Posts for October 2006

Autumnal Gusts Blow in Networked Collaboration

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As the weather outside becomes a bit more nippy, this moment of seasonal change proves ripe for collaboration over the wires (i.e. from a nice indoor space). This was, in part, the inspiration for a new online, networked performance by UK artists Patrick Simons and Kate Southworth (of Glorious Ninth) and their collaborators Ruth Catlow and Marc Garrett (of Furtherfield). Documentation of their piece, which employed peer-to-peer instant messaging software and audio/visual exchange, via webcam, will launch exactly nine minutes and forty-one seconds before midnight (at 23:51:19 GMT, as determined by the length of the piece), on 31st October 2006. The performance consisted of a braiding together of spontaneous and premeditated actions, such as reading from texts, listening, and improvised speech. The result was a product informed by the risk of dissolution, a competition between voices, and an unrehearsed collective construction of tempo and rhythm. The artists invite online viewers to 'join us as we cast out the stale air of the fading summer and move together into winter. Celebrating Halloween and the changing of the season, we come together online to exchange our collected thoughts across the Internet whilst each eating garlic cloves.' Thankfully breath has yet to be transmitted online. - Elizabeth Johnston

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HTML Cinema/Tabular vision / revised address

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patrick lichty:

Tabula Visum:
Tabular Vision &
HTML Cinema

By Patrick Lichty
Temporary Location: http://www.badideamachine.com/ADTV/essence

The digital image, static and dynamic, has often been represented as a 'translated' image, reinterpreted from an intermediate image file stored on the web. These images and video, although beginning with these files, have been translated to pure HTML code, and exist only as webpage code, and nothing else. In this way, they represent a very 'direct' method of representation in the browser.

In addition, there is an added time-based element that happens when the tables load into the browser, adding another time-based dimension to the pieces. In this way, even the time-based pieces of tabular serial imagery, or "HTML Cinema" have two dimensions of time; the one of the load, and the other of the serial.

Many of these images are excerpts from my wristcam photography/video works, which again translate well into these low-resolution images. Most of these pages. after conversion to pure code, were large enough to be unmanageable except in text editors. Therefore, while some of the images are the result of conversion, the final images are a hybrid of code and console handicraft by the artist.



Patrick Lichty
- Interactive Arts & Media
Columbia College, Chicago
- Editor-In-Chief
Intelligent Agent Magazine
http://www.intelligentagent.com
225 288 5813
voyd@voyd.com

"It is better to die on your feet than to live on your knees."

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Originally posted on Rhizome.org Raw by patrick lichty


Just opened: "Interfaces of Imagination" curated by Zack McCune

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Just opened ...
http://rhizome.org/art/member-curated/exhibit.rhiz?353

+ Interfaces of Imagination +
+ Curated by Zack McCune +

Since its inception, the video game has been preoccupied with presenting the world how players would like the world. From the arcade games of the 1980’s to the societal metaphors of contemporary gaming, video games have remained an agent of fantasy and imagination. Often video games allow users to play along as characters they could never actually be (Indiana Jones or Harry Potter) or to interact within digital landscapes that are of this world (Hogwarts or Star Wars' Planet Hoth). Many video games feel intrinsically hedonistic. The mock situations, characters, storylines or actions that a user might want to participate with but cannot. These games fulfil and satisfy. They substitute contrived cyber experiences for the ‘real thing’.


This exhibit titled Interfaces of Imagination examines artwork on the Rhizome.org artbase that explore the way in the video game can be used as an artistic medium to manifest fantasy. Throughout the works, artists try to reconcile what human imagination wants and desires with virtual interactions that satisfy these cravings. Some see the video game as an agent of revisionist history, a way of interacting with an imagined reality that is somehow preferred to the way ‘true’ history played out. Other artists see the video game hs a way of narrating their own life and growth alongside the development of gaming technology. For the artists featured exhibit reality can be totally re-informed by the virtual world of the video game. Whether this is intended or intrinsic to the works is almost inconsequential– all of the artists consciously or subconsciously pay homage to the video game as an interface of imagination. Instead of seeing the constraints of gameplay, setting, player characterization, and gaming narrative, these ...

