Posts for March 2007

X-Com

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michael mastrototaro:

X-Com An auditative Mapping-Project by MACHFELD (aka Sabine Maier & Michael Mastrototaro)

In cooperation with:

Cityvarsity Johannesburg / South Africa http://www.cityvarsity.co.za/

Trinity Session, Johannesburg / South Africa http://www.onair.co.za/

In times of global networking MACHFELD (Sabine Maier & Michael Mastrototaro) and the Trinity Session (Markus Neustetter & Stephen Hobbs) use digital and analog devices to create an audititve communication-soundscape. This soundscape will be transformed to a crosscontinental sub-room in form as an art-radio broadcast. Supported by students of the Cityvarsity we will analyse the phenomen of inter- and transcontinental communication and we will find an answer for the question: How far soundscaps are related to cultural facts?

This audio mapping as the starting point of a Ö1 Kunstradio Broadcast witch will be on air at autumn 2007.

---- MACHFELD, international Arts and Culture Society Max Winter - Platz 21/1 A-1020 Vienna http://www.machfeld.net

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Originally posted on Rhizome.org Raw by michael mastrototaro


Spamtrap

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Some of you might like:

Spamtrap, created by Bill Shackelford, monitors an email address the artist created specifically to lure in spam.

This email address -or spamtrap- is never used for any communication, it is posted on websites and online bulletin boards that cause it to be harvested by spambots and then to start receiving spam. The spam filter is then adjusted to look for characteristics found in those confirmed spam messages when filtering out spam for Shackelford's personal email account.

When a new spam email is detected by the (not very eco-friendly*) installation, it automatically prints it out. The printed email slides down a track into the shredder that analyzes it.

Video.

* the artist just informed me that the paper is recycled.

More Spam: Monty Python's Flying Circus - Spam, First Person Spam, E-mail Erosion by Ethan Ham, SP4M. D0 Y OU SWA1LOW?, Spoems, Spam inspires dance-theatre show, etc.

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Originally posted on we make money not art by Rhizome


"Random Access Poetics" coming on March 16th

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VertexList space has the pleasure to present 'Random Access Poetics'

featuring new media projects by:
[dNASAb], Ernesto Klar, Prize Budget for Boys and Lance Wakeling.

'Random Access Poetics' focuses on the processor-based new media work dealing with exposing invisible aspect of information. This exhibition brings together young Brooklyn new media artists and the Harlem/Toronto based collective Prize Budget for Boys.

The reception will take place on Friday, March 16th 2007, 7pm - 10pm.

In conjunction with the reception party Ms. PacMondrian will perform "Trance Dance Seance" at 8.30pm

The exhibition will be on display until Sunday, April 22th 2007.

[More....]

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Originally posted on vertexlistblog by Rhizome


A Portuguese Platform

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LX 2.0, a project launched this week by Lisbon-based curator Luis Silva, will regularly commission new media pieces by artists that have been shaping the field in recent years. LX 2.0 is supported by Lisboa 20 Arte Contemporanea, the private gallery where Silva is Assistant Director and at which he organizes Lisbon's monthly 'Upgrade' discussion series. As a project devoted to the promotion of new media in Portugal, LX 2.0 includes not only the commissioned pieces but also a resource page with links to the sites of other new media artists, venues, exhibitions, and critical essays. LX 2.0's first commission is Santiago Ortiz's 'NeuroZappingFolks,' which facilitates a non-linear 'zapping' through the web, as dictated by an algorithm gathering information from the popular social bookmarking website, http://del.icio.us. The next artists to be featured at LX 2.0 are Carlos Katastrofsky and Young-Hae Chang Heavy Industries, and given Silva's deep involvement in contemporary media production, the roster promises to expand nicely. This project is thus a valuable means of distributing online works, allowing the Portuguese public to familiarize itself with new media practices and a wider international audience to discover current trends in the field. - Miguel Amado

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Parasite

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Parasite is another project by Frederic Eyl and Gunnar Green, this time in collaboration with Richard The. Parasite is an independent projection-system which can be attached to subway trains with suction pads. When the train moves into the subway tunnel, the projection starts. The projection uses the speed of the train as a parameter for the projected content.

Since most subway tunnels are somewhat dark and mystical, most people have never sat foot in the dark and mysterious tunnels. Parasite provides the rail travellers with a glimpse into the world of the dark tunnels through the projections.

The creators of Parasite point to the fact that affordable mobile video-projection technologies in the near future will lead to a vast range of different ways to use this technology. Accordingly, the advertising industry can be expected to develop an interest in these kinds of projections, but it can also be used to generate new ways of decorating and telling stories in public space according to the creators of Parasite.

