Posts for October 2006

The Sound From Down Under

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Undersound “is a new type of experience, an interface that is on your mobile phone and in the underground stations you pass through every day. It is part personal, part public and all about the tube. undersound is a way of listening to, distributing and affecting the flow of music in the underground that goes beyond just the music itself. It allows you to see your journeys, the people around you, and the tube itself in a new light. There are three key aspects of life underground that we tapped into in the design of undersound.” The project will be spatially distributed at individual stations and throughout the wider tube network. “Each track in the undersound system will be tagged with its place of origin (the station where it was uploaded) and this information is visible as the track is being played.” The project examines the questions of “Is there a correlation between the flow of people around the tube network and the flow of music tracks around the undersound network? What might a sense of place for these digital artefacts be? Do they care about geographical location too or might their sense of place revolve around the quality and type of network and the technological devices they pass through?” Should be interesting to see it in action.

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Originally posted on coin-operated by jonah


DIGITAL ART FESTIVAL TOKYO 2006

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  <p><img alt="pushpull.jpg" src="http://www.shift.jp.org/info/archives/pushpull.jpg" width="400" height="295" border="0" /><br />

"Push/Pull" Edwin van der Heide and Marnix de Nijs

"DIGITAL ART FESTIVAL TOKYO 2006" will be held mainly by a Japanese TV program for the new century NHK "Digital Stadium" (Digista) which seeks new talents of digital art. The digital artworks from CG, animation, film works, to interactive installation, which have been introduced in the Digista, will get together at Ariake and Shibuya in Tokyo from December 1st to 10th.

  <p><img alt="Spatial Sounds.jpg" src="http://www.shift.jp.org/info/archives/Spatial Sounds.jpg" width="399" height="315" border="0" /><br />

"Spatial Sounds" Edwin van der Heide and Marnix de Nijs

This event, which will be the 4th this year, is a festival of digital art from Japan, introducing both international and domestic digital art works, seeking and supporting young artists, offering exchange opportunities between artists and agencies. Admission free. Also, reforming the stereotypical image of "artworks to be seen at a museum", they focus more on the concept of letting people enjoy digital art by "Seeing", "Hearing" and "Touching".


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"LSP" Edwin van der Heide

The program includes the showcase of nominate works for "Digista Award 2006", which will be on air this later December at NHK-BS2, exhibition and performance by international prominent artists, "Device Art" to experience the latest technology, "Sound Art" to enjoy sounds or music, and many more.


DIGITAL ART FESTIVAL TOKYO 2006 < />

Panasonic Center Tokyo
Date: December 2nd - 6th, 2006, 10:00-19:00 #on 2nd till 20:00, on 6th till 18:00
Address: 2-5-18 Ariake, Koutou-ku, Tokyo

Place: Tokyo Wonder Site Shibuya
Date: December 1st - 10th, 2006, 11:00-19:00 #no holiday
Address: 1-19-8 Jinnan, Shibuya-ku, Tokyo

Organized by ...

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Originally posted on Shift Blog by Rhizome


Strategies for empowerment

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Gregory Green explores the evolution of empowerment, with conceptual artworks and performances that suggest explosive devices, such as pipe bombs packed into briefcases or hollowed out books with nuclear warheads. His purpose is to stimulate creative thought about freedom and personal responsibility. Many of his artistic investigations have focused on terrorism and the possibilities for sabotage of the physical infrastructure, and the ease in which individuals, armed with readily available information, can endanger the status quo.

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Bible Bomb #1890 and 10,000 Doses (first state)

One work suggests how to manufacture large quantities of LSD as a form of civil disruption (an idea originally proposed by Abby Hoffman), and resulted in the 1995 brief jailing of Feigen gallery director, Lance Kinz.

Green also created guideable missiles that could be armed with conventional or nuclear devices. These pieces contain no explosives but are carefully designed to be potentially functional. Fascinatingly beautiful, the threat of these works lies in their illustration of society's negligence in discounting the hazards presented by the outcast, the eccentric, the individual.

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Genetron MP39 and Gregnik Proto II

40 years to the day after the Soviet Union launched the first artificial satellite, Sputnik 1, into space, Green installed Gregnik Proto II, a prototype radio transmitter modeled after Sputnik in Brooklyn. Mounted on a rooftop, the silver orb with five antennas broadcasted unedited artist-created messages over a low frequency fm radio signal to local residents.

More art bombs and missiles: Criket Activated Defense System; Mel Chin's WMD Weapons of Mass Distribution; Little Japan byKazuya Kanemaru; Tom Sachs' Sony Outsider; Johann van der Schijff's toy machines that play with the notion of military and manufacturing industry's power; ceramic hand grenade, landmine or rocket designed as delicate presents; Postapocalyptic survival gear; Fabrice Gygi's Aesthetics of control ...

