Posts for September 2006

Gilbert & George - The Singing Sculpture

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Gilbert and George
The Singing Sculpture (1992, 830k, 41 sec.)

“Singing Sculpture documents one of Gilbert & George’s most famous “living sculpture” pieces.
Covered in multicolored bronze paint, the artists sing and interchange parts of the English
music hall standard “Underneath the Arches.” Through their stylized performance,
Gilbert & George deliberately blur the lines between life and art, reality and contrivance.
This ambiguity does not rely on a transformation from living to sculptural form. On the contrary,
they have merged the two in order to obliterate, rather than emphasize, the distinctions between life and art.” - Walker Art Center
from Video Data Bank

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Originally posted on DVblog by doron golan


LoVid

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<img SRC="http://wileywiggins.com/2lovid.jpg" class="post-photo" width="340" /><br /><a href="http://www.ignivomous.org/projects/lovid/index.htm">LoVid</a> create artwork using homemade video synthesizers that remind me a little of <a href="http://www.ciat-lonbarde.net/">Peter Blassers</a> audio synths. The use of patchwork fabric enclosures give the devices a weird kids-toy quality kind of like <a href="http://www.chumby.com/corporate">Chumby</a>.<br /><font color="red">Lovid will be performing tomorrow (9/18) on south street seaport in the speigeltent,  then will present at iEAR in Troy New York next week.</font>

  <p class="rb_attribution">
<span class="rb_source">
    <a href="http://videothing.blogspot.com/2006/09/lovid.html">Originally</a>
                from <a class="rb_source_link" href="http://videothing.blogspot.com">Video Thing</a></span>

                by <span class="rb_author">Wiley</span>

<span class="rb_reblogged">

reBlogged

                on <span class="rb_modified">Sep 15, 2006, 11:53PM</span>
    </span>
</p>

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Originally posted on artificialeyes.tv reblog by Rhizome


ArtCal - Team Gallery - Cory Arcangel (beige), subtractions, modifications, addenda, and other recent contributions to participatory culture

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Hey, (on a serious note), I have an artshow coming up, and YA ALL better be there!!!! hahaha opening Sept 29th 6pm. 83 Grand Steet.....more info to come on my site.......... :)

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Originally posted on del.icio.us/cory_arcangel by cory_arcangel


wi Journal

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wi1.png

on emerging mobile technologies

wi, the journal of the Mobile Digital Commons Network (MDCN), publishes the latest in Canadian mobilities research, encompassing disciplines such as design, engineering, computer science, communications and media studies.

Currently focusing on the research work of MDCN projects, wi aims to expand its purview in the coming months to include other national and international scholarship, artistic productions and design research on mobility, wireless technologies, and digital media. In this issue:

:: Letter from our Editors-in-Chief (Barbara Crow, York University & Kim Sawchuk, Concordia University) :: Mapping the Mobile Digital Commons Network (Michael Longford, Concordia University) :: p2P: Cityspeak's Reconfiguration of Public Media Space (Marrousia Levesque, Lucie Belanger & Jason Lewis, Concordia University) :: The Liminal Magic Circle: Boundaries, Frames, and Participation in Pervasive Mobile Games (Alison Harvey, Concordia University) :: The Persistence of Surveillance: The Panoptic Potential of Locative Media (Andrea Zeffiro, Concordia University) :: Learning From Commercial Mobile Games (Janice Leung, York University) :: Iterative and Digital: The Use of Blogs and Wikis in Social Science Research (Neil Barratt, Concordia University) :: Editor's Choice (Top Links on Mobility Related Websites) :: Comments/Suggestions: Contact us at editors[at]wi-not.ca

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Originally posted on networked_performance by jo


XML Graveyard

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A recent project by Seattle artist Caleb Larsen harnesses RSS feeds to document the news media's cynical exploitation of readers' lust for tragedy. Titled after a newsroom cliche, 'Monument (If it Bleeds It Leads)' scans a Google News feed for the word 'killed' and accompanying statistics about the number of dead. The figure is sent to a toy that shoots brightly colored plastic pellets from the ceiling of a gallery space, dispensing a pellet for every death reported. Sometimes the pellets come one at a time, sometimes 1,500 are fired. As one waits for the next wave to fall, the anticipation associated with viewing kinetic sculpture becomes a metaphor for a fascination with bloody news stories. In the sculpture, actual tragedy is eclipsed by a desire for an aesthetic experience in the same way that tragedy vanishes behind the spectacle of a gristly headline. But far from simply moralizing about media cynicism and public bloodlust, as the pellets pile up, the project becomes a sobering memorial. Once it hits home that each yellow sphere represents an actual life lost, the project creates an occasion to reflect on deaths that had once become sensational abstractions streaming over the Web. - Bill Hanley

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medi@terra 06 / gaming realities

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Dap D:

medi@terra
7th International Art & Technology Festival

4 – 8 October 06
Athens, Greece
@ Technopolis, Pireos 100

www.mediaterra.org

What role do videogames play in our lives today? As the boundaries between the virtual and the real blur more and more in the new gaming worlds we have come to inhabit, new conditions arise. Videogames encompass ideas, narratives, points of view and ideologies. They form images, they develop new aesthetics and offer new ways of understanding. Videogames express and reflect today’s world – they are a part of it. New identities appear, new roles are defined, new mentalities are being born. With the theme Gaming Realities Medi@terra 06 aims to explore the different dimensions and developments in the gaming fields and the impact they have on the different fields of society today. This year’s programme features the following activities and events

>>
Conference ‘Gaming Realities: the Challenge of Digital Culture’
A 3 day conference [6 – 8 October 06] with guest and participant speakers [game designers, artists, researchers, developers, journalists, writers, theorists] who are invited to adopt a stance and express their thoughts on the crucial issues and concerns about videogames today.