Other projects by Frederic Eyl and Gunnar Green count Aperture - previously posted on Digital Experience.

Check out the video.


Parasite is attached to subway trains, and when the train enters a dark tunnel the projections start.

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Originally posted on digitalexperience by lmailund


FINAL CALL FOR PAPERS _ I-MEDIA 07

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Final Call for Papers Submission Deadline: April 02, 2007

I-MEDIA 07 FIRST INTERNATIONAL CONFERENCE ON NEW MEDIA TECHNOLOGY 5-7 September 2007 Graz, Austria

http://www.i-media.tugraz.at

Media technologies are currently facing challenges and opportunities arising from a number of trends: Under the Web 2.0 umbrella, social aspects of software are gaining importance, and a new focus on simplicity in user interface design is taking hold. New display devices (e.g. e-paper) and client software (e.g. geo-browsers) revolutionize the production and consumption of media products such as newspapers.

At the same time, semantic technologies are maturing to the point where their broad adoption becomes almost inevitable. In conjunction with new media, semantic technologies and social software catalyze virtual communities by matching people of similar interests, browsing behavior, or geographic location.

Acknowledging these fundamental changes, I-MEDIA will bring together traditional media companies, new media start-ups and academics to shape the future of media technology, and to make the most of distributed text, audio and video resources.

Possible topics for I-MEDIA 07 paper submissions include but are not limited to:

-- Web 2.0 Applications for Content Providers -- Business Models for New Media -- Social Media Platforms -- User-Generated Content -- Semantic Technologies for New Media Technology -- Cross-Media Content Production and Delivery -- Cross-Media Search and Retrieval -- Media Provision over the Internet Protocol -- New Media Services -- Mobile and Wearable Computing -- Innovative Media Devices -- Innovative User Interfaces for Media Devices -- The Geospatial Web -- Marketing of Products and Services via New Media -- Societal Implications of New Media

Beginning in 2007, I-MEDIA will complement I-KNOW (www.i-know.at), the largest conference on knowledge management of its kind in Europe. This extension reflects the increasing importance and convergence of knowledge management and new media technologies. This lets participants of both conferences benefit from the synergies of both events ...

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Originally posted on Rhizome.org Raw by ana otero


ART SINCE 1960 (ACCORDING TO THE INTERNET) 2

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Extended list of links to Art Since 1960 (According to the Internet) here.

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from Hanne and Cory's screening

Originally posted on Art Blog by Rhizome


Bluejacked Social Networking

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Generative Social Networking (GSN) is a brand developed by artists Christian Croft and Andrew Schneider. For now, it manifests as a software and performance piece which presents the company's main product: A service that enacts the dormant centralized social network you hold in your pocket and makes its members 'talk to each other.' This network is your cellphone's contact list and to make it less centralized, GSN simply takes the network's hub (you) out of the picture. How does one subscribe to the service? You don't. All you have to do is leave Bluetooth enabled on your cellphone and GSN will find you and download your contact list, using Linux 'bluejacking' software. Now you're ready to do some social networking! GSN's Asterisk VoIP telephony server lets your contacts work for you. A demonstrational video on GSN's website manages to evoke both absurd parody and absurd terror as the program automatically forces one person's contacts to call each other and 'communicate' with recordings of previous calls. Six calls into this invasive cycle and the experience is like aggressive tickling--you can't stop laughing but you just want the nightmare to stop. GSN reveals the terror of communication breakdown. It aggregates these moments of fear that every wrong call introduces, but this time you can't dismiss it as a system error, since you are in on the secret. System malfunction is this system's intent. - Mushon Zer-Aviv

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[Videogramo]

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Living In The Eternal Mortal Edge and

video.jpg

Holograma en la Espuma de Citerea by Videogramo.

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Originally posted on VVORK by Rhizome


J. Humbert - Brainwave Etch a Sketch, 1974

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Brainwave Wave Etch A Sketch

Jacqueline Humbert, Brainwave Etch a Sketch, 1974. "One person's Alpha waves control the movement of a dot along the oscilloscope's X axis, while the other person's are responsible for movement along the Y axis. The resulting form of the drawing depends on the degree of cooperation, sensitivity and agility in consciously controlling brain signals that the two participants are able to achieve with each other." (Quote and photos from Biofeedback and the Arts, 1976, ed. by David Rosenboom)

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Originally posted on Tom Moody by tom moody