Artnodes publishes a new series of interviews with international experts in digital art and culture
Artnodes, the UOC'�s internet space on the interrelations between art, science and technology, is to publish six new interviews with international experts on digital art, which are to remain on the website permanently. This series of interviews reflects on some of the hottest issues in digital art and culture, including surveillance technology, the effects of software on our daily lives and virtual reality communities.
On this occasion, the experts interviewed are Erkki Huhtamo (Associate Professor at the University of California, Los Angeles), Andreas Broeckmann (artistic director of Transmediale), Alex Galloway (programmer and Professor of digital media at New York University), Jonah Brucker-Cohen (digital artist and researcher), David Rokeby (digital artist) and Marc Downie (artist and artificial intelligence researcher).
These experts discuss issues such as the effects of software on our daily lives, the development of media archaeology, surveillance technology in artistic projects, physical toy interfaces linked to surveillance software, connected virtual reality communities and the creation of sound by virtual reality creatures.
The interviews and videos, made by Pau Alsina (Professor at UOC), Alba Colombo (Berlinale) and Pau Waelder (Artactiva), will remain on Artnodes permanently. Artnodes usually publishes documents to inspire theoretical reflection on or historical study of this field of interdisciplinary creativity.
The Artnodes area
Artnodes is an area on the Open University of Catalonia�s network dedicated to the interrelations of art, science and technology. The Artnodes area includes an academic journal, a specialist information and documentation portal and projects such as LABS or YASMIN in collaboration. Since 2003, it has organised face-to-face and virtual events relating to digital art and other intersections between art, science and technology.
Originally posted on Nettime-ann relay by nettime-ann


Artist residencies are hard to come by. This is especially true for those who work in new media, or who live in remote geographic regions. The offering of space to work, let alone funding or an exhibition, is a rare gem coveted by working artists. Add to this context a lack of restraint, with regard to the physical mass of the artist's work, gravity, or a materials budget, and one would guess that they were in dreamland. Close enough... Ars Virtua is a nonprofit art space inside of the online 'massively multiplayer' game world of Second Life. They've recently put out a call for artists to apply for 11-week residencies that offer cash funding (not just Second Life's Linden dollars), virtual work space, and an exhibition within their increasingly popular gallery. According to this call, 'residents will be encouraged to explore, experiment with, and challenge traditional conventions of art making and distribution, value and the art market, artist and audience, space and place.' This experimentation is supported by Ars Virtua's own efforts to blur the boundary between synthetic, digital 3D spaces and the curatorial context associated with working in 'real' physical space. Artists of all backgrounds are encouraged to create a Second Life avatar and apply for the residencies before November 21st. - Angela Moreno


marc garrett