<img src="http://www.boredomresearch.net/main/features/images/obgdetail.jpg" /><p>Collaborating as boredomresearch, Southampton based Vicky Isley and Paul Smith have gained an international reputation for interrogating the creative role of computing. Their enthusiasm for scientific modeling techniques and fascination with natural systems inspires them to produce beautifully crafted software art that presents an exciting alternative to our technologically fraught lives.
boredomresearch aim to create engaging digital artworks, developing themes and crossing boundaries between science, art and technology. They have produced a number of interactive sound applications, public artworks, online projects and computational soundscapes which have been shown both nationally and internationally at events such as ACE, Hollywood (2006), Third Iteration, Melbourne (2005), SIGGRAPH, LA (2005), Transmediale.05, Berlin (2005), FILE04, Brazil (2004), NOW, Nottingham (2004), Data:base, Dublin (2003), Electrohype, Sweden (2002), Garage, Germany (2002) and within online exhibitions such as VIDA 7.0 Art & Artificial Life International Competition, soundtoys.net, mobilegaze.com and Dots & Line, BBC online exhibition.
In their recent online works they have explored how users can engage and effect a web-based ecology, changing quantities and properties for others. Interested in building environments facilitating dynamic audience engagement. Working with net communities they have further explored concepts of ecology where users engaging with the work are able to influence its direction. This model is closely linked with notions of positive and negative feedback used in artificial intelligence where the work's community of users have a collective intelligence like that of an ants nest. boredomresearch is interested in developing projects that explore the aesthetic possibilities of dispersed audience participation.
boredomresearch have recently produced a series of works for a national touring solo exhibition theatre of restless automata, these systems are inspired by in-depth research into artificial-life and digital biology playing on our receptivity for life ...
Originally posted on artificialeyes.tv reblog by Rhizome