Jeremy Bailey is a Toronto-based new media artist whose work explores custom software in a performative context. Powered by humor and computer vision, his work wryly critiques the uneasy relationship between technology and the body while playfully engaging the protocols of digital media. Over the last decade Bailey has exhibited and performed at a range of international festivals and venues including the 2010 01SJ Biennial, HTTP Gallery, Subtle Technologies and in 2001 he co-founded the (now defunct) 640 480 Video Collective. I conducted the following interview with Bailey over email and we used our conversation to delve into a number of his projects from the last five years.
Artist Paul Slocum's new software company SOFTOFT TECHECH just launched a new app for the iPhone, iPod touch and iPad. Named Sir Sampleton, the app mimics the functionality of the cultish Casio SK-1, allowing the user to sample sounds through a microphone, which can then be played on the keyboard. You can modify the vibrato, note trail length and sample time of the recordings, and the app has a small rhythm bank. Short demo video above, you can download the app here.
Thanks to iheartphotograph, I just discovered the online archive of downtown non-profit art space the Storefront for Art and Architecture. Founded in 1982, their programming examines the intersections between architecture, design and art. The archive provides press releases from previous exhibitions and scans of printed documents from those shows, as well as photo documentation. Very cool!
In the following page I attempt to discover how people around the world are using the largest social media website, Facebook, as subject in song. In this collection I pull videos from YouTube users of many cultures and nationalities who are preforming songs which deal with Facebook - in doing this, I find points of continuity which will be addressed bellow.
Geostationary Banana Over Texas is an art intervention that involves placing a gigantic banana over the Texas sky. This object will float between the high atmosphere and Earth's low orbit, being visible only from the state of Texas and its surroundings. From the ground will be clearly recognizable and visible day and night; it will stay up for approximately one month.
Ready or not, computers are coming to the people.
That's good news, maybe the best since psychedelics. It's way off the track of the "Computers - Threat or menace? school of liberal criticism but surprisingly in line with the romantic fantasies of the forefathers of the science such as Norbert Wiener, Warren McCulloch, J.C.R. Licklider, John von Neumann and Vannevar Bush.
The trend owes its health to an odd array of influences: The youthful fervor and firm dis-Establishmentarianism of the freaks who design computer science; an astonishingly enlightened research program from the very top of the Defense Department; an unexpected market-Banking movement by the manufacturers of small calculating machines, and an irrepressible midnight phenomenon known as Spacewar.
Reliably, at any nighttime moment (i.e. non-business hours) in North America hundreds of computer technicians are effectively out of their bodies, locked in life-or-Death space combat computer-projected onto cathode ray tube display screens, for hours at a time, ruining their eyes, numbing their fingers in frenzied mashing of control buttons, joyously slaying their friend and wasting their employers' valuable computer time. Something basic is going on.
Rudimentary Spacewar consists of two humans, two sets of control buttons or joysticks, one TV-like display and one computer. Two spaceships are displayed in motion on the screen, controllable for thrust, yaw, pitch and the firing of torpedoes. Whenever a spaceship and torpedo meet, they disappear in an attractive explosion. That's the original version invented in 1962 at MIT by Steve Russell. (More on him in a moment.)
October, 1972, 8 PM, at Stanford's Artificial Intelligence (AI) Laboratory, moonlit and remote in the foothills above Palo Alto, California. Two dozen of us are jammed in a semi-dark console room just off the main hall containing AI's PDP-10 ...