Posts for October 2006

8 BIT - documentary about art and video games

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8bit.mov
8 BIT trailer (2006, 8.7MB, 1:28 min.)

“Premiering in New York at the Museum of Modern Art, 8 BIT is a hybrid documentary examining the influence of video games on contemporary culture.
A mélange of a rocumentary, art expose and a culture-critical investigation, 8 BIT ties together seemingly disconnected phenomena like the 80�s demo scene, chiptune music and contemporary artists using machinima and modified games.
Produced in NYC, LA, Paris and Tokyo, 8 BIT brings a global perspective on the new artistic approaches of the DIY generation which grew up playing Atari and Commodore 64.
Some of the artists featured in 8 BIT include Cory Arcangel, Bit Shifter, Bodenstandig 2000, Bubblyfish, Mary Flanagan, Alex Galloway, Glomag, Paul Johnson, John Klima, Johan Kotlinski, Nullsleep, Joe McKay, Tom Moody, Akiko Sakaizumi, Eddo Stern, TEAMTENDO, Treewave and Carlo Zanni.

help of media critic Ed Halter and new media curator and writer Christiane Paul, these very recent artistic strategies are put in the historical context of modernist and postmodernist discourse and examined as potential examples of a transition into fresh, uncharted territory.
8 BIT insists that in the 21st century Game-Boy rock, machinima and game theory belong together and share a common root: the digital heritage of Generation X.”
visit - 8bitmovie.

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Originally posted on DVblog by doron golan


NANOART 2006 Competition

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NANOART 2006 Competition
Open to All Artists – Original Electron Microscope Working Image is provided

This is the first ever on-line NanoArt worldwide competition open to all artist 18 years and older. The purpose of this competition is to promote NanoArt as one of the new art disciplines of the 21st Century. NanoArt is a new art form where micro/nanosculptures created by artists/scientists through chemical/physical processes and/or natural micro/nanostructures are visualized with powerful research tools like Scanning Electron Microscopes. The monochromatic electron microscope images are processed further to create a piece of art that can be showcased for a large audience to educate the public with creative images that are appealing and acceptable. To read more about NanoArt and Nanotechnology please visit www.nanoart21.org.

In these days, anyone could have access to these advanced tools at universities or independent labs for an hourly rate. For this competition, the sponsor, nanoart21.org founded by artist/scientist Cris Orfescu (www.absolutearts.com/nanoart), will provide a high resolution monochromatic electron scan. The participating artists will have to alter this image in any artistic way to finish the artistic process and create a NanoArt work.

Submission deadline is November 30, 2006.

The artworks entered this competition will be displayed on-line for voting starting December 1, 2006 through January 31, 2007. Judging is via the Internet and decided by our site visitors. The sponsor reserves the final decision. Winners will be notified and published on-line on February 15, 2007.

One entry is allowed per artist. The Entry Form and the image file for web presentation should be sent by email to nanoart2006@nanoart21.org. The web image file must be .jpg or .gif with the longer dimension of maximum 600 pixels at a resolution of 72 dpi. A Working ...

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Originally posted on Rhizome.org Raw by Rhizome


Singapore Biennale 2006

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Last week, SCMP has an interview with the bio-artist Eduardo Kac in the current Singapore Biennale. He is the one who made the green fluorescent bunny.


Image from http://www.ekac.org/

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Originally posted on New Media & Interactivity by Rhizome


Designing Interactions, book & DVD

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Designing Interactions

Designing Interactions looks like one of the most interesting and useful books that I have seen in a while. Written by Bill Moggridge, designer of the first laptop computer and a founder of the design firm IDEO.

“Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. The early chapters are mostly about invention of precedent setting designs, forming a living history. The center section is structured around topics, so that you can find several opinions collected together for comparison, about designing in a particular context. The later chapters move more towards the future, with trends, possibilities and conjectures. The introduction and final chapter combine to describe the approach to designing interactions that has evolved at IDEO”.

