Posts for January 2011

Ulrich Fischer: Walking the Edit: Innovative System to "Walk a Movie" / Interview on VernissageTV

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VernissageTV interviews artist Ulrich Fischer on the occasion of the presentation of Walking the Edit as part of Image-Mouvement at the Centre d’Art Contemporain Genève. More on the project below from VernissageTV:

Conceived by Ulrich Fischer, the system allows the user to create an individual video using already existing images that are connected to a certain place via geotagging. Depending on which route one takes and how fast the user walks, an individual movie is created.

Technically, “Walking the Edit” is based on GPS, geotagging, iPhone app and iPhone. By walking through the streets, the iPhone reveals and collects the audiovisual memory of the place. While walking you hear the movie that you are just editing. Once the movie is finished, you can watch it online on the website and share it with other people.

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Transom (2011) - Sara Ludy

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Originally via Computers Club

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Keep Hollywood Close (2001) - Seth Price

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Note: This music video and others from Seth Price will be on display in a solo exhibition for the artist at Friedrich Petzel Gallery. The show opens today and runs until February 19th.

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Ch-ch-changes

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Some Rhizome staff news:

John Michael Boling stepped down from his position as Associate Director this past December to pursue the greener pastures of freelance. John Michael (popularly known as JMB) started at Rhizome over 2 years ago as a blogger, and soon went on to assume greater responsibilities, managing our membership program, heading community projects like 50K and Tiny Sketch, designing websites for the organization like Seven on Seven, curating projects such as Domain at Zero1, among many other initiatives--all executed with his singular wit and sparkling ingenuity. In his time here, John Michael was truly devoted to Rhizome, and all the artists with whom he worked. We are incredibly grateful to him, and wish him the best of luck in his future endeavors!

We've hired Zoë Salditch as Collections and Membership Manager, she begins this month. In this new role, Zoe will work with participating artists in our revamped ArtBase, and set various policies and procedures related to preservation. She will also be the liaison for all member affairs, individual and organizational. Zoe came to Rhizome via a Museum Studies program at Tufts University. She was a part-time volunteer before we hired her, and she impressed us all with her extensive knowledge of archival systems and contemporary art, as well as her zest for administration and systems management of all kinds. Welcome Zoë!

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Arduino: The Documentary (2010) - Rodrigo Calvo Eguren and Raúl Díez Alaejos

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Originally via mediateletipos

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Required Reading

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The thorn lodged in your swollen thumb is matter; the thought lodged in your mind is not. Yet that discrepancy can be troubled by any admission that thoughts are the outcome of, say, electrochemical impulses, or even (to borrow a medium-inspired tripe) the effect of synapses within a neural network. No matter how immaterial you understand your thoughts to be, you can't help but grant that they have some neurophysiological ground. Which is simply to say that the process of thinking has a materiality of its own.

This hardly means that you should abandon the original distinction (phenomenological or epistemological or ontological) between thoughts and thorns. Rather, it's a way to begin recognizing how, both in ordinary language and more specialized language, materiality can refer to different dimensions of experience, or dimensions beyond (or below) what we generally consider experience to be. Like many concepts, materiality may seem to make the most sense when it is opposed to another term: the material serves as a commonsensical antithesis to, for instance, the spiritual, the abstract, the phenomenal, the virtual, and the formal, not to mention the immaterial. And yet materiality has a specificity that differentiates it from its superficial cognates, such as physicality, reality, or concreteness. When you admire the materiality of a sweater, you're acknowledging something about its look and feel, not simply its existence as a physical object. When you complain of another sweater that it lacks this materiality, you're not asserting its immateriality. And if, after machine-washing the first sweater, you allow that you have witlessly destroyed its materiality, you mean that you've altered some of its physical qualities, not that you have eradicated the object tout court. Nonetheless, the obfuscation of an object can be the requisite result of gaining greater access ...

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Mark Essen's Games on Adult Swim are Totally Radical

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Screenshot of Pipedreamz

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Screenshot of Turbo Turbo Turbo

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Screenshot of Cream Wolf

Game designer and artist Mark Essen started producing games for Adult Swim, and boy, are they cool. Take Pipedreamz, which features a hungry ghost who must secretly binge on meat in order to advance to the next level, which involves surfing for condiments like ketchup and relish. Or the comically masculine Turbo Turbo Turbo, where you smash into cars, win bar fights, and drink to gain points. Or Cream Wolf, where you play an ice cream truck driver/werewolf who must collect cones, feed kids and avoid cops. Every so often the game slips into a nighttime world, where the aim is to lure customers back to your lair with dreamy music. The games are a testament to Essen's genius and unique sense of humor, so check them out!

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Exposé (2010) - Twain Team

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HTML5 and Actionscript experiments by Mr.doob

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Water - 01

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Anaglyph Render

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Cluttered Desk

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Zoom blur - 03

For more, visit Mr.doob.

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Blah Blah Blah from F.A.T. Lab

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Another fun participatory project by F.A.T. Lab, Blah Blah Blah. Directions are simple: 1. Go to 3fram.es 2. BLAH BLAH BLAH 3. Post your URL to get added (or tweet @jamiew)




More Blah Blah Blahs here.

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