Reminder: Rhizome will award commissions to eleven artists/ groups for the creation of original works of Internet-based art. We are now open for submissions and our deadline is April 2, 2007--less than ten days away! The Rhizome commissions program is a vital form of support to artists working with emerging technologies. Since 2001, the program has supported 33 different projects, all experimenting with new kinds of networked practices, aesthetics, and forms. This year, we are commissioning in two categories: 1) New Works of Internet-Based Art, which can manifest offline or on a mobile device, as long as they are fully accessible online in their final form; and (2) A Community Project commission that will be awarded to one project geared at enhancing communication, participation or user experience on the Rhizome website. Please spread the word or turn that newest idea into a proposal and apply! - Rhizome.org
Pavel Sterec: Symbiont
"An autonomous biorobotic plant climbing up a living tree. The installation searching for a feasibility of an intimite and balanced relationship between the artificial and the natural."
http://www.pavelsterec.info/?page_id=61
Originally posted on organism: making art with living systems by Rhizome
Holland Meets Mexico in Multimedia Collaboration
Mexico City's Museo Tamayo Arte Contemporaneo is one the main venues for new media art in Latin America. Since 2001, artist and curator Arcangel Constantini has developed the museum's vision in the field. Constantini became well-known as the organizer of 'Infomera' (an expression resulting from the contraction of the Spanish words informacion--information--and efimera--ephemeral), a series of performances in which two paired artists digitally interacted with each other. At the museum's Cyberlounge, Constantini curates the program 'Inmerso,' which in his own words means 'to immerse yourself. It is a utopian vision of what the net could be in the future.' Web-based works, image and sound brought together, publications, and exhibitions constitute the core of the Cyberlounge's programming. The latest project, a solo show by the Dutch artist Elout de Kok, has been on view since mid-March. It presents an opportunity for first-hand experience of his practice, which is often described as Bauhaus/ De Stijl/ Constuctivism meets interactive digital architecture through a process based in writing code using various languages like Flash, Java, and C++. During the March 14 opening, a performance took place featuring de Kok and the Mexican artist Karra. Within the spirit of Cyberlounge, the museum was invaded by sound landscapes that created a futuristic environment, the perfect context for visually engaging de Kok's works. - Miguel Amado
Gameworld
- Exhibition: Gameworld
- Location: Laboral Centro de arte, Gijon, Spain
- Dates: 30 march, 2007 - 30 June, 2007
- Curator: Carl Goodman
- Associate Curator: Daphne Dragona
Curatorial Advisors: Chris Burke, Alexander Galloway, Henry Lowood, Julian Oliver, Helen Stuckey
Games: Spacewar (Graetz, Russell, Wiitanen); Star Raiders (Doug Neubauer); Zork (Marc Blank & Dave Lebling); Tetris (Alexey Pajitnov); Civilization I & II (Sid Meier): Sim City (Will Wright); Super Mario 3 (Shigeru Miyamoto - Nintendo); Warcraft series (Blizzard Entertainment); Doom (ID Software); Sensible World of Soccer (John Hare - Sensible Software)
Experimental: Flow (Jenova Chen, Kellee Santiago); We Love Katamari (Keita Takahashi - Namco); Braid (Jonathan Blow et al - Number None); Border Games (El Fiambrera Obrera); Arcade Wire (Ian Bogost, Gonzalo Frasca); Super Columbine Massacre RPG! (Danny Ledone); 2nd Person Shooter (Julian Oliver); Darkgame (Eddo Stern); Once More With Feeling (Ken Perlin - NYU MRL); Facade (Michael Mateas and Andrew Stern); Invaders! (Douglas Edric Stanley); axbx (Brent Gustafson); TFT Tennis (Dirk Eijbouts); Pongmechanik (Niklas Roy); AR Tennis (Hitlab New Zealand); Furminator (Fur Collaboriative); Movie Sandbox - Animachine (Friedrich Kirschner); Domestic (Mary Flanagan); Endless Forest (Tale of Tales)
Machinima: Sheik Attack (Eddo Stern); This Spartan Life (Chris Burke); She Puppet (Peggy Ahwesh); Avatar Portraits (Eva and Franco Mattes); 650 Polygon John Carmack (Brody Condon); FPS and WOW (Aram Bartholl); Screen Shots (John Haddock); Readyplayed (Ludic Society); LARP (Brody Condon); WOW and Need for Speed 2 Documentary (Aram Bartholl); Boys in the Hood (Axel Stockburger); Dead in Iraq (Joseph Delappe); The War Room (Joan Leandre); Notbot (Walter Langelaar); Retroyou (Joan Leandre); Space(E)scape (Workspace Unlimited); Super Mario Sleeping (Miltos Manetas); Super Mario Movie (Cory Archangel & Paperrad)
Starting tomorrow, I a�m going to be in Spain all week preparing for this exhibition. Although I do not have the time, I said yes simply because it is a pretty impressive lineup for an exhibition ...
Originally posted on Processing Blogs by Rhizome
Museums and the Web 2007: Papers on-line
Via: "J. Trant"
Museums and the Web 2007
April 11 - 14, 2007
San Francisco, California, USA
http://www.archimuse.com/mw2007/
MW2007 Papers: Now On-line
http://www.archimuse.com/mw2007/speakers/index.html
The first of the papers to be presented at Museums and the Web 2007 are now available on-line. Follow the links from the speakers list or
click on any highlighted title in an Abstract to view the full paper
text. (All papers will be available on-line before the meeting.)
Pre-Register for MW2007: April 6, 2007 Deadline
http://www.archimuse.com/mw2007/register/index.html
Register for MW2007 before April 6, 2007 to take advantage of the
reduced pre-registration rate. You can also register on-site.
Download the PDF Registration Form from the web site before you come.
Participate in the Crit Room or Usability Lab
This is your last chance to volunteer your site for the Crit Room or
the Usability Lab. If you'd like instant feedback from your peers,
this is the way to get it. Email mw2007@archimuse.com with an
indication of why you are interested.
See You In San Francisco
If you are planning to come to MW2007, make your hotel reservation
right away. While there is no more space in the Westin St. Francis,
you can get the special MW rate at the Omni San Francisco. Reserve
before March 27th from
http://www.omnihotels.com/FindAHotel/SanFrancisco/MeetingFacilities/MuseumsandtheWeb4.aspx
We hope to see you in April.
jennifer and David
Originally posted on Nettime-ann relay by nettime-ann
Amplifier House: Original Domestic Soundscapes
[Image: The Mix House, exterior view].
This awesome new project by Joel Sanders Architect (with Karen Van Lengen/KVL and Ben Rubin/Ear Studio) takes a step beyond "the modernist notion of visual transparency" (i.e. large windows and glass houses) by adding "aural transparency" -- acoustic openness.
[More....]
Originally posted on BLDGBLOG by Rhizome
Processing: The Book

