Posts for June 2010

The Star Wars Kid (2010) - Comenius Roethlisberger & Admir Jahic

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Drawings of YouTube video "Star Wars Kid," exhibited here at the Invisible Heroes booth at SCOPE Art Fair Basel. From the series "Without You Baby There Ain't No Us".

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The Kick Off

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Internationally renowned OFFF festival convenes in Paris, France, from today until the 26th at La Grande Halle De La Villette. Born from art collective/art agency Inofffensive, the festival stakes its claim as being the “vanguard of the avant-garde” for digital culture, with a simple mission - to earn “some money by doing commercial works and then spending it on crazy, commercially suicidal art projects.” In keeping this ethos, speakers/performers range: from French artist Patrick Jean, to street art bloggers Wooster Collective to former New York Times art director Steven Heller.

Befittingly, in its tenth year of inception, OFFF looks to reflect on the zeitgeist of nostalgia. Titling this year’s show “Nostalgia for a Past Future”, the festival hits upon a key problem for any designer that John Berger lays out in Ways of Seeing: the promise of the future sold by capitalizing on the longing for the past. Yet, heightened by the speed with which trend cycles move (and even more so with the speed of digital culture), for OFFF this issue is circumvented when we forgo trying to recreate narratives of the past and approach nostalgia as a tool for communication.

So, what can we expect?

In the Processing Pixels workshop, Daniel Shiffman looks to transform the treatment of pixels by reconfiguring the relationship between the coded information and its pixelated representation.


Patrick Jean will give a talk about his work in the Openroom. Inspired by the aesthetic of late 80s/early 90s video games, Jean has made a name for himself across the Internet with the video “PIXELS”.


Bleep Labs have come to the fore with its Thingamaboop instrument. Playful from inception, Thingmaboop, embedded with Arduino programming capabilities, is modulated by movement, light sensing LEDs, and is amenable to most synthesizers. In addition to a demonstration ...

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Relaxational Bulgarian Goat Music (2010) - Stephanie Davidson

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1 Question Interview with Billy Rennekamp

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Billy Rennekamp, Big Head Mode, 2010

This weekend, DIY storefront art space Cleopatra's in Brooklyn will be hosting an exhibition for Billy Rennekamp's WIN WIN. The event kicks off tonight with a talk on video games and cheats hosted by designers/writers Charles Pratt and Simon Ferrari. This exhibit is an extension of Rennekamp's BA thesis project at Bard, titled Big Head Mode. Focused on the idea of cheats in video games, and especially the agency yielded by the use and development of cheats in game play, the works in this installation comprise a 3D video game made by the artist, a prepared version of a Pokemon ROM, and a mix of hand sewn and store-bought sports balls littered throughout the space. In anticipation of the show, I conducted a one question interview with Rennekamp, à la Rafael Rozendaal's One Question Interview blog.

(Full disclosure - Billy is a former Rhizome intern extraordinaire and a member of badass internet surf club Loshadka.)



What makes cheats so satisfying?

We spend our life building up this little rule book that describes how everything works. So when we see something that defies these fundamental rules, we freak out. The unusual and unexplained are always fascinating.

Things are supposed to work a certain way. They've worked that way forever. But then they stop and the rules might bend or even break. When that happens a special energy is produced. Every time something rare occurs--something outside the ordinary--people make wishes and try to harness that power. Needless to say the power is felt. When I was three I got bitten by a Brown Recluse. My arm was swollen with pustules for weeks and the necrosis on my hand left a permanent scar. There's nothing beneficial about a scar, but I ...

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Call For Proposals

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The Experimental Television Center is seeking applicants for their Residency Program. The next deadline is July 15, 2010. You can read more about the opportunity below or visit their site.

The Residency supports contemporary electronic media art projects. The studio workshop environment offers access to an image processing system, intensive individualized instruction and time for exploration and personal creative growth. Participating artists have complete aesthetic and technical control over all aspects of the making process.

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New from dump.fm

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A few months ago, we published a statement by dump.fm co-founder Ryder Ripps on the image-only chatroom, which had just been launched. Since then, the site has taken off big time. See below for some gifs from two ace memes to emerge from dump.fm - Sloth Goth and Deal With It. dump.fm have also instituted a Hall of Fame for other gems produced by users as well as an image vortex which visualizes the images dumped to the site in real time.



Deal With It

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Sloth Goth

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George Barber Day

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George Barber, Tilt, 1984
(Image sourced from Seventeen Gallery's exhibition "SCRATCH!")

I first discovered video artist George Barber's work via a review of his DVD BEYOND LANGUAGE on LUX by Ed Halter in Artforum last year. Associated with the Scratch Video movement, Barber's witty appropriation of mainstream movies and television as well as his fast-paced editing techniques resonated with many of the YouTube mash-ups I've seen, and his work was clearly pioneering for what has now become a fairly widespread approach. Today I will post up a number of Barber's videos, spanning the last few decades of his career.

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Absence of Satan (1985) - George Barber

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Branson (1983) - George Barber

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Legs (1985) - Art of Noise

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