Posts for August 2006

Abby Walton

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Meet Abby Walton. As Travis Hallenbeck says, "a photo a day, same expression."

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Originally posted on Tom Moody by tom moody


Long Now Seminars

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We've mentioned Long Now Seminars many times, and for good reason: they consistently feature some of the world's most interesting thinkers about time. Historians, futurists, ecologists, physicists... Long Now's got 'em all. Better still, they're podcasting them. I listened to Will Wright and Brian Eno's joint talk last night, and found it mindblowing and full of insight into art, music, games and the process of change. I suspect most of the others are just as good.

(Posted by Alex Steffen in QuickChanges at 05:34 PM)

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Originally posted on WorldChanging: Another World Is Here by Alex Steffen


Fete Mobile

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The Movable Feast Project

The Fete Mobile is a mobile public art installation involving a robotic blimp carrying a file server and surveillance equipment with which participants can interact through wireless devices. The project addresses pressing social/technological issues through metaphor and public performance. The project seeks to ignite debate around the value of a digital public realm in an era of increasing corporate and governmental control by projecting current aspects of media activism into a future scenario where the Internet is down, surveillance cameras are everywhere and advertising invades the public mind.

Deployed as flying interactive sculpture for the media art festivals ISEA 2006, the Movable Feast project centers around a 6 meter surveillance blimp, the flight and optics of which participants can control through their wireless devices. An onboard wireless local-file server allows the public to exchange media files, remotely view their surroundings from above via a video camera, and display text message on an LED panel mounted on blimp.

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Originally posted on networked_performance by jo


A Virtual Sojourn

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Tamiko Thiel's 'The Travels of Mariko Horo' is truly a multimedia project. The whole thing revolves around a travel narrative centered on a character appropriately named Mariko the Wanderer. Mysteriously hailing from a period somewhere in the mammoth range of the 12th to the 22nd centuries, Mariko's journey involves moving West from Japan, in search of a Buddhist paradise. Her successful quest is marked by the additional discovery of a dark purgatorial space. All of the character's memories--both visual and textual--are rendered in 'The Travels of Mariko.' Users become the lead character, seeing the world through her eyes as a joystick steers them through this fictional space. The actual project is doing a bit of touring, premiering at this week's ISEA festival, in San Jose, before moving on to Munich, in the form of a dance. Mariko's journals have been published, in print, and the choreographed and VR versions of her story are enhanced by complexly beautiful imagery and rich meditations on the merger of Eastern and Western music, with a score that combines sampled and computer-generated sound. You can download an interactive VRML / X3D demo and start your own to sojourn to paradise, today. - Irene Wu

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Television Texts - Jenny Holzer

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Television_Texts
TV Texts (2000, 1.2 MB, 36 sec.)

Jenny Holzer - ‘TV Texts’ represent ambivalent messages dynamically
directed at a vanishing point which lies beyond the viewer�s retina.
The messages are placed within brackets of white noise.”
from ZKM Videosammlung.

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Originally posted on DVblog by doron golan


pong.mythos @ GamesConvention

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Games Convention leipzig

The great exhibition pong.mythos by Andreas Lange from the Computerspielemuseum Berlin will have it�s second showing in Leipzig at the GamesConvention � europe�s biggest gaming expo. The exhibition will be shown in extended form with 25+ installations in one of the 4 main halls of the trade show. If you missed pong.mythos in Stuttgart, this is you chance!


Lots of pictures and press clippings can be found here: http://st.blinkenarea.org/pong.mythos/

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A Virtual Sojourn

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Tamiko Thiel's 'The Travels of Mariko Horo' is truly a multimedia project. The whole thing revolves around a travel narrative centered on a character appropriately named Mariko the Wanderer. Mysteriously hailing from a period somewhere in the mammoth range of the 12th to the 22nd centuries, Mariko's journey involves moving West from Japan, in search of a Buddhist paradise. Her successful quest is marked by the additional discovery of a dark purgatorial space. All of the character's memories--both visual and textual--are rendered in 'The Travels of Mariko.' Users become the lead character, seeing the world through her eyes as a joystick steers them through this fictional space. The actual project is doing a bit of touring, premiering at this week's ISEA festival, in San Jose, before moving on to Munich, in the form of a dance. Mariko's journals have been published, in print, and the choreographed and VR versions of her story are enhanced by complexly beautiful imagery and rich meditations on the merger of Eastern and Western music, with a score that combines sampled and computer-generated sound. You can download an interactive VRML / X3D demo and start your own to sojourn to paradise, today. - Irene Wu

http://www.mission-base.com/tamiko/mariko-horo/index.htm

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Originally posted on Rhizome News by Rhizome


