Michael Sarff (one half of art group MTAA) will perform tomorrow at OTO in Williamsburg from 7pm-10pm. Titled "10 More Awkward Metaphors for Sex and Death," the description of the performance is a list, provided below. Some of the items here are quite funny -- I'm really curious how he plans to carry them out. (Also, if, somehow, you're in need of homebrewed black Play Doh, Sarff posted a recipe on his blog.)1. Live Dramatic Reading (Princess Leia's Hologram Message)
2. Live Dramatic Reading (Disconnection of HAL 9000's Higher Functions)
3. Group Assemble (Home Brewed Black Play-Doh)
4. Group Assemble (Puzzle of Google Map of Puzzle Location)
5. Give Away (edition of Tyvek Jump Suits)
6. Give Away (5 Paintings of Market Collapse Charts and 5 Paintings of Birth Rates Charts)
7. Wheat Paste Posters of 6 Word Cliches (Youth Is Wasted On The Young x10)
8. Wheat Paste Posters of 6 Word Cliches (Let The Punishment Fit The Crime x10)
9. Screen (1 Hour Sunset 90 Degrees Counter Clockwise)
10. Screen (1 Hour Sunrise 90 Degrees Clockwise)
We've updated Rhizome's Vimeo and Video page with new clips from Rhizome's Commissions Panel held on October 11th. The last in a three part series, this event featured presentations by commissioned artists Will Pappenheimer, John Craig Freeman, Annie Abrahams, Nadia Anderson and Fritz Donnelly, Lee Walton, Marek Walczak, and Martin Wattenberg. The artists discussed their projects and larger bodies of work.
Big thanks to Rhizome's social media intern Jenny Braudaway for transferring these videos!
Rhizome Commissions '08 1/5 from Rhizome on Vimeo.
Rhizome Commissions '08 2/5 from Rhizome on Vimeo.
Rhizome Commissions '08 3/5 from Rhizome on Vimeo.
So close! But we still need your help. A week and a half is left in our community campaign, which ends at midnight on December 31st. We need to make $4,000 more dollars to meet our goal of $30,000. Your contributions - big and small - will help keep all of our programs strong, such as commissions, artbase, curatorial, events, and more. Please help us bridge the gap by making a contribution today. Every single contribution counts!
Also, our supporters page is up-to-date. Check for your name here!
At the beginning of the month, I mentioned the upcoming launch of Artzilla on the blog, but now the site, devoted exclusively to experimental Firefox extensions, is officially live. Already in their first week, they've featured some neat projects, like Rolltube by Theo Watson that switches every YouTube video into Rick Astley's "Never Gonna Give You Up". Also by Watson is Tourette Machine which randomly adds swear words to your text areas and form fields. Similarly disorienting, Jaka Železnikar's Razorganizator / Disorganiser abstracts images on webpages until the original page is entirely obscured. Unfortunately, Artzilla's page design itself seems to incorporate this same bent towards confusion and chaos, which conceptually might have some merit, but in reality makes it almost impossible for visitors to navigate and access the projects they feature. I suggest you subscribe via RSS and avoid the jumble of 10,000 scroll bars.
This article, from the latest issue of Journal of Aesthetics and Protest, looks at how digital culture has influenced the most recent generation of graffiti writers, who grew up fully enmeshed in the abbreviated language of text messaging and online communication. Arguing that this gives rise to a "visual reader" who balances and decodes meaning from a digital, street, and contemporary art context, this new generation contributes a sharper sensibility while also pulling in methods and strategies from older graffiti practices. Diaz discusses how younger graffiti artists make work with the intent to document and transmit images of it online, which not only extends viewership to a larger, non-localized audience, but also shapes the contours, in terms of the type of shorthand used, of their output itself.
Jonathan Soderstrom of Cactus Software is currently developing the third installment of his "Mondo" game series, which includes the investigations of AGENT-65386 in Mondo Agency and the "illogical puzzle game" Mondo Medicals. Details regarding the new Mondo game are vague, but judging from the stark, confining interiors of these two trailers, it seems Soderstrom is at work at translating the banality of what Marc Augé once termed the "non-place" (defined as nondescript transient spaces, such as the airport or the hotel room) to the game's environment.