The interviewees & contributor list is great :
Bill Atkinson � Durrell Bishop � Brendan Boyle � Dennis Boyle � Paul Bradley � Duane Bray � Sergey Brin � Stu Card � Gillian Crampton Smith � Chris Downs� Tony Dunne � John Ellenby � Doug Englebart � Jane Fulton Suri � Bill Gaver � Bing Gordon � Rob Haitani � Jeff Hawkins � Matt Hunter � Hiroshi Ishii � Bert Keely � David Kelley � Rikako Kojima � Brenda Laurel � David Liddle � Lavrans Løvlie � John Maeda � Paul Mercer � Tim Mott � Joy Mountford � Takeshi Natsuno � Larry Page � Mark Podlaseck � Fiona Raby � Cordell Ratzlaff � Ben Reason � Jun Rekimoto � Steve Rogers � Fran Samalionis � Larry Tesler � Bill Verplank � Terry Winograd � Will Wright

Watch video interviews here

Website containing information on book & dvd.

Pre-order on Amazon.co.uk or Amazon.com

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Originally posted on Pixelsumo by Chris OShea


A Day in the Life: Streaming performance event

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Call for Participants

A Day in the Life :: Streaming performance event :: @ Upgrade! International :: November 30, 3-5pm (Oklahoma City time) :: We are developing A DAY IN THE LIFE as a platform for simultaneous global performances and as a base for international collaborations. Urban spaces in Munich, Oklahoma City, Boston and Istanbul will be connected with each other via a streaming video server for the duration of the event.

At each location, local activity in and around the space is formally framed and streamed to all other locations. Thus the audience in each location sees the activities in four international cities at one time, and the full performance is only complete when viewing all four locations simultaneously.

The simple act of framing causes the viewer to impart the activities of daily life with meaning, following Marcel Duchamp's dictum: "It is the viewers who make the pictures... The construction of meaning is however aided by focusing on specific themes. This is done through targeted media interventions and activities that take place at all four locations simultaneously, and that at pre-arranged times react to a common theme. Daily life becomes a performance of itself.

Local activities will be framed by the lens of the video camera, but additionally, if the interior space has a view into the exterior space, for instance through a storefront window, the physical frame of the window can also define the exterior space as a stage for the activities.

Activities will ideally dynamically engage each local interior space with its respective exterior space, whether engaging passers-by in street performances or luring them inside as participants.

The full performance, viewed over all four locations at once, becomes a synergistic confrontation of chance occurrences at each location with the prepared interventions, plus the inevitable cultural differences between the four locations that ...

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Originally posted on networked_performance by jo


Autistic concert

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Autistic concert, by French artist Gilles Barbier, places the visitor into willing isolation. They have to put their head into suspended masks that diffuse electronic music. Go to the artist's page and click on the masks to hear the music.

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Reminded me the KaskPam by Lydwine Van der Hulst, the Peekaboo chair and The Audiolab that Ronan and Erwan Bouroullec designed to allow people to hear sound-works in public spaces. In their installation, the sound falls like rain from a light roof that contains specifically designed speakers. The "fridge" on the side contains, both symbolically and practically, the machines that reassure us about the real source of the sound. Listeners aren't imprisoned under this rain. Their gaze slips away, distracting the eye and keeping the ear alert.

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See also Paul DeMarinis' Light Rain. Josh Spear reports on another Audiolab, commissioned (by the Museum of Modern Art of Luxembourg) this time to Patrick Jouin.

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Originally posted on we make money not art by Rhizome


