Posts for February 2006

Ying Zhou's

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Dance Diary

Ying Zhou's Dance Diary utilizes blogging as a tool for soliciting feedback about her dances, especially from people who are far away. "Some of the diary entries are developed into theater work based on the viewer's input. I am living in Seattle and people from China and other countries in Asia are visiting my dance diary. I truly think this kind of reach and interaction with viewers is unique to internet. Living Seattle, I was highly influenced by the local dancer audience, predominantly white and middle class. It is quite limiting. My first work coming out of the dance diary was developed mostly under encouragement by comments from China. Among the entries, a lot of people said they liked the particular one. So I went ahead to develop it into a fuller solo. It now has been shown around Seattle theaters.

I spend a lot of time surfing the dance blogs and online dances. I have to agree with one of the postings on your site that very few of the dances online are created for the internet. I think my project is one of the few that are meant for the internet, meant to explore how technology changes my way of interacting with the viewers through my art."

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Originally posted on networked_performance by jo


Bravo!

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As popular as Digital Media Tree is it may still be underrated. Yesterday Moody posted the Saltz review of Walid Raad/The Atlas Foundation in the format of Donald Judd's reviews in the 60s, brilliantly demonstrating the shift in art criticism today. If you haven't read it, you really should.

For more on Walid Raad/The Atlas Foundation see:

Newsgrist
Artnet
Art Fag City Archive

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Originally posted on Art Fag City by Rhizome


2006 Creative Capital Grantees: "Emerging Fields"

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Design1260

CREATIVE CAPITAL FOUNDATION AWARDS 2006 GRANTS
NEW YORK, NY (February 8, 2006)

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Originally posted on NEWSgrist by joy garnett


Copyright Criminals Remix Contest deadline extended

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Attention all producers, DJs, and remixers: the Copyright Criminals Remix Contest over at ccMixter has been extended by two weeks, to March 14. New vocal samples from rapper Chuck D (of Public Enemy) and pioneering funk musician George Clinton (of Parliament-Funkadelic) have been made available for use in the competition.

Is that cool or what?

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Originally posted on Darknet by JD Lasica


Lee Bul's cyborgs, pods and silicon monsters

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Lee Bul's futuristic installations explore how the notions of beauty and the monstrous are at play in contemporary culture. Her deformed bodies and cyborgs suggest a world in transformation and the possibilities of bio-technological innovation. She pulls apart and re-engineers the body, questioning our faith in technology and its claim to right human imperfection.

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Her trilogy of karaoke video installation investigates further our relationships with mass culture and technology. The pod-like capsules are soundproof, lined with leather and foam, and equipped with karaoke machine which visitors can enter, one at a time, to sing along to their favourite pop songs without fear of intrusion.

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Lee's use of karaoke conveys her notion that everyone's life has a soundtrack that evokes a mixture of memory and desire that is distinctly individual, though also composed of elements of mass production and public consumption.

Lee Bul work will take part to Uneasy Nature, at the Weatherspoon Art Museum, Greensboro, North Carolina. The exhibtion brings together artists (Bryan Crockett, Roxy Paine, Patricia Piccinini, Alyson Shotz and Jennifer Steinkamp) whose works reflect on the evolving perception of nature in contemporary culture.

More images and information about Bul's work: absolutearts, art in america, interview of the artist in artnode, MCA Sydney, InLiquid, obn, Metropolis.

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Originally posted on we make money not art by Rhizome


Control Freaks

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Control (or the illusion thereof) defines the relationship between the gamer and the game. This power dynamic is key in 'Controller: Artists Crack the Game Code,' an art arcade that opens at Toronto's InterAccess Electronic Media Arts Centre on February 24. By manipulating code and elements in video games, five artists--Myfanwy Ashmore, Tasman Richardson, Anita Fontaine + Yumi-co, Prize Budget for Boys, and RSG--subvert game designers' god-like status in the virtual worlds they create. Myfanway Ashmore's 'Mario Trilogy' offers three versions of the original Super Mario Brothers game, all designed around the inevitability of Mario's death. Anita Fontaine + Yumi-co's 'CuteXdoom' implicates coders and gamers alike as slaves to the consumerism underlying our cultural 'addiction to cuteness.' And Tasman Richardson's 'Apollo Shrapnel: Part 01' video (abstract canvases created from captures of Atari game manipulations) signals complete appropriation of media control by the artist. - Peggy MacKinnon

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new - gallery 2006 - call for entries

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http://www.bestonweb.net/wett.htm
This project born from an idea of a group of web-workers and a cultural no-profit association that operate between Turin, Milan and Venice promoting international art.
The intention is to give a different way of reality interpretation in our IT society trought art in his main sense of espression.
Every art worker can partecipate no age or nationality restriction.

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Originally posted on MAzine blogs by Rhizome


Micro texture-synchro

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amp_Swell
Amp_swell - Sue Costabile Sue Costabile uses a variety of methods to create fragmentary movie textures and macro-abstractions. The works often occur in a live improvisational setting - using Jitter, a small camera, a light pad, various drawings and found objects she performs live video by animating the objects by hand. It's good to see this level of interfacing to the sequence of events - a nice balance between a physical hands on approach and the constrained processes of the machine. Amp_swell sees an erratic strobe of fabric print flickering in time to a twitchy electronic soundtrack by Bequeen.

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Originally posted on dataisnature.com by Rhizome


Cosmic | curt cloninger

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Deep/Young Ethereal Radio Broadcast #54:
Cosmic

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Originally posted on KALIBER10000 by Rhizome


The Lure of Internet2

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this is post2.0. The comments below were made in response to the previous version. 

Internet2-- if that does not sound like the future!! Next week on a panel at The conference of the College Art Association in Boston we will discuss Internet2 as vehicle for global artistic practice. What is Internet2? If you speak acronym-- just call it "I2." Slate.com writer Alexander Russo introduces the issues surrounding I2 in his article "Internet 2. It's better, it's faster. You can't use it." He describes I2 as the academic answer to what he calls the commercial Internet1. He envies students at Columbia University who can download the film The Matrix in 30 seconds.

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Originally posted on 'journalisms' by Rhizome