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Originally posted on we make money not art by Rhizome


These New Cities

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Newsflash: Computers are all around us, embedded not only in our social fabric, but also in the actual design and architecture of the surrounding landscape. This piece of information may seem obvious to Rhizome News readers, but the implications may not be. 'Situated Technologies,' a 3-day symposium organized by Omar Khan, Trebor Scholz, and Mark Shepard, convenes practitioners across the fields of art, architecture, technology, and sociology to investigate the emerging role of 'situated' technologies in, as the organizers put it, 'the design and inhabitation of the contemporary metapolis.' Co-presented by the Center for Virtual Architecture, The Institute for Distributed Creativity, and the Architectural League of New York, the symposium will explore the possibilities and dilemmas afforded by this new form of networked urban sociality and, also, alternative ways in which situated technologies might be navigated or deployed. Join a group of luminary participants in performances, panels, and workshops as they jumpstart a public discourse on these increasingly pressing questions. 'Situated Technologies' will be held at Eyebeam Art and Technology Center from October 19-21st. - Lauren Cornell

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Paul Slocum and Cory Arcangel perform @ vertexlist

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marcin ramocki:

DIY Computing

VertexList and Rhizome co-present a solo exhibition by Dallas-based artist Paul Slocum who turns outdated technologies, from Ataris to dot matrix printers, into expressive and technically innovative art works. Throughout all his work, variously video, sculpture, installation and sound, the artist fuses nostalgia with a critical take on the rapid obsolescence of technologies.


The opening reception will take place on Saturday, October 14th 2006, 7pm - 10pm.

The exhibition will be on display from Saturday October 14th to November 26th, 2006

A live performance by Cory Arcangel will take place at the opening reception, Saturday October 14th at 9pm

Paul Slocum's page: http://qotile.net/catalog.html

Cory Arcangel's Page: http://www.beigerecords.com/cory/

DIY Computing includes five works new and recent works. In the looping, 60 second video Time Lapse Homepage, Slocum visualizes a website’s transformation through screenshots and sound clips that shows the aesthetic evolution of his personal homepage since it was first launched in 1997. Deep House for Band &Choir (2006) is an installation that involves more than 1970 sheets of music and a loop of the music playing. He composed the piece for the instrumentation of a high school band and choir using software for house music. On DC Power Supply (2005), Slocum recreates Jr. High School book cover doodles into a power supply circuit and LEDs. In the installation Century Caller (2005), Slocum plays with memory, time, and obsolescence through telephone calls automated to play a set of melodies made with samples of my his voice. In Last Chair (2006), Slocum performs as a violin player at an Elton John concert waiting to join in at the end of the chorus -- or rather as what he believe this person might be like. In this piece, and throughout his ...

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Originally posted on Rhizome.org Raw by marcin ramocki


Art Fag City on ArtWurl: An Interview with Nicholas Reville from Participatory Culture Foundation

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I was recently asked to submit an interview to PS122's publication ArtWurl. In addition to my own interview with Nicholas Reville from Participatory Culture Foundation, you can currently read the following texts on their site: Dmitry Vilenski by Thomas Campbell, (un)Reality Television by Benjamin Godsill, Lize Mogel by Trevor Paglen, Lana Lin and H. Lan Thao Lam (Lin+Lam) by Ayreen Anastas. You can also screw the text and just see the art at PS122. Currently on display is the work of Pradeep Dalal, Ricardo Miranda Zuniga, Jenny Vogel, and Ali Cherri.

Screenshot via: Participatory Culture.org

Participatory Culture Foundation is amongst the most well known Internet activist groups working today, and is comprised of 8 full time employees and several part time staff. The core members of this collective first began activist work in 2003, with the launch of Downhill Battle , a website dedicated to music activism. Today, they are focusing their efforts on software development for video broadcasting on the web. Coding is not something many associate with the field of Fine Art, but because it is the structure designers build upon, it is as important as a properly stretched canvas is to a painter. What's more, the standards of good web design are often determined by functionalist aesthetics, which means that the best designers, typically code a lot of work themselves. I spoke to Nicholas Reville, a founding member of Participatory Culture Foundation, over the phone in early October, and we discussed the work the foundation is doing now, and role web aesthetics play in the development these projects. -- Paddy Johnson


Paddy Johnson: You began working on the music activism site Downhill Battle in 2003, which is an ongoing project, but seems no longer to be the focus of the organization. You are pretty ...

