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Posts for 2013

The Week Ahead: Conflict of Interest Edition


Jeremy Bailey, Importrait Portrait of Michelle Kasprzak, 2013. Courtesy of Pari Nadimi Gallery.

Earlier this year, "Famous New Media Artist" Jeremy Bailey ran a Kickstarter campaign in which he offered backers an augmented reality portrait of themselves, updating the time-honored tradition of creating portraits of one's patron for an era of crowd-sourced funding. New Yorkers can see 50 of the results in person from Friday, June 14 at Devotion Gallery as part Jeremy Bailey: Less Important Portraits.

The big question: will the exhibition feature an image of Rhizome's own Heather Corcoran, who is listed as one of Bailey's backers? By writing about this event, am I inadvertently increasing the potential resale value of an artwork in Heather's collection? 

After the jump, more of the week's events and deadlines, all culled from Rhizome Announce.

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Prosthetic Knowledge Picks: Other Worlds - Return


A collection of items from the Prosthetic Knowledge Tumblr archive and around the Web, returning to the theme of "Other Worlds" (previously explored in a post from August 2012), which takes a brief look at independent creative games that challenge conventions of the form and bridge the divide between art and gaming. 

Animated GIF extract of Void One by Luis Hernandez.

After the original Other Worlds post was published, the theme became part of an art and gaming convergence festival called Vector, conceived by Skot Deeming. We managed to find many more examples, and below are a couple of pieces from that exhibition. There are also some brand new examples included--it is a creative field which is growing in prominence, as evidenced by the forthcoming establishment of the LA Game Space, which brings a Bauhaus-inspired approach to creative computing.

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Performance GIFs 6: Genevieve Belleveau


This is the latest in an ongoing series of performance GIFs curated by Jesse Darling. Previously: Maja CuleLegacy RussellJaakko Pallasvuo, Creighton Baxter

VOMITING VINES 

Genevieve Belleveau: 

Now we are vomiting Vines. Suffocating gardens of earthly delight incite immersive, daily make believe.  Do you trim your Vine or let it grow wild? Is it adornment or is it a weed? Sign-on in #selfieaffirmation of the you we now incessantly see.  When you are watching me you are consuming desire, pink paste fills your feed. In the absence of product, what do you need?  Your urgency is currency, eat and release, eat and release. Perpetually purging, this need to feed, this need to feed the feed.  

Eat the unfold @gorgeoustaps 

Click here to view work.

Image by Laura Lachman. Body Mod by Mike Mabes at The Garden Of Earthly Delights

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We See In Every Direction Official Surf Party Video


For those of you who were unable to join us for the We See In Every Direction Official Surf Party last week, here is a video from the artist, Jonas Lund, that captures some of the highlights of what happens when dozens of people try to share a single browser window. Cursors circulate like flies, the URL window becomes a turf war and a good time is had by all.

Even if the official event is over, the party doesn't have to stop—you can still collaboratively surf the Web with strangers by installing We See, available on The Download. If you're hungry to learn more about the event you can also check out some tweets with the hashtag #WeSee or peep the Facebook event page where some discussion took place.

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The Week Ahead: Unlawful Citizens Edition


Pinar & Viola, Scandal Acqua - 2013 Surface Collection.

Today, multiple news outlets report that opposition to Turkish Prime Minister Recep Tayyip Erdogan grows amidst harsh government responses to peaceful protests. Meanwhile, the man who shared previously classified information about the corruption of Middle Eastern despots, thereby helping spark the Arab Spring, goes on trial today in the United States.

Here are several of the week's listings, culled from Rhizome Announce

Maryland

June 5: CONFABULATION: Symposium on 3D in the Classroom addresses the importance of digital 3D literacy in education. 

Vilnius

June 6 & 7: We Are Museums. This 2-day conference focuses on the integration of the museum into people's daily lives and the use of digital tools to help museums become more connected and accessible. 

Zagreb

June 7: Alexandra Reill: Quoting Walter Benjamin @upgrade!zagreb is a series of real-time performances and a print compilation demonstrating the relevance of theorist Walter Benjamin's work to contemporary media technologies.

London

June 8: Opening of Glitch Moment/ums, an exhibition featuring seven artists who subvert our ordinary relationship with technology by hacking the hardware of familiar devices to disrupt their software and digital artifacts. Featuring Alma Alloro, Melissa Barron, Nick Briz, Benjamin Gaulon, José Irion Neto, Antonio Roberts and Ant Scott.

Deadlines

Artists:

June 6: Open Call: Park in Progress / City Sonic International Sound Art Festival. A one-week residency application open for European artists looking to realize  inter- or multidisciplinary work with a sound dimension. 

June 10: Call for Participation: Touch.My.Print ISSUE02. A project exploring the concept of photography as data rather than image; Participants download a photograph to use as data input for the creation of new works. 

June 10. Call for Submissions: Public Assembly: An Alternative Summer Show. In response to the extinction of Cooper Union's tuition-free ...

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Hito Steyerl's 'How Not to be Seen: A Fucking Didactic Educational .MOV File'


GIF extract form Hito Steyerl, How Not To Be Seen. A Fucking Didactic Educational .MOV File , 2013. HD video file, single screen, 14min.

How Not to be Seen: A Fucking Didactic Educational .MOV File is the title of Hito Steyerl's new work, included in the Venice Biennale exhibition Il Palazzo Enciclopedico. (It is installed at the far back corner of the Giardino delle Vergini behind the Arsenale; to reach it, Steyerl joked, one must swim two canals and climb a wall).