Finally it’s out! The long awaited book “Processing: A Programming Handbook for Visual Designers and Artists” by Ben Fry and Casey Reas is available from MIT Press! Really cool that everything is now in “offline” form and people can read up on examples of this great Java-based programming language for learning art and design based software skills. The price tag is $50, but well worth it to own the “Bible” on Processing written by its creators.
Originally posted on coin-operated by jonah
Brooklyn Museum to Open Feminist Art Center

Celebrating the Next Twinkling, single-channel video by Boryana Rosa.
[....] "There isn't equal space, wall space, linear space being given to women artists," said Elizabeth A. Sackler, the founder of the center. "We have a feminist center that does that and for me the center is a means towards a goal it's not the end."
Brooklyn Museum To Open Feminist Art Center [NY1]
Originally posted on Brooklyn Record by Rhizome
Reese Inman - Algorithmic pointillist

Stringlattice (detail) & Matrix (detail)
Reese Inman uses computer algorithms to provide a map or blueprint for the construction of her paintings. Like a freeze frame from Conway's Game of Life, and intricate mappings of other rare Cellular Automata, her paintings shimmer with pixillated light. From afar its is possible to imagine the final output has been made by a machine alone, but each individual element or pixel is hand painted providing a nice comment, as she mentions on her site, on the fragile imperfection of the repetitive human hand versus the endlessly robotic computations of the machine.
The works rely on a structure of individual units, bits of data, acting in unison to create an effect at a higher level. They make me think of Hofstadter's chapter in GEB on 'levels of description' where he talks about 'nearly decomposable systems' where objects have a private identity but also contribute on a social level. In itself each pixel on a painting is just a flat colour, but looking at a painting as a whole, such as Matrix VI, we find effects of light, the movement pixels, and its hard not to imagine the next frames in an animated sequence.
Historically this work connects with the group of artists collectively known as the Algorists who used 'detailed recipes for execution of an artwork' and further back to Sol Lewitt's instructional and rule-based modular art. There are also obvious ties to more recent Generative art as well as the Op Art movement of the 1960s.
For more human computers see:
Procedural Drawings, Procedural Networks, Human Sorting Algorithm, Human Robots & Space Filling Emotions
Originally posted on dataisnature.com by Rhizome
European Media Art Festival Osnabrueck

Frank Terhorst:
EUROPEAN MEDIA ART FESTIVAL festival: April 25 - 29 2007 exhibition: April 25 - May 20 2007
20 Years of the European Media Art Festival - the forum for Expanded Media in Europe
The meeting point for audiences and guests from home and abroad. Around 250 new works of media art, including world premieres, will be presented. The festival shows film as a contemporary work of art in cinemas and exhibitions, both performed and using multimedia. [More....]
Originally posted on Rhizome.org Raw by Frank Terhorst
marc garrett
marc garrett
Michael Szpakowski
Michael Manning
Adjunct Faculty – Printmaking
Digital Arts and New Media (DANM) Technical Coordinator


Dr Eugenia Fratzeskou