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Originally posted on Art Fag City by Rhizome


These New Cities

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Newsflash: Computers are all around us, embedded not only in our social fabric, but also in the actual design and architecture of the surrounding landscape. This piece of information may seem obvious to Rhizome News readers, but the implications may not be. 'Situated Technologies,' a 3-day symposium organized by Omar Khan, Trebor Scholz, and Mark Shepard, convenes practitioners across the fields of art, architecture, technology, and sociology to investigate the emerging role of 'situated' technologies in, as the organizers put it, 'the design and inhabitation of the contemporary metapolis.' Co-presented by the Center for Virtual Architecture, The Institute for Distributed Creativity, and the Architectural League of New York, the symposium will explore the possibilities and dilemmas afforded by this new form of networked urban sociality and, also, alternative ways in which situated technologies might be navigated or deployed. Join a group of luminary participants in performances, panels, and workshops as they jumpstart a public discourse on these increasingly pressing questions. 'Situated Technologies' will be held at Eyebeam Art and Technology Center from October 19-21st. - Lauren Cornell

http://www.situatedtechnologies.net

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Originally posted on Rhizome News by Rhizome


Oystrygods Gaggin Oil God

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Ian Bogost announces his and Persuasive Games’ new Arcade Wire game, Oil God.

Wrath + Balance of Power = Oil God

You are an Oil God! Wreak havoc on the world's oil supplies by unleashing war and disaster. Bend governments and economies to your will to alter trade practices. Your goal? Double consumer gasoline prices in five years using whatever means necessary: start wars, overthrow leaders, spawn natural disasters & even beckon the assistance of extra-terrestrial overlords. The game explores the relationship between gas prices, geopolitics, and oil profits.

Rumor has it that Ian's original game idea, Crack God, was deemed too controversial and not newsworthy enough by his editor.

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Originally posted on Grand Text Auto by nick


C Theory Live

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Religion, Technology & Terrorism

CTheory Live symposium: Religion, Technology & Terrorism will take place at the Pacific Centre for Technology and Culture, University of Victoria on Thursday, October 19, 2006 at 2:30pm (PST). The symposium will be streamed live. View past lectures in the video archive.

The symposium will be followed by the electronic book launch of two new CTheory Book projects: LEFT BEHIND: TECHNOLOGY, RELIGION AND FLIGHT FROM THE FLESH by Stephen Pfohl, and BORN AGAIN IDEOLOGY:RELIGION, TECHNOLOGY, AND TERRORISM by Arthur Kroker.

Symposium speakers:

Andrew Wernick is a sociologist and historian of ideas as well as a cultural theorist and jazz pianist. He is the founder and director of Trent University's Institute for the Study of Popular Culture as well as the current chair of Trent's Cultural Studies Department. His interests focus on media theory and advertising, the place of religion in postmodernity, and the notion of time in contemporary culture. He is the author of _Promotional Culture: Advertising, Ideology, and Symbolic Expression_ (Sage, 1991) and co-editor of _Shadow of Spirit: Religion and Postmodernism_ (Routledge, 1992) and _Images of Ageing_ (Routledge, 1995).

Stephen Pfohl is Professor of Sociology at Boston College where he teaches courses on social theory; postmodern culture; crime, deviance and social control; images and power; and sociology and psychoanalysis. Dr. Pfohl is the author of numerous books and articles including _Death at the Parasite Cafe_, _Images of Deviance and Social Control_, _Predicting Dangerousness_, and the forthcoming volumes _Venus in Video_ and _Magic and the Machine_. A past-President of the Society for the Study of Social Problems and a founding member of Sit-Com International, a Boston-area collective of activists and artists, he is also co-editor of the 2006 book _Culture, Power, and History: Studies in Critical Sociology_.

Arthur Kroker is Canada Research Chair in Technology, Culture and Theory and Professor of Political Science at the University of Victoria, Canada. Co-editor of CTheory and Director of the Pacific Centre for Technology and Culture (www.pactac.net), he is the author of numerous books on technology and culture, including _The Possessed Individual: Technology and the French Postmodern_, _Data Trash: The Theory of the Virtual Class_ (with M. Weinstein), and _The Will to Technology and the Culture of Nihilism: Heidegger, Nietzsche and Marx_.

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Originally posted on networked_performance by michelle


wearable secret thoughts

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a set of LED-garments that display textual messages on the front & back of safety vests, which reflect secret thoughts normally hidden in public. for the 'unspoken_series' art project, the vests are worn by none-staged performers in specific public spaces to provoke the exchange of ideas & onversations through honesty, flexibility & humor.

see also illuminated clothing & emotional fashion & lumalive light-emitting t-shirt & noise shirt

[links: hoyunson.com & hoyunson.com (video)|via we-make-money-not-art.com]

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Originally posted on information aesthetics by Rhizome