Posts for September 2006



<p><img alt="C_banner-01.gif" src="" width="212" height="68" border="0" style="float: left; margin: 0px 5px 5px 0px";><h4>hands-on guidelines</h4><p></p>

"This essay is about participation in online collaborations and the potentials of extreme sharing networks in the unregulated commons. Current debates focus too much on what social tools can do and not enough on the people who use them. Motivations of the multitudes who add content to online environments matter a great deal. What follows here are hands-on guidelines and an outline of preconditions for online participation. Terms like: involvement, turn taking, network, feedback, or distributed creativity (1) are frequently applied to characterise this kind of social and cultural interaction. Today, people do not merely browse the web. Instead they give away information, expertise, and advice without monetary compensation. They submit texts, code, music, images, and video files in settings that allow for such contributions. They also re-mix each other's content. Thousands voluntarily participate in open encyclopedias, social bookmarking sites, friend-of-a-friend networks, media art projects and blogs or wikis. This exemplifies the growing interest in technologies of cooperation. Swarms of users/producers form extreme sharing networks, supporting their goal to lead fullfilled and engaged lives.

This broad cultural context of increased content provision facilitated by the World Wide Web is the precondition for the emerging paradigm of the artist as cultural context provider, who is not chiefly concerned with contributing content to her own projects. Instead, she establishes configurations into which she invites others. She blurs the lines between the artist, theorist, and curator. However, it is surprising how little emphasis has been placed on the subtle motivations for taking part in participatory projects." From THE PARTICIPATORY CHALLENGE by Trebor Scholz [from: Krysa, J., ed ...


Originally posted on unmediated by Rhizome

[ Small work for robots and insects ]



A quadruped robot dances to an electro-environmental soundtrack performed live by a group of singing insects in a big glass box. Small work for robots and insects by hostprods .


Originally posted on VVORK by Rhizome



Occular Witness is an artistic research-project that springs from Arijana Kajfes examinations of what light really is and what it consist of. The project attempts to stake out the limits of human vision and examines how information is malleable and how meaning is formed through image in a time when information is abundant and our culture is saturated with layers of processed imagery.

0toshoccula.jpg 0meocccu.jpg

The installation i saw during ars electronica was meant to look like a �laboratory� with several stations that each examines diverse processes of light and the eye�s perception of light.

One of the pieces of Occular Witness is Monochromeye a kind of hat that covers your scalp and eyes and reduces vision to basic monochromatic color readings of the environment. You have to wear a fingerholder fitted with one red, green and blue lightsensor that measures light as you point your finger at something. It feeds back the color information to two tricolored (RGB) light diodes that emit two beams of light straight into your eyes.

0jenoccar.jpg 0ccucask.jpg

When i tried it on, nothing happened as long as i stayed in the gallery, but going out of it, passing under the stairs and reaching the outside made the experience much more enjoyable. Nothing spectacular, but having my mode of recognition reduced down to only three kinds of light was incredibly soothing and playful, although i should have tested it during a much longer period of time to really appreciate its effects. And of course i really like the alien coolness it gave me.

Arijana Kajfes conducted the project at the Smart Studio, Interactive Institute.

Images on flickr.


Originally posted on we make money not art by Rhizome

NMF REVIEW: Cultura y Media


Eduardo Navas:

REVIEW: Cultura y Media: En Construcción, A preview of things to come, by Pablo Hadis and Alejo Petrucci

Gastón Duprat and Mariano Cohn, 'Llamadas'

Something has been gathering steam in Buenos Aires. An ambitious project to create one of the largest new media exhibition and experimentation centers in Latin America is being developed and implemented at the Centro Cultural San Martin. The building is conveniently located next to the traditional Teatro San Martin in downtown Buenos Aires, and has been known through the years for offering a wide range of cultural activities.

Culture & Media: Under Construction; is the first edition of a multi-disciplinary exhibition that focuses on art and technology and makes the renovation and expansion of the San Marti;n Center (which is expected to be finalized in two years) part of the exhibit itself.



Originally posted on Raw by Eduardo Navas

XENOMORPH: ALIEN AGENCY - call for science fiction



call for submissions: -----------------------------

XENOMORPH: ALIEN AGENCY (Xaa) provides an internet home for innovative, experimental work on and in the science fiction mode. Sf is not only a genre, but also a mode of awareness and production particularly relevant in these First Days of the 21st century. In the recent past, the sf genre has produced unprecedented "sf fx" in the able handminds of Gwyneth Jones, Ken Macleod, Octavia E. Butler and many others. At the same time, sf has exploded beyond the limits of genre and begun to make waves in fields as disparate as music, art, critical theory, architecture, and politics. Sf theory, for example, has left the confines of "SF Studies" per se and taken new forms in the work of Donna Haraway, Jean Baudrillard, and Manuel Delanda. SF music and art, too, have produced exciting sf agents like Sun Ra, Ebon Fisher, and the Center for Tactical Magic. Sf technoscience should of course be very familiar to futurists; the sf mode productions of K. Eric Drexler, Hans Moravec, and Nicholas Negroponte spring to mind. And, of course, the sf mode is wider still: TV, film, RPGs, MMORPGs, and other games, anime, etc. Xaa brings these and other strands of sf mode activity together, focusing especially on sf fx, anthropocentrism, ecological ethics and alien agency, among other possible topics. Neologistic by nature, Xaa actively seeks new ways of thinking, speaking, writing, worlding, making, and playing.

