Posts for September 2014

Prosthetic Knowledge Picks: Computational Sculpture Before 3D Printing

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The latest in an ongoing series of themed collections of creative projects assembled by Prosthetic Knowledge. This edition brings together works dealing with early computational sculpture, looking at objects designed and fabricated with the computer. Add your suggested additions in the comments below.

 Isa Genzken holding one of her Hyperbolos in her studio in Düsseldorf, 1982. 

As with all fields of the arts, the role of computing in the field of sculpture and form-fabrication is rapidly growing. 3D printing is the most obvious example, with its now familiar method of taking a 3D design file and producing a physical object to match, line upon line from the supporting surface upwards. Also, with the assistance of programmable electronics, installations of arranged matter can be maneuvered into various forms and performances, receptive to local stimuli or external data, all of which is connected to an out-of-range laptop orchestrating the spectacle. 

For this submission, though, the aim is to explore some of the earliest examples of computing and sculpture, by artists who were in a position to explore the potential in an at-the-time esoteric field. These artists glimpsed the possibilities and problems that emerge when the object becomes a digital entity, long before the rise of 3d printing.

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Tabularium: An exhibition with the foresight to plan its own funeral

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"Tabularium," a group exhibition curated by Alana Kushnir, runs through September 13 at Slopes in Melbourne, Australia.

"Tabularium" exhibition view. Left to right: Alana Kushnir, Tabularium Archive (2014–), Rachel de Joode, Hanging Marble (2014), Katja Novitskova, Shapeshifter X (2013) and Shapeshifter V (2013), Jon Rafman, Annals of Time Lost (2013). Photograph: Christo Crocker.

Slopes is temporary gallery, set to be demolished.

 Tabularium
 a little conceited
 becomes an introduction to post-internet, for doz dat slept

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Artist Profile: Andrea Crespo

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The latest in a series of interviews with artists who have a significant body of work that makes use of or responds to network culture and digital technologies.

 

Andrea Crespo, Dialing from  the series Sis (2014).

Your work explores the ambiguities of the cyborg's promise—how it can reinforce patriarchal gender systems as well as liberating us from them. Can you talk about that specifically in relation to Eden, where "lust" appears as an apparatus, a series of luxury hi-tech prosthetics, rather than as a possible relation between bodies?

I wouldn't oppose the apparatus to a possible relation between bodies. I would say that it mediates, complicates, and likely crystallizes relations in a particular way. Pornography in general is just the technological mediation of normative desire, whether it's through dildonics or other viewing apparatuses. All these means are very much capable of re-inscribing everything in very traditional ways. But they are not irredeemable. It's not like the multiplication of desire through technological means is always conformist. It may subvert itself along the way.

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Announcing the Internet Art Microgrants Finalists, and Guest Juror Kimmo Modig

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The Internet Art Microgrants Juror

Votes are tallied, and we're pleased to announce the 20 finalists voted on by you to compete for five $500 Internet Art Microgrants. Now, our guest juror, Helsinki-based artist Kimmo Modig, will choose the awardees from your selections.

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Rhizome Today: A Snackwave History Lesson

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Jonas Lund's Paint Your Pizza (2013)

This is Rhizome Today for Tuesday, September 16, 2014

Rhizome Today is an experiment in ephemeral blogging: a series of posts that are written hastily in response to current events, and taken offline within a day or so. The latest post can always be found at http://www.rhizome.org/today.

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Announcing the 5 Internet Art Microgrants Awardees

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Dear Rhizome,

Firstly, thank you for the ride everyone.

Then, a thought: There's something about the whole proposal/open call culture that doesn't feel right for art. When an idea gains too much coherence—and that's what a proposal scheme guides us to create—it's hard to see how it still can be exciting as an artistic gesture.

Bonus tip for future jurors: The decision process gets way more complicated if you end up spying on contestants' social media profiles.

#Winning

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