


Originally posted on out_4_pizza by Rhizome

MTAA's most recent piece (LOVE + HATE) x 100 on display at Amarcord as part of ARTWALKING, a project in which over thirty local artists installed work in storefronts located on the Bedford Avenue strip in Williamsburg, Brooklyn. (LOVE + HATE) x 100 may also be viewed online.
Originally posted on Photos from m. river by Rhizome



In Laura Splan's mixed-media practice, the human body functions as both a physiological and cultural site: a conjunction of blood, bones, viruses and viscera masked by successive layers of social display, including clothing and makeup. To Splan, these accoutrements are means of hiding our bodies (as opposed to adorning them) and therefore serve as symptoms of a broader social discomfort with the unpleasant realities of human biology. Splan's work endeavors to expose this condition by interweaving the carnal and decorative spheres, as in Trousseau (Negligee #1) (2007), a negligee made from cosmetic facial masks and machine-embroidered with various botanical and ornamental decorative motifs. After use, these masks can preserve intricate details of human hair and flesh-- a material property Splan exploits by mapping the entirety of her body with the masks that comprise Trousseau. The negligee's intended but absent body -- already implied by its presentation on a black dress form -- is thus reiterated by the carnal traces recorded on the very fabric of the piece. An even more unnerving work, Blood Scarf (2002) consists of knitted, clear vinyl tubing attached to an intravenous device, such that the wearer of the piece contributes to its materiality by supplying it with his or her own blood. In this, Splan moves into even more extreme territory than Rebecca Horn, whose performance/sculptures like Overflowing Blood Machine (1970) included human bodies wrapped in blood-filled tubes, which weren't actually connected to the performers. Blood Scarf fascinates not simply for its uncanny construction, but because of the paradox at the center of its relationship to its wearer: that it fulfills the scarf's function to warm and preserve the human body through a process that simultaneously debilitates a given wearer. -- Tyler Coburn
Image Credit: Laura Splan, Blood Scarf, 2002
The Architectural League of New York announced a request for qualifications today for their Spring 2009 exhibition Situated Technologies: Toward the Sentient City. Details below.
Situated Technologies: Toward the Sentient City
An exhibition critically exploring the evolving relationship between ubiquitous/pervasive computing and urban architecture
SUBMISSION DEADLINE: June 27, 2008
The Architectural League of New York invites architects, artists, designers, technologists,engineers, urbanists, or teams thereof, to submit qualifications for an exhibition that will critically explore the evolving relationship between ubiquitous/pervasive computing and urban architecture. The League will commission five to seven teams to develop urban interventions-to be installed in and around New York City in spring 2009-that will imagine alternative trajectories for how various mobile, embedded, networked, and distributed forms of media, information and communication systems might inform the architecture of urban space and/or influence our behavior within it. Commissioned projects will receive support ranging from $5,000 to $25,000.
The exhibition continues the League's commitment to supporting original research into the implications of ubiquitous/pervasive computing for architecture and urbanism. In fall 2006, the League, along with the Center for Virtual Architecture and the Institute for Distributed Creativity [iDC], presented "Architecture and Situated Technologies," a 3-day symposium organized by Omar Khan, Trebor Scholz, and Mark Shepard, that brought together researchers and practitioners from art, architecture, technology and sociology to explore the emerging role of Situated Technologies in the design and inhabitation of the contemporary city. The project continued in winter 2007 with the publication "Urban Computing and Its Discontents," the first of nine pamphlets to be published over the next three years that explores how our experience of the city and the choices we make in it are affected by mobile communications, pervasive media, ambient informatics and other Situated Technologies.
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Originally posted on bangkok-ok! by Rhizome

Gloria Sutton