A Koan: “All things can be traced back to the One, to what, however, can the One be traced back?” - “Untitled Document” is written on top of the browser window. No name, no content, no design: a webpage as simple as it can be. Still the work webzen (2009) demands outmost concentration. Clicking from one page to the next, the neverending quest for links is leading further, the skimming through pieces of information and the scanning of texts and pictures is interrupted - which is irritating. webzen is an attempt to abandon representational thinking, to understand life as utterly art of absent-mindedness and to experience the reality beyond duality and logic and beyond space and time. webzen has only one assignment: the single-serving site wants to overcome itself by means of meditating on the basic formulas of sourcecode: ‹html›, ‹head›, ‹title›, ‹body›, system, spirit, concept, body. But overcoming would only have been possible if the site would have never existed. - another Koan: “All things can be traced back to the code, to what, however, can the code be traced back?”
Note: Firefox users, remember to enable pop-ups in order to view ~ 1n-0ut [meditation] ~ properly.
7 quicktime players playing 1 windows startup sound & 1 found image indicating 7 areas of the body affected by excessive mouse usage
For those of us who suffer from Continual Partial Awareness, a new game has arrived that might just succeed in capturing your attention for more than 2 seconds. Created by video game scholar and critic Ian Bogost, Guru Meditation forces the player to remain still and focus. That's it. Move or otherwise signal distraction, however, and the player must begin again. "Guru Meditation" originated as an in house meditation game developed for the Amiga Joyboard by the company's programmers in order to ease their frustration with the temperamental system, and is better known as the mysterious expression appearing in the Amiga's fatal error message. Bogost revived this tidbit of Amiga history by producing a contemporary version for the Atari VCS and the iPhone. (Yes, you read that correctly.) Beyond geekdom, Bogost claims that the project stems from his fascination with the historical intersection between Silicon Valley and hippie counter-culture, which lead him to the game, along with others like it. To get into the guru-oove, click here.
To everyone who contributed to the Rhizome 50,000 Dollar Webpage and/or came to our Benefit last week: Thank you so much! Your support will help keep Rhizome’s programs strong and active during a hard year. We couldn’t do it without you.
P.S. Full report on the Rhizome 50,000 Dollar Webpage out soon, once we tally all the pixels.
John Whitney's Catalog as Played Through Yooouuutuuube.
We are very pleased to announce the winner of the 2009 Featured Online Artwork of Internet Week NY, YooouuuuTuuube by David Kraftsow. YooouuuTuuube is a tool that takes video that has been uploaded to the popular video sharing website YouTube and unravels the video into frame-by-frame visualizations that recall Muybridge's famous 19th century photographic motion studies. YooouuuTuuube can be used as a trick to generate intoxicating moving imagery or as a precise tool that can quickly reveal the overall structure of a clip's lighting, editing rhythm, or content.
We would like to thank everyone for their wonderful submissions! If you happen to be in New York City during the next week do yourself a favor and check out the many events happening across the city in conjunction with Internet Week.
Samara Golden’s colorful, multifaceted video and sculptural installations have been popping up quite a bit in New York City recently. Earlier this year, the artist’s "Yes no party" was set up within an alcove in the basement of the Sculpture Center in Queens as part of the group exhibition “In Practice Winter '09.” Golden then presented her sculpture "There's more but it's invisible" at Columbia University’s 2009 M.F.A. Thesis Exhibition, and this piece is now on view at the Project Room at Marvelli Gallery in Chelsea until June 27. I spoke with the artist at the Sculpture Center and then at her studio, where we discussed her interest in combining video and sculpture, her incorporation of images culled from image searches on the web into her installations, and more. - Chloe Gray
You surf the web for images to incorporate into your installations. Can you talk about your surfing methodology?
Sometimes I start by typing in a broad term like “messy room,” and when I find a good picture I take elements out and print them, such as a lamp or a vase that I like. In other cases I use the "messy room” picture to help me figure out what I’m looking for; I like the mirror in the picture, so I search for “unique wall mirror” and see what I can find. It's very fun, like making an immediate wish list for a 2D thrift store.
On another level, I’m interested in what photographers call “gaining access”: the ability to have access to other peoples lives. Using the internet allows me access without interfering. Photographers often have to consider these issues because there is an implied ...
Digital Arts and New Media (DANM) Technical Coordinator