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Originally posted on Rhizome.org Raw by Rhizome


Two Thousand + SEVEN <<< 2nd international symposium focusing on networked performance environments >>>

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Franziska Schroeder:

The upcoming edition of Two Thousand + SEVEN will once again run in parallel to the Sonorities Festival of Contemporary Music (www.sonorities.org.uk), hosted by the Sonic Arts Research Center, Queen's University Belfast (www.sarc.qub.ac.uk). The festival is the longest-running new music festival in Ireland that presents cutting-edge new music and features some of the most thought-provoking and controversial musicians.

Call for papers/presentations:
The call for papers is now open.
Please go to: www.sonorities.org.uk/symposium
for details.
The focus will be on cultural and practical issues that arise in virtual performance environments.


Keynote Speakers:
George Lewis (Columbia University) and
Steven Connor (Birkbeck College, London)
  

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-Read thru for more information on keynote speakers on paper submission details.

Originally posted on Rhizome.org Raw by Franziska Schroeder


ENGAGE - Early Registration Date Approaching: 8 November 2006

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**Apologies for cross-postings**

ENGAGE: Interaction, Art and Audience Experience
26-28 November 2006
University of Technology, Sydney

Reduced fee early registration deadline approaching: 8 November 2006.

ENGAGE is an international symposium positioning audience experience at the heart of our understanding of interactive art. Papers will be presented by leading artists, curators and theorists exploring key issues in audience-based interactive art research.

Further information on keynote speakers, presenters, registration and contact information is available at: www.creativityandcognition.com/engage06

ENGAGE is the 3rd annual symposium organised by the Creativity and Cognition Studios at the University of Technology, Sydney. Sponsorship is care of the Australasian CRC for Interaction Design (ACID), creating new forms of human interaction with emerging content technology; and the Australian Network for Art and Technology (ANAT), Australia's peak network and advocacy body for media arts.

Volunteers are needed for up to 4 hours per day before and during the conference in return for free attendance and morning/afternoon tea. Please contact Symposium Manager Deborah Turnbull on +61 2 9514 2384 or deboraht@it.uts.edu.au if you are interested.

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Originally posted on Rhizome.org Raw by Rhizome


Translations: Misguided Machines and Cultural Loops -- Opening Sat. Nov. 4, 6-8PM

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Christiane Paul:

Translations: Misguided Machines and Cultural Loops
Selected work Digital+Media students @ Rhode Island School of Design
http://digitalmedia.risd.edu
Curated by Christiane Paul

Emergence @ Duo Theater
62 East 4th Street
New York, NY 10003
212-598-4320
http://www.duotheater.org

November 4 - 25, 2006
Opening hours: Thurs. - Sat. 1PM - 6PM
Opening Reception: Nov. 4, 6-8PM

Translations -- a selection of works by Digital+Media students at the Rhode Island School of Design -- brings together three groups of projects that reference a process of "translation," be it in the sense of processes mediated by machines, systems of transcription, or communication between cultures.

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Read through for description and full list of projects included in this exhibition..

Originally posted on Rhizome.org Raw by Christiane Paul


Autumnal Gusts Blow in Networked Collaboration

(0)

As the weather outside becomes a bit more nippy, this moment of seasonal change proves ripe for collaboration over the wires (i.e. from a nice indoor space). This was, in part, the inspiration for a new online, networked performance by UK artists Patrick Simons and Kate Southworth (of Glorious Ninth) and their collaborators Ruth Catlow and Marc Garrett (of Furtherfield). Documentation of their piece, which employed peer-to-peer instant messaging software and audio/visual exchange, via webcam, will launch exactly nine minutes and forty-one seconds before midnight (at 23:51:19 GMT, as determined by the length of the piece), on 31st October 2006. The performance consisted of a braiding together of spontaneous and premeditated actions, such as reading from texts, listening, and improvised speech. The result was a product informed by the risk of dissolution, a competition between voices, and an unrehearsed collective construction of tempo and rhythm. The artists invite online viewers to 'join us as we cast out the stale air of the fading summer and move together into winter. Celebrating Halloween and the changing of the season, we come together online to exchange our collected thoughts across the Internet whilst each eating garlic cloves.' Thankfully breath has yet to be transmitted online. - Elizabeth Johnston

http://november.gloriousninth.net

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Originally posted on Rhizome.org: Rhizome News by Rhizome