Image from Mary Flanagan's [boarders]. Courtesy of the artist.
Rhizome New Silent Series event: The Kill Screen Dialogues
Tomorrow // Dec 16, 2011 // 7:00pm at the New Museum
When are games more than games? When they are communicating with others?
Although videogames are bigger than ever, they are often perceived as cultural silos and not in conversation with other art forms or cultures. In conjunction with videogame arts and culture company Kill Screen, Rhizome invites you to an evening of conversations between game designers and new media artists. Divided into three mini-conversations, the talks will explore three areas: artificial intelligence, with Dave Mark and Mary Flanagan; the feeling of digital objects, with Tabor Robak and Katherine Isbister; and games as space, with Casey Reas and Andy Nealen.
Katherine Isbister is an Associate Professor with a joint appointment between the NYU Game Center and NYU-Poly's Computer Science Department. She is Research Director of the Game Innovation Lab at NYU-Poly, where she focuses on designing games that heighten social and emotional connections for players, toward innovating design theory and practice. Isbister's work has been featured in Wired, Scientific American, on NPR's Science Friday, as well as in many game development and scholarly venues.
Mary Flanagan is interested in subjectivity in digital media artifacts and in the ways in which play affects everyday life; she has made game-related artwork for over a decade. Her work has exhibited internationally at venues including the Laboral, The Whitney, SIGGRAPH, Beall Center, Postmasters, Steirischer Herbst, Ars Electronica, Artist's Space, The Guggenheim, Incheon Digital Arts Festival, and others. Flanagan’s research with her game lab Tiltfactor.org has been deeply concerned with novel game design and her theories of "critical play" and “collaborative strategy” games ...