Yes Men & Mateik in Spherical Performances

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Next Tuesday, the Guggenheim (NY) will play host to two rare performances by some of the most politically engaged, entertaining, and rapidly emerging artists in the media arts community. Both the Yes Men and Tara Mateik will present performative lectures that position pedagogy as an art form while instigating protest-oriented tactics that employ comedy in the service of more serious cultural critique. Their shared event, entitled 'Show & Tell,' was organized by Rhizome Editor & Curator Marisa Olson, in conjunction with the organization's 10th anniversary of supporting the new media community. This collaboration with the Guggenheim continues the museum's long-standing commitment to supporting contemporary, risk-taking, avant garde work. Mateik, founder of the Society for Biological Insurgents, works to 'overthrow institutions of compulsory gender… through performance, video, and intervention.' In 'Putting the Balls Away,' he will reenact the legendary 'Battle of the Sexes,' Billie Jean King's 1973 defeat of the former Wimbledon men's champion, Bobby Riggs. By playing both roles in a video version of the match, and reviving remarks by sports commentators Howard Cosell and Rosie Casals, Mateik recalls the controversy sparked by the most watched televised sporting event of the era. Meanwhile, The Yes Men, an 'identity correction' collective, will demonstrate their use of information and 'disinformation' to shift balances of power. The artists will present the first public demonstration of their SurvivaBall, an 'advanced new technology designed to keep corporate managers safe, even when climate change makes life as we know it impossible.' Recently unveiled at a corporate conference by Yes Men masquerading as Halliburton executives, the SurvivaBall is 'designed to protect the corporate manager no matter what Mother Nature throws his or her way.' Please come support Rhizome and these important artists in their collective, fun, media-based efforts towards social change. - Rhizome.org

http://rhizome.org/thread.rhiz?thread=23206&page;=1#44591

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Originally posted on Rhizome News by Rhizome


Mordechai Omer and Avi Rosen

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The Ultimate Cathedral

"Abstract: This article examines the development throughout history of the means that man has used to locate himself at the center of the Universe. It surveys cathedrals throughout history, from the prehistoric era from the Pyramids to the Tabernacle, to the Gothic cathedral, the Sistine Chapel, the Panopticon, the Eiffel Tower, the radio and television station, up to the cyberspace era. In parallel there is an analysis of the human icon as expressed in art, through the beliefs in the various periods. The icons and structures reflect the scientific knowledge, technology, and philosophy of their respective periods that seek to create aesthetic effect through compressing space and time. The conclusion of the article is that we are part of the ultimate cathedral developing in the Universe, whose building blocks are the communication networks, like cyberspace that link diverse subjects and objects in a closed space in the manner of Georg Riemann's geometry. Existence in the ultimate cathedral is the continuous artistic act of a hyper-subject." From The Ultimate Cathedral by Mordechai Omer and Avi Rosen, September 2006.

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Originally posted on networked_performance by jo


Real snail email

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0realsnailmail.jpgRealSnailMail is a project currently developed by boredomresearch. The system uses real snails with pet RFID chips glued to their shells to carry and deliver electronic messages on their own time, despite growing expectations of instant communication.

Commissioned as part of the Tagged exhibition in London, the launch of the project will constitute of a projection in the space gallery is a computer model created by boredomresearch, enabling them to test components they will need to build 'RealSnailMail'.

Eventually this system will be built into an installation version in 2007/08. You can visit the Real Snail Mail website and send a message which travels to a server where it is entered into a queue. Here it waits until a snail wonders in range of a hot spot. The hot spot is the dispatch centre in the form of a RFID reader. This reader identifies the snail from its chip and checks to see if it has not already been assigned a message to carry. If the snail is available it is assigned the message at the top of the list. It then slips away into the technological wasteland. Located at the other end of the pond (in the case of aquatic snails) is the drop off point. When, or if, the snail ever makes it here, it is identified by another reader, which then forwards the relevant message to the recipients email address; once again travelling at the speed of light.

The tagged exhibition runs until 21 Oct., at Space Triange, in London. The artists will give a talk tonight 7PM at [ s p a c e ].

Also by boredomresearch: Theatre of Restless Automata.

Talking about slowing the web
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Louise Klinker's SLOWEB project that responds to peoples' obsession with speed and efficiency when using computers.

What does it ...

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Originally posted on we make money not art by Rhizome


Video Dumbo

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 Video Dumbo Video Dumbo-Images 06-Bellsmith

I'll be showing Chapters 1-12 of R. Kelly's Trapped In The Closet Synced and Played Simultaneously as part of Video Dumbo this weekend in Brooklyn, NYC. The program I'll be showing in is sunday at 4pm.

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{Michael Bell-Smith...}

Originally posted on The Copyright Convention by Rhizome