The video is partly inspired by the photo calibration targets in the California desert, which look like giant pixels in the ground. As described by the Center for Land Use Interpretation, these targets were used in the age of analog aerial photography to test the resolution of airborne cameras, like a kind of optometrist's chart for the ancestors of drones.

 

Three Tri-bar targets at Cuddeback Lak. Photo: CLUI.

Partly shot on location at one of these disused targets, How Not to be Seen begins as an instructional video informing viewers how to remain invisible in an age of image proliferation. Various possible strategies are outlined. One suggestion is to camouflage oneself (to demonstrate, Steyerl smears green paint on her face and is chroma-keyed into invisibility). Another suggested tactic is to be smaller than the size of a pixel. For this demonstration, several people appear on camera wearing pixel-like boxes on their heads. Wearing a box on one's head may seem unpleasant, but in Steyerl's video it seems quite fun, imbued with some of the techno-human spirit of Bauhaus theater costumes.

After these tactics are outlined, the film crew making this educational video also disappears. In their absence, happy low-resolution pixels take over the production. Digital rendering ghosts dance in the desert landscape as The Three ...

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Performance GIFs 5: Creighton Baxter


This is the latest in an ongoing series of performance GIFs curated by Jesse Darling. Previously: Maja CuleLegacy RussellJaakko Pallasvuo

Image from Jessica Borusky, The Posture Grid! (2013)

Ring Around Rogue Bottom
Creighton Baxter, 2013

Ring Around Rogue Bottom is a queer and lonely joke actuated through a crooked game of ring-toss. The performance is a spectral type of child's play; obsessivelly rummaging through a language of trauma that employs humor, endurance and repetition. It is a no-top-needed type of situation. 

Ring Around Rogue Bottom was performed within the post-performance installation of Jessica Borusky's seven-hour durational work The Posture Grid! Baxter thinks of her engagement with Borusky's performance detritus as a fragmentary moment of an evolving dialogue between the two artists; exploring points of collaboration and critical engagement with each other's artistic practices surrounding themes of sexual trauma/survival, body fascism and queer histories within the United States. Baxter and Borusky comprise one half of the creative collective The Highest Closet, with artists Sarah Hill and Hayley Morgenstern.

Click to view artwork.

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The Week Ahead: Acqua Alta Edition



Jon Rafman at Palazzo Peckham, Venice Biennale

This week, I am in Venice for the opening of the Biennale and its satellite program. If you are also here, please join us on Thursday 5/30 at 4 PM for Definition I: Low-Res, a conversation between Hito Steyerl and Oliver Laric, moderated by Yours Truly.

If you aren't in Venice (or if you are!), we will also be hosting a massive "surf party" for people to try out Jonas Lund's collaborative Web browser, We See In Every Direction. Click here for more info.

Without further ado, here are the week's events and deadlines, culled from Rhizome Announce.

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Negative Entropy: Jan Robert Leegte’s Remake of Robert Smithson’s Spiral Jetty in Minecraft


Jan Robert LeegteRemake of Robert Smithson's Spiral Jetty in Minecraft (2013).

Jan Robert Leegte’s title leaves little to be explained. From sunrise to sunset in 12 minutes, and from a fixed angle, we see the famous Jetty rendered in blocky pale yellow over equally clunky, rich blue water, below slow-moving Tetris-shaped clouds. With digital facility, Smithson’s piece has been taken from its Utah site and injected into the non-site of Minecraft. Gone are the inconsistent pinks, reds, and purples of numerous Jetty photographs. They’ve been replaced with the bright color blocks of a Minecraft world. 

Minecraft—in which users are encouraged to “build anything they can imagine”—provides an ideal support for Leegte’s Jetty. The game has an inherent Romanticism, evidenced by its creation of an open, natural world, in which players wander, survive, marvel, and build. (Nicholas O’Brien’s video game The Wanderer (2012), may have most rigorously explored the implications of digital Romanticism.) Visually, Minecraft doesn’t disguise its particulate texture, foregrounding instead the raw pixelated material of synthesized images. The sun and moon emerge as squares from a flat horizon. The jetty itself has a too-perfect straight line and a clunky curvature, reminiscent of the balance of rough texture and precision in Smithson’s Jetty

That Jetty is—by design—subject to the chaos of nature and decay. It was a place where, as Smithson wrote, “No ideas, no concepts, no systems, no structures, no abstractions could hold themselves together in the actuality of that evidence.” Leegte’s jetty, though, isn’t subject to that kind of change. The monitor could break or the lights could go out, but the Minecraft jetty won’t sink under water or crumble apart.  It exists in an algorithmic landscape, which embraces variability within ...

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Performance GIFs 4: Jaakko Pallasvuo


This is the latest in an ongoing series of performance GIFs curated by Jesse Darling. Previously: Maja Cule, Legacy Russell

Still frame from Conan O'Brien Finger Wave (reaction GIF).

Jaakko Pallasvuo:

I asked Jake to mimic a bunch of reaction gifs I found online. This one turned out the best. I like functional gifs that can be injected into conversations and gossip blog comment sections. This is a gesture you can copy+paste into interactions that require sass. You can forget about this gif's brief foray into art territory. No glitch. No new media. 

I've often asked Jake to be in my work because he is a tragic beauty. I've never met him IRL. I like sending people directions and seeing how they execute them. It's never what I think it will be, which is the reason to do it. I don't want to have control over images. I want to have transatlantic sporadic virtual working relationships. 

He looks focused and slightly concerned. His accessories are sassy but he doesn't exude sass. The gesture is not backed up by the corresponding emotion. There is a distance between who you are and who you want to be. The GIF exists in the space between those things. 

Click here to view work. 

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