Trevor Paglen's work doesn't just use technology to explore the world, it works to explore the very machinery of corruption and violence. In the past, he has used telescopes, cameras, hidden recording devices, the internet, print publications, and other media to expose the truths glossed-over by the secretive US military. For the last few years, he's documented secret military bases, throughout the country, and theorized about the neocolonial effect of these 'black sites' on the landscape. More recently. he co-authored a book on the CIA's 'torture taxis,' airplanes chartered to circumvent human rights laws by carrying out tortuous interrogations of bogusly-imprisoned subjects, in air. His collaboration with the Institute for Applied Autonomy collective has led to artistic visualization of otherwise dire data sets. This and other information, including a rare collection of boastful clothing patches collected and worn by those enlisted to work on secret military bases, will be on view at an upcoming exhibition at New York's Bellwether gallery, November 16-December 23. - Marisa Olson
M/C is a crossover journal
between the popular and the academic, and a blind- and peer-reviewed
journal. In 2007, M/C Journal celebrates its tenth year in publication.
Call for Papers: 'mobile'
Edited by Larissa Hjorth & Olivia Khoo
Convergence has become part of burgeoning mobile media. The mobile phone has come of age. As an integral component of visual media cultures, camera phone practices are arguably both extending and creating emerging ways of seeing and representing. In media footage of late, camera phones have been heralded as providing everyday users with the possibility of self- expression and voice in the once unidirectional model of mass media. In addition, the "exchange" and gift-giving economy underpinning mobile phone practices (Taylor and Harper 2003) is further enunciated by the camera phone's ability to "share" moments between intimates (and strangers) through various contextual frameworks and archives from MMS, blogs, virtual community sites to actual face-to-face digital storytelling.
This issue of M/C Journal seeks papers exploring the role of convergent mobile technologies in the Asia-Pacific region. The issue aims to explore the socio-cultural particularities of various adaptations of mobile media from case studies on mobile communication in the Asia Pacific, to cross- cultural analyses of the transborder flows of mobile media production, representation and consumption. Topics may include:
- Convergent mobile technologies
- The use of mobile technologies in the construction, regulation and upkeep
of social software and virtual communities
- Pervasive mobile gaming
- Mobile communication case studies in the region
- The role of co-presence and maintenance of intimacy and community through
- The "future" of mobile media
- Creativity and mobile media; the aesthetics of mobile media
- Critiques of prosumer rhetoric in mass media
- Emerging forms of techno-nationalism and governmental policies around
'mobility' and digital convergent cultures
- The changing role of temporality and spatiality ...
Originally posted on Nettime-ann relay by nettime-ann
Posted to Art
Originally posted on Stunned by Rhizome
Sorry about the late announcement...this was just recently confirmed...
Emitto.net will be webcasting (and immediately archiving via streaming video) a lecture by Lev Manovich for the New Media Program at Penn State University...the live event info:
The John M. Anderson Visiting Artist and Scholars Speakers Series, the New Media Art Program and the School of Visual Arts (SoVA) at Penn State University are proud to present:
Lev Manovich, Artist, Author, New Media Theorist
Wednesday, November 15, 2006 6:00 pm (eastern)
"After Effects + Photoshop + Illustrator:
design software and contemporaryvisual culture"
for more information please visit: http://www.emitto.net
Originally posted on Rhizome.org Raw by carlos rosas
Realtime Art Manifesto
Abstract: Auriea Harvey and MichaÃ«l Samyn are new media artists who have embraced realtime 3D game technology as their artistic medium of choice. Realtime 3D is the most remarkable new creative technology since oil on canvas. It is much too important to be wasted on computer games alone. This manifesto is a call-to-arms for creative people (including, but not limited to, video game designers and fine artists) to embrace this new medium and start realizing its enormous potential. As well as a set of guidelines that express our own ideas and ideals about using the technology:
1. Realtime 3D is a medium for artistic expression 2. Be an author 3. Create a total experience 4. Embed the user in the environment 5. Reject dehumanisation: tell stories 6. Interactivity wants to be free 7. DonÂ�t make modern art 8. Reject conceptualism 9. Embrace technology 10. Develop a punk economy.
Originally posted on networked_performance by jo
All of the phony names from spam emails that I have received this month as a rockyou textpix slideshow
Trevor Paglen's work doesn't just use technology to explore the world, it works to explore the very machinery of corruption and violence. In the past, he has used telescopes, cameras, hidden recording devices, the internet, print publications, and other media to expose the truths glossed-over by the secretive US military. For the last few years, he's documented secret military bases, throughout the country, and theorized about the neocolonial effect of these 'black sites' on the landscape. More recently. he co-authored a book on the CIA's 'torture taxis,' airplanes chartered to circumvent human rights laws by carrying out tortuous interrogations of bogusly-imprisoned subjects, in air. His collaboration with the Institute for Applied Autonomy collective has led to artistic visualization of otherwise dire data sets. This and other information, including a rare collection of cryptic, boastful clothing patches collected and worn by those enlisted to work on secret military bases, will be on view at an upcoming exhibition at New York's Bellwether gallery, November 16-December 23. - Marisa Olson
Originally posted on Rhizome News by Rhizome
Rhizome is pleased to announce the opening of "13 Most Beautiful Avatars," a Second Life avatar portrait series by Eva and Franco Mattes (a.k.a. 0100101110101101.ORG), exhibited at Second Life's Ars Virtua Gallery. This is our third online exhibition in the Time Shares series.
More info can be found below and online. There will be an in-world opening reception, tonight, from 6-8pm SLT/9-11pm EST. Perhaps we'll see you there. Many thanks to James Morgan, founder and director of Ars Virtua.
13 MOST BEAUTIFUL AVATARS http://rhizome.org/events/timeshares/
This exhibition, in Second Life's Ars Virtua gallery (Nov. 15 - Dec. 29) captures the most visually dynamic and celebrated "stars" of Second Life. The Matteses have been living in the virtual world, Second Life, for over a year, exploring its terrain and interacting with its peculiar inhabitants. The result of their "video-game flanerie" is this series of portraits. The 13 Most Beautiful Avatars images will be exhibited, in the real-world, at the Italian Academy (v) at New York's Columbia University. For the Ars Virtua show, in Second Life, a 3D replica of this physical exhibition space has been recreated for presentation of an exhibition identical to the "real" one.
TIME SHARES Organized by Rhizome and co-presented by the New Museum of Contemporary Art, Time Shares is a series of online exhibitions dedicated to exploring the diversity of contemporary art based on the Internet. Every six weeks, Rhizome and invited curators will launch a new exhibition featuring an international group of artists. The series is a component of Rhizome's Tenth Anniversary Festival of Art & Technology
+ + +
Editor & Curator
Rhizome.org at the
New Museum of Contemporary Art
Originally posted on Rhizome.org Raw by Marisa Olson
Computer RAM in magenta and green with 7 unintentional mistakes
Acrylic on canvas 17''x13'' July 2006
"Glitch Art is the title I've used for my work and this website since its inception. My work is inspired by my fascination with the types of patterns and structures I discovered when I was a youngster, which is sketched out in the History section, above.
Originally posted on Eyebeam reBlog by frosti
Do you feel at Digital Art as a mission? Digital Truck is an idea to curate a travelling Net-Art exhibition in public spaces. A glass window as a parallelepiped will be installed in the main European cities to close people at Digital Art.
Originally posted on ideasonair by Rhizome
Digital Arts and New Media (DANM) Technical Coordinator