XENOMORPH: ALIEN AGENCY needs you! Pose questions you can't answer, make mini-manifestoes, lay bare your craziest reflections and wildest theories. Submissions for this first edition are open to any and all, in all fields, disciplines, and media; an interest in the sf mode, in the futures, and in new possibilities is the only requirement. For our first edition, we are accepting ...


Originally posted on Raw by Kanarinka

some stuff i made this summer at school


curt cloninger:

Hi all,

Here's some stuff i made this summer at school [ ] --

Documentation of an installation/performance, described by one critic
as a memory museum of earth made by people in heaven.

Faux collaboration with Tulse Luper whereby I remix his notes for
"Vertical Features" according to the notes themselves. [source
watercolors by Peter Greenaway. source audio by My Bloody Valentine.]



Originally posted on Raw by curt cloninger

Anti-Pharmakon @ Artmoving Projects


Marcin Ramocki, Anti-Pharmakon

166 North 12th Street (corner of 12th and Bedford)


September 8 - September 15, 2006

Opening: Friday, September 8, 7:00PM - 9:00PM

Anti-pharmakon is an attempt of sabotaging and displacing the familiar context of software/interface. "Torcito Portraits" are digital animations based on re-purposing an old Macintosh musical software Virtual Drummer. "Anti-pharmakon" is a simple, interactive installation composed of a treated computer keyboard, CPU and a wall projection. The third piece is a laser cut metal rendering of recognizable software interface elements.

Also on display (project room) : "Horror Make-up" by Jillian Mcdonald,


Originally posted on Raw by marcin ramocki

New Exhibition at :: Blog?


Blog? - exhibition at is launched!

Participant Artists: Cyrill Duneau, DVBlog, Mez, Eduardo Navass, Coyoteyip, Jhave, Confettis, Gustavo Romano, Bridgegirl.

Blog, one of the most spread forms of expression on the web -varying from personal diaries to community weblogs, professional knowledge exchange resources, political campaigns and more. In their different manifestations, blogs (moblogs, videoblogs, photoblogs, etc.), became a phenomenon influencing in many cases upon social and cultural areas: journalism, politics, alternative knowledge sources, literature, art, etc.

The blogs? project takes blog as art and as a stage for net artworks investigating the language, the aesthetics, the impacts and the practices of blogs, blogging and the blogoesphere.

Blog? presents works utilizing the blog platform for creation of artwork. Works that break the conventional purpose of the platform, conveying a message or delivering data, by emphasizing poetical and aesthetic manifestations of blog, and by exposing capabilities of the blog as a platform for creating art. Blog-specific works.


Originally posted on Raw by Lea

Come Out & Play Festival transforms New York streets into playground Sept 22-24


Mobile technologies like cellphones, PDAs and wi-fi are transforming how we play games. Games are no longer tied to the computer, leaving us free to roam and play with others in public. This has led to an explosion of interest in Big Games, multiplayer games for the real world. This September New York will become the capital of this movement as the Come Out & Play Festival turns New York City streets into a playground.

Come Out & Play is the first festival dedicated to big games, featuring roughly 25 official game across New York from September 22-24, 2006.

The festival will run from September 22-24, 2006. The festival includes work from featured artists area/code; Jane McGonigal and Ian Bogost; and Ville Tuulos and Jürgen Scheible from Nokia. Also check out games by SF Zero, the Go Game and many more. Stop by the opening night on Friday and check out everything from cellphone-enabled strategy games on the street, gigantic projected games, races across the city, games of benevolent assassination to scavenger hunts and more. Games will occur throughout the day in locations around the city. See the schedule of games for more details about events.

While games will run in locations around the city, the festival headquarters will be hosted by the Eyebeam Art & Technology Center, located at Eyebeam at 540 W. 21st Street, New York, NY. Stop by the headquarters during the festival for information and to see game updates.

All events and games are free. Some events require pre-registration.

What are you waiting for? COME OUT & PLAY!

More information:


Originally posted on Raw by Gregory Trefry

Call for Participation: v.3

(0) v.3 call for participation is an annual international juried online exhibition that is currently looking for exciting and provocative interactive artwork made for the internet arena. Projects must be made between 2005-2006.

Please no commercial, design, portfolio or traditional media sites.

Deadline: October 1, 2006

E-mail submissions to

Please include project URL, brief description (no more than 100 words), artist statement and browser/technical requirements in the body of the e-mail. No attachments please.

Selected projects will be expected to stay live at the submitted URL through May 2007.

Exhibition opens December 13, 2006. v.2 featured works by babel, Shawn Bailey & Jennifer Willet, Jillian McDonald, Dylan Davis, Brian Judy, Juliet Davis and Nicolas Clauss

Produced by The Electronic Arts Program, California State University Chico Department of Art & Art History


Originally posted on Raw by Rhizome