Wetware Hackers Day 2

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wetware5.jpg wetware6.jpg

First up at the second day of the workshop on biotech and art was artist and Buffalo-based researcher Paul Vanouse. Paul explained the different ways of "fingerprinting" one's DNA. In his view, the results of the two methods which are basically about either splicing apart of amplifying the genetic sequence contained in every cell, tell as much about the method that's being used as they tell about the actual genome. Thus the notion of the "individual" fingerprint and how racism and a possible genetic racism might relate in the future is also the subject of his own works. Using the same imaging technique, we got to actually splice up virus DNA and put it into a gel in which the separated parts will travel at different speeds, allowing to be identified under UV light. In his more recent work "Latent Figure Protocol" he uses the actual genetic sequences to actually draw on the gel, re-creating for example a Copyright-logo.

wetware7.jpg wetware8.jpg

Natalie Jeremijenko did the second and final part and gave a brief overview of her ideas on what a laboratory is and how it could be re-imagined. The victorian notion of zoos for example, the impossibility of interaction between people and the animals in their closed-off and labelled enclosures. In her view, communication should rather be fostered, especially between urban dwellers and the animals that followed man to the cities. The projects she recently developed dealed with that, especially the pigeon (it's the animal of the moment here!) and fish-related projects at the recent Whitney biennial in New York City. Taking up her notion of "cross-species cuisine" (food that's good for man and animal), we actually made food that would be tasty for people and fish and even be healthy since the Chitosan we put in it ...

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Originally posted on we make money not art by Rhizome


Apparition II in Hong Kong

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The LCSD programme, Apparition II, by Klaus Obermaier and the Ars Electronica Futurelab will be shown in the Kwai Tsing Theatre from 16-17 Sep, 06 at 8:00 p.m. From the official programme note:

The camera based motion tracking system developed for APPARITION uses complex computer vision algorithms to extract the performers moving outline or shape from the background to provide constantly updating information for a body projection as well as qualitative calculations of certain motion dynamics, ...

It sounds interesting. Here are the links to the movies from the official website http://www.excile.at/.







Remember the Golan Levin & Zach Lieberman's Messa di Voce in the Art of Experimental Interaction Design book from IdN.


Image from http://tmema.org/


Image from http://www.idnproshop.com/

It is also showing now at the Tokyo's NTT ICC in the Kids Program. Keith has just visited the exhibition when he was in Tokyo a while ago.

And also the Medial Stage and Costume Design project from the German ART+COM.


Image from http://www.artcom.de/

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Originally posted on New Media & Interactivity by Rhizome


visualcomplexity.com | Turing

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<img src="http://a.parsons.edu/~lima/visualcomplexity/images/205_big02.jpg" /><p>Turing is an interactive visualization of Alan Turing's famous computational machine. It is the first in a series of projects which aim to make the process of programming more intuitive. A Turing machine is essentially a miniature model of a computer with a memory tape, and a memory-reading head. Upon reading the current letter on the tape, the head may write a new letter onto the tape, and then move left or right on the tape. The logic in the machine is embodied in the transitions between the states. Each transition has associated with it an input symbol, an output symbol, and a selection between left and right. If the letter on the tape matches the input symbol, the output symbol is written to the tape, and it then moves left or right. It has been proven in fact that any thing which could be computed, could be done on a Turing machine.</p>

  <p class="rb_attribution">
<span class="rb_source">
    <a href="http://www.visualcomplexity.com/vc/index.cfm?domain=Computer%20Systems">Originally</a>
                from <a class="rb_source_link" href="http://del.icio.us/tag/art">del.icio.us/tag/art</a></span>

                by <span class="rb_author">d.f.h</span>

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reBlogged

                by <span class="rb_reblogger">artificialeyes.tv</span>


                on <span class="rb_modified">Aug  9, 2006, 12:16PM</span>
    </span>
</p>

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Originally posted on artificialeyes.tv reblog by Rhizome