Key topics:
Gaming Identities * Gaming Worlds * Game politics * Gaming environments * Gaming Narratives * Gaming Technologies * Game as Art & Gaming Art

Keynote speakers:
Espen Aarseth - Matt Adams (Blast Theory) - Tom & Vicky Arundel (Introversion Software) - Adrian David Cheok - Julian Dibbell - Gonzalo Frasca - Margarete Jahrmann - Kristian Lukic - Frans Mayra - Micheal Mateas - Julian Oliver - Celia Pearce - Eric Zimmerman

[online registration available at www.mediaterra.org]

>>
Exhibition ‘Alter Gaming’
Game installations * Political games * Game mods * Text adventures * Game multiplayer environments * Machinimas * Sound based games

30 game projects by independent creators and artists from the international field that work on the new media and explore the possibilities given by the videogaming platforms. Different ...

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Originally posted on Rhizome.org Raw by Dap D


"Is Open Source Art Possible?" - Event in Tokyo 9/24

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Mozilla Japan will be one of the sponsors of a symposium/salon about open source art on September 24 in Tokyo. Sounds interesting. There is a post on TAB about it, but the basic details are...

Event:
DIVVY/dual Project #1 "Is Open Source Art Possible?" Open Salon

Date:
2006-09-24 from 14:00 to 17:00

Artists:
Noboru Tsubaki, Kiyoshi Kusumi, Dominick Chen, Takumi Endo, Hiroo Yamagata

Fee:
FREE

Address
NTT ICC, Tokyo Opera City Tower 4F, 3-20-2 Nishishinjuku, Shinjuku-ku, Tokyo 163-1404 Japan
Phone: 0120-144199


There is a related exhibition from 9/18-23: DIVVY/dual Project #1 "Type-Trace"

Comment - TrackBack

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Originally posted on Joi Ito's Web by Joi


XML Graveyard

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A recent project by Seattle artist Caleb Larsen harnesses RSS feeds to document the news media's cynical exploitation of readers' lust for tragedy. Titled after a newsroom cliche, 'Monument (If it Bleeds It Leads)' scans a Google News feed for the word 'killed' and accompanying statistics about the number of dead. The figure is sent to a toy that shoots brightly colored plastic pellets from the ceiling of a gallery space, dispensing a pellet for every death reported. Sometimes the pellets come one at a time, sometimes 1,500 are fired. As one waits for the next wave to fall, the anticipation associated with viewing kinetic sculpture becomes a metaphor for a fascination with bloody news stories. In the sculpture, actual tragedy is eclipsed by a desire for an aesthetic experience in the same way that tragedy vanishes behind the spectacle of a gristly headline. But far from simply moralizing about media cynicism and public bloodlust, as the pellets pile up, the project becomes a sobering memorial. Once it hits home that each yellow sphere represents an actual life lost, the project creates an occasion to reflect on deaths that had once become sensational abstractions streaming over the Web. - Bill Hanley

http://caleblarsen.com/Projects/Monument_If_it_Bleeds_it_Leads.html

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Originally posted on Rhizome.org: Rhizome News by Rhizome


Rhizome Promotion: Back-2-School Hosting

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What did you code on your summer vacation? Is 'new website' sandwiched into your fall shopping list, right between fresh pencils and a slide ruler? Broadspire, Rhizome's host with the most, now offers you affordable web services and a chance to drop a dime in our donation box by mentioning 'Rhizome.org' on your registration form. You don't need a student discount to love their starter plan. For $65 per year, you'll get 350MB disk storage, 1GB data transfer a month, POP email, free setup, and daily content back-ups. They also offer larger plans for those at the head of the class. As a special thank-you for signing-up, Rhizome will write your name and URL on our board. Why be 'another brick in the wall' when you can have the homeroom, er... homepage host behind your favorite new media resource? So go ahead and get yourself online, already. It's easier than a pop quiz! - Rhizome.org

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announcing vague terrain 04: the body digital

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Greg Smith:

vague terrain 04: the body digital is now live

The fourth issue of the Toronto based digital arts quarterly is dedicated to surveying contemporary conceptions of the body in light of digital technology. This issue features work from: Andrea Polli, Andrew Bucksbarg, Chris Twomey, Ellen Waterman, Jenny Mason, Skyapnea, Suguro Goto, Susanna Hood, Testroom, and an interview with Stelarc conducted by David McCallum.

You can examine the work at http://vagueterrain.net/content/archives/journal04/journal04.html

Thanks for the continued support!

greg smith & neil wiernik editors/curators http://www.vagueterrain.net

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Originally posted on Rhizome.org Raw by Greg Smith