Intel and Vice-affiliated media channel The Creators Project speak with video artist Takeshi Murata in this short clip. They provide a snapshot of his practice, touching on his unique approach to animation. There's a brief interview with Murata on their website as well, here.
How did the World Wide Web look before this Internet boom, before it became a riot for star backgrounds, bouncing envelopes and under construction signs?
Well, in 1991, Tim Berners-Lee went live with the first web page TheProject.html located inside the hypertext/WWW/ folder on a computer called "nxoc01" at CERN. Neither him, nor any of his colleagues made an effort to preserve this first version. The only thing we know is the URL http://nxoc01.cern.ch/hypertext/WWW/TheProject.html and the way the first page ever looked in november 1992. That's early enough, still half a year before the Mosaic browser would be released and people outside of CERN would start to make their pages.
It is difficult to estimate how many pages created in 1993-1994 made it into the new millennium in their primordial way. If you manage to find something that was put online that time, it would in the best case display a 1995-1996 skin, like the Russian Space Science Internet -- redesigns clearly shaped by the then-new Netspace browser.
But there is a way to find pages that live for ever in 1993. To present them to the new students I look for "Prof. Dr." in Google.
[Clockwise: Virutmytob, Stormy, IRCbot, and MyDoom]
Malwarez is a series of visualization of worms, viruses, trojans and spyware code. For each piece of disassembled code, API calls, memory addresses and subroutines are tracked and analyzed. Their frequency, density and grouping are mapped to the inputs of an algorithm that grows a virtual 3D entity. Therefore the patterns and rhythms found in the data drive the configuration of the artificial organism.
[Stills from various episodes of PARTY FOOD.]
PARTY FOOD is a multi-dimensional art project that began as a few drawings and short stories in 2006. What followed has become a blend of performance, installation, and media that cannot be defined but through experience.
Transitioning between heirloom mentalities is hard. Calista knows and isn't afraid to speak her mind about it! Every girl needs something colorful in her life and that's why impressions always stick best while wet. So the next time you're ready to uproot your sandcastle watercolors, just remember: nobodys gotcha back like dollys on the beast team. In fact, no East Coast Sisterhood (ECS) ever felt so good! So relax! Sit back and track the date.... cause this calender is about to get B.E.A.T. U.P.!!!!!!!!!!!
Homebrew Electronics is a new series on the Rhizome blog. For these posts, I will be conducting studio visits with artists and inventors who create unique electronic instruments.
Last week, I met up with Jeff Donaldson, aka noteNdo, on a particularly sweltering summer day in his studio in Bushwick. For close to a decade, Jeff has been modifying video game consoles to produce glitchy audio and visual material. These machines form the backbone of his practice, which began primarily in a live performance context, and has expanded from there. In the past few years, Jeff has begun to apply the patterns created from his consoles into material form by making scarves and prints, and more recently, he’s moved into fully immersive, interactive installations. For this studio visit, he walked me through a number of his consoles.
Meet Leo. Named after Leon Theremin, this Nintendo NES from 1985 was one of Jeff’s first projects and has become a staple in his work. He got the idea to make animation after a vivid dream - and set out on his Nintendo NES, the only tool he had at the time.
This is the patch bay for Leo. Patching the jacks offsets a short circuit that creates a visual effect, which Jeff discovered through trial and error. The patches allow him to revisit these effects - which are essentially bad reads by the system. Leo allows you to swap in and out different games - exposing the cartridges to the visual effects produced by Jeff’s modifications. Jeff described Leo as essentially an “auto-collage system” allowing a reworking of the original material through the settings he has determined.
The exhibition "Resonance" was initiated in early 2010 as an experiment in the conceptual underpinnings and practical manifestations of sound art as a genre and form in contemporary greater China. Growing out of a series of readings and conversations in Hong Kong with artists as varied as Yan Jun, Feng Jiangzhou, and Zhou Risheng, the final exhibition program included two installations by artists Samson Young, an artist and composer based in Hong Kong, and Yao Chung-Han, a sound artist based in Taipei. This selection of artists allows the experiment to step beyond the mainland sound art and experimental music scene, which is largely incoherent in its current free-for-all exploration of new sonic forms--a site of artistic freedom indeed, but also a difficult territory in which to reflect on the modes of sound already in use in the contemporary art community. Samson Young contributed a piece entitled Beethoven Piano Sonata, nr. 1 - nr. 14 (Senza Misura) (2010), a series of open circuit boards hung in rows on the gallery wall. Each board houses two LEDs and a speaker, each marking the tempo of a single movement of fourteen of Beethoven’s early piano sonatas. In the second gallery room, Yao Chung-Han installed an audiovisual piece entitled I Will Be Broken (2010), a suspended column of circular fluorescent lamps tied together with power cords that illuminates in a semi-random fashion and emits a prerecorded sequence of sounds. The two pieces engage in a dialogue of light and sound that confronts the tension between sound as aesthetic spectacle and sound as conceptual material, opening a productive conversation between styles and historical developments in the trajectory of sound in art. "Resonance" is on view at I/O Gallery in Hong Kong until September 5, 2010.
Digital Arts and New Media (DANM) Technical Coordinator