Posts for 2010

Learning is So Tangible (2009) - Colin Self

(0)



Transitioning between heirloom mentalities is hard. Calista knows and isn't afraid to speak her mind about it! Every girl needs something colorful in her life and that's why impressions always stick best while wet. So the next time you're ready to uproot your sandcastle watercolors, just remember: nobodys gotcha back like dollys on the beast team. In fact, no East Coast Sisterhood (ECS) ever felt so good! So relax! Sit back and track the date.... cause this calender is about to get B.E.A.T. U.P.!!!!!!!!!!!

-- VIDEO DESCRIPTION

MORE »


PARTY FOOD (2006-Ongoing) - Joseph Gillette

(2)

pf3.jpg

pf1.jpg

pf5.jpg

pf4.jpg

pf2.jpg

[Stills from various episodes of PARTY FOOD.]

PARTY FOOD: THE DOO-OVER

PARTY FOOD is a multi-dimensional art project that began as a few drawings and short stories in 2006. What followed has become a blend of performance, installation, and media that cannot be defined but through experience.

-- DESCRIPTION FROM THE PROJECT'S SITE

MORE »


Untitled, Untitled, Untitled, Untitled, Untitled (2009) - Xavier Barrade

(0)

Untitled5.gif

MORE »


Malwarez (2008) - Alex Dragulescu

(1)

virutmytob.jpgstormy.jpg
mydoom.jpgircbot.jpg

[Clockwise: Virutmytob, Stormy, IRCbot, and MyDoom]

Malwarez is a series of visualization of worms, viruses, trojans and spyware code. For each piece of disassembled code, API calls, memory addresses and subroutines are tracked and analyzed. Their frequency, density and grouping are mapped to the inputs of an algorithm that grows a virtual 3D entity. Therefore the patterns and rhythms found in the data drive the configuration of the artificial organism.

-- DESCRIPTION FROM THE ARTIST'S SITE

MORE »


Required Reading

(0)

browser-editor.png

How did the World Wide Web look before this Internet boom, before it became a riot for star backgrounds, bouncing envelopes and under construction signs?

Well, in 1991, Tim Berners-Lee went live with the first web page TheProject.html located inside the hypertext/WWW/ folder on a computer called "nxoc01" at CERN. Neither him, nor any of his colleagues made an effort to preserve this first version. The only thing we know is the URL http://nxoc01.cern.ch/hypertext/WWW/TheProject.html and the way the first page ever looked in november 1992. That's early enough, still half a year before the Mosaic browser would be released and people outside of CERN would start to make their pages.

It is difficult to estimate how many pages created in 1993-1994 made it into the new millennium in their primordial way. If you manage to find something that was put online that time, it would in the best case display a 1995-1996 skin, like the Russian Space Science Internet -- redesigns clearly shaped by the then-new Netspace browser.

But there is a way to find pages that live for ever in 1993. To present them to the new students I look for "Prof. Dr." in Google.

-- FROM "PROF. DR. STYLE VERNACULAR WEB 3" BY OLIA LIALINA

Note: This essay is the third in the series "Vernacular Web" - be sure to read "Vernacular Web 2" and "A Vernacular Web."

MORE »


Takeshi Murata Interview on the Creators Project

(0)


Intel and Vice-affiliated media channel The Creators Project speak with video artist Takeshi Murata in this short clip. They provide a snapshot of his practice, touching on his unique approach to animation. There's a brief interview with Murata on their website as well, here.

MORE »


Mind Reader (2010) - Kingdom ft. Shyvonne

(0)

MORE »


Call for Participants

(0)

sidepic_3.jpg

A new project by Brody Condon, LevelFive, is seeking participants for two intensive seminars in September - one at the Hammer Museum in LA from Sept. 3-5 and the other in San Jose from Sept. 16-18 at the San Jose Convention Center during the Zero1 Biennial. I'm curious to see what comes of this event - it seems really interesting. You can read more about it below. To register, visit the sign-up section of the LevelFive site. Space is limited.

LevelFive is a live role-playing event focused on critically exploring self actualization seminars from the 1970’s. The LevelFive performance will loosely follow the structure of early Large Group Awareness Training sessions like Erhard Seminars Training, but it is not a re-enactment. The open-ended live role-playing environment provides a space in which players are free to explore self actualization issues with varying degrees of personal intensity, but via an alibi or fabricated character.

During the 1970’s hundreds of thousands of ordinary Americans came for weekend seminar sessions, to be taught how to free themselves from the restraints of contemporary society. Intended as a kind of self transformation for the masses, the seminars utilized a combination of various philosophic and spiritual teachings focused on “allowing participants to achieve, in a very brief time, a sense of personal transformation and enhanced power.” Quickly copied, successors included not only similar self actualization seminars, but also grew into the mass of success and corporate training seminars that we are familiar with today.

Players will arrive as their characters, and are expected to emote, and experience as their characters, with minimal interruptions for the 2-3 day duration of the game. LevelFive is a live game based on the Nordic style of progressive live role-play that explicitly works with “bleed”. In role-playing games, bleed happens when ...

MORE »


Dual Context: Vidéoclubparis

(0)

A new gallery for video art, Vidéoclubparis offers a single, hybrid space with two parallel modes of screening. The first is a monthly, online exhibition of a dozen young artists, centered around a variety of themes (from ‘soundtrack’ to ‘bathing suit’, among many others); presented with basic information about the pieces and their creators. The second part is a live screening-event organized for each opening, in unlikely, semi-private places ranging from a sauna to a Bollywood video store. By seeking out unique locations for screenings, the event challenges the idea of the formal white cube - an aspect that is emphasized by the parallel screenings on the web. “The aim is to create bipolar screenings, we’re trying to do the high jump between watching videos online and taking people to a place completely unexpected,” said Stéphanie Cottin, co-founder of the organization, “the two work well together, because the extravagance of the events balances out the conventionalism of the online curation.”

READ ON »


Ghost Throne (2007) - AIDS-3D

(0)

throned.jpg

overlaycellpic.jpg

cam_lcd.jpg

MORE »