The Value of Translating the Virtual to the Real
Recursive Instruments is generously supported by Linden Lab through their Fellowship for the Visual and Performing Arts ... The value ascribed to objects, scripts, textures, and land in Second Life contrasts sharply with the value given to similar, material wants. Digital work cannot yet economically compete with comparable real world services. Our initial proposal to Linden Lab investigated these different markets of exchange. The ease of copy and paste undermines traditional economic practice. Without an original--a gold standard--the Linden faces an uphill battle to establish value in the minds of others. We believe that a body of images, objects and ideas exterior to Second Life is of paramount concern for a sustainable environment.
Just as [Simon Spartalian's] words and these slides communicate between you and I, so must Second Life use its content to communicate with culture. Tangible objects can carry a vivid experience outside the world that gave them birth. Our work began at this intersection. Using the Open GL Extractor (OGLE) from OpenLab and EyeBeam Research in NYC we can capture the 3D data behind Second Life. We have a Computerized Numerical Control (CNC) mill for the purpose of carving objects built from this data. Our first construction centered around the landscape of Sheep Island, a Sim which we printed, section by section (acre by acre), into the real world. Read more >> [Related post]
Originally posted on networked_performance by jo