-end of his cumulative project on distribution and demand, The Long Tail (2009), (which he previously spoke to Rhizome about.) During the talk, he presented an excerpt from Pearl Vision (2012), a short film and 'self-portrait', that premiered at 'Ghosts in the Machine' at the New Museum and was broadcast on BBC4 last month. The sensuous object of the snare drum (physically absent yet present in high definition audio and video) in this latest work addresses contemporary effects of desire and displacement, caused in part by the everyday technological prostheses at the body's disposal. Recently I spoke with Leckey over email. His perspectives on the intricacy of feeling, ever-changing aesthetic hierarchies, the space beyond the screen and the power of rhythm follow:



Do you think the shift from pointing toward the camera, perceiving it as a means of broadcast to using the camera to point – as a prosthesis for our own hands – is a recent phenomenon? It seems that for young artists especially, the cinematic image has suffered; instead of the establishing shot, the long take and other aspects of framing 'the image', video attempts to enter a world, or a flow, of imagery that is bigger than what can possibly fit into a single frame. The tension between on-screen and off-screen feels more fluid today, a sort of David Cronenburg-circa-Videodrome (1983) effect...

It seems to me that Vito Acconci’s Centers (1971), for example, embodies the concerns of single-channel video at that time: one person broadcasting out from the television and attempting to address the masses on the other side. Whereas now it’s a single person, or their hands, in isolation and trying to address the mass that’s on the other side of the screen, that is, inside it. I’ve collected lots of images and examples of hands manipulating objects and stuff sort of ‘inside’ the image. They’ve got their hands in there the same way you’ve described those glove boxes scientists use to carry out radioactive experiments.



We touch things in order to know them, to see them properly. Like when we say: ‘can I look at that?’ but actually we mean: can I hold it, can I manipulate it. And I make pictures or images of things in the same way, so that I can know them better, grasp them, fully apprehend them, ‘grok’ them. Grok is a good word – it was coined by a science fiction writer, and it means to understand profoundly through intuition or empathy. So it’s all about grokking; trying to know something intimately. 

And once you’ve got this image of an evocative object on the screen, and it’s in your hands, then you can start to squeeze it, squish it; it’s totally plasmatic. And once you’re done with that you can point to these manipulations; to emphasize the object’s thingness, its objecthood.

Like the numinous TV screen in Videodrome – it takes us back to older ideas when animals, trees and rocks contained a spirit and we were all connected through the ‘Great Spirit’. It’s the animistic world-view...

READ ON »