
Originally posted on del.icio.us/marisaolson by marisaolson

Originally posted on del.icio.us/marisaolson by marisaolson
So-called casual games--the small-format, web-accessible time-killers that form the bulk of the indie games movement--typically focus on two related, goal-based activities: solving puzzles and reacting to stimuli. Rod Humble's Stars Over Half Moon Bay takes both factors and slows them down, eschewing a conventional win/lose structure in favor of a more open-ended opportunity for contemplation and creative play. In the game's three phases, the player first uses her cursor to tag nighttime stars, which transform into squares as the sky recedes, and finally become stars again when the deep-blue sky returns, whereupon she can connect them as constellations. Humble (who works by day at megacompany Electronic Arts heading their Sims Studio) writes that Stars is about "the relationship between observation, symbolism, exactitude and the creative process." Reviewing the game, fellow experimental game designer Jason Rohrer agrees, calling it a "meta-constellation of its own" that offers a metaphor for the creative process, "bringing disparate components together and adjusting them to work in harmony." Unlike Tale of Tales' richly detailed The Graveyard, Stars functions with a visually minimalist, 2D design (merely sky, land, stars, squares and lines), but both attempt to orchestrate a more art-like, meditative experience by evoking a quiet tranquility in which simple gameplay gestures become heavy with potential significance. - Ed Halter
Image Credit: Rod Humble, Stars Over Half Moon Bay (still), 2007
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Including the premiere of the sex doll installation, "Olympia: Fictive Projections and the Myth of the Real Woman," a provocative and updated version of Edouard Manet's notorious painting,"Olympia."
San Francisco-based artist and filmmaker Lynn Hershman Leeson returns to bitforms gallery in New York for a new solo exhibition, Found Objects, running April 24-May 31. With a body of work that spans over 35 years and ranges from early conceptual and performance pieces to artificial intelligence robotic works and films, Hershman Leeson is one of the most influential artists working in new media today. Updating the notion of "readymade" introduced by Marcel Duchamp, Found Objects is a new series that features assembly-line produced female sex dolls to examine contemporary issues of projected fantasies and the mythology of artificial women. With the installation, "Olympia: Fictive Projections and the Myth of the Real Woman," Hershman Leeson restages Edouard Manet's "Olympia," projecting images of the painting on a doll to offer a provocative, updated version of the notorious artwork. Also on display are several digital prints in which the dolls appear to be emotionally involved in their predestined situations.
Originally posted on ArtCal Openings by Rhizome

Originally posted on Rhizome.org Announcements by Rhizome

"Ping Geography" by Cristobal Mendoza translates the current network ping times into geographical distances.
Originally posted on VVORK by Rhizome
Last week, the Internet Society hosted a panel entitled Futures of the Internet, with academic and consultant Clay Shirky, whose recent book Here Comes Everybody looks at collaboration online; Columbia University law professor Tim Wu, co-founder of the Berkman Center at Harvard and Oxford law professor Jonathan Zittrain, also the author of the aptly titled book the Future of the Internet-- and How to Stop It, and Rhizome's own Lauren Cornell. As the designated art advocate, Cornell speculated on the future of online art. Notes from this talk will be posted here later this week but for now, we suggest you read the summary over on Art Fag City.


Originally posted on Rhizome.org Announcements by Rhizome

Gloria Sutton