7th International Art & Technology Festival
4 – 8 October 06
@ Technopolis, Pireos 100
What role do videogames play in our lives today? As the boundaries between the virtual and the real blur more and more in the new gaming worlds we have come to inhabit, new conditions arise. Videogames encompass ideas, narratives, points of view and ideologies. They form images, they develop new aesthetics and offer new ways of understanding. Videogames express and reflect today’s world – they are a part of it. New identities appear, new roles are defined, new mentalities are being born. With the theme Gaming Realities Medi@terra 06 aims to explore the different dimensions and developments in the gaming fields and the impact they have on the different fields of society today. This year’s programme features the following activities and events
Conference ‘Gaming Realities: the Challenge of Digital Culture’
A 3 day conference [6 – 8 October 06] with guest and participant speakers [game designers, artists, researchers, developers, journalists, writers, theorists] who are invited to adopt a stance and express their thoughts on the crucial issues and concerns about videogames today.
Gaming Identities * Gaming Worlds * Game politics * Gaming environments * Gaming Narratives * Gaming Technologies * Game as Art & Gaming Art
Espen Aarseth - Matt Adams (Blast Theory) - Tom & Vicky Arundel (Introversion Software) - Adrian David Cheok - Julian Dibbell - Gonzalo Frasca - Margarete Jahrmann - Kristian Lukic - Frans Mayra - Micheal Mateas - Julian Oliver - Celia Pearce - Eric Zimmerman
[online registration available at www.mediaterra.org]
Exhibition ‘Alter Gaming’
Game installations * Political games * Game mods * Text adventures * Game multiplayer environments * Machinimas * Sound based games
30 game projects by independent creators and artists from the international field that work on the new media and explore the possibilities given by the videogaming platforms. Different ...