Marseilles-based artist Mathieu Briand makes installations that use light, video, sound, and other media to let viewers destabilize and manipulate their own perceptions. His stylish works adopt the sleek, cold, and ambiguously menacing look of '2001: A Space Odyssey' and other dystopian science fiction fables of that era. Briand's first U.S. solo show recently opened at Los Angeles' Redcat gallery, and its title, 'Ubiq: A Mental Odyssey' references both the Kubrick film and 'Ubik,' the Philip K. Dick classic about telepathy, unstable realities, and an elusive cure-all product. On view through June 18, the exhibition includes a standout work consisting of four retro-futuristic helmets outfitted with cameras and monitors, which allow wearers to swap perspectives and steal each other's points of view as they explore the exhibition. The piece highlights an important difference between Briand's work and the bleak science fiction tradition that he references: his work makes a hallucinatory future of failed technological utopias seem like fun. In these playful installations, a Phillip K. Dick-style confusion between reality and fractured perceptions becomes the perfect context for anarchic play. - Bill Hanley
The artist entered the online US Army recruiting game, America's Army, using "dead-in-iraq" as a login name. He does not particate in the proscribed mayhem, but stands in position and types until he gets killed.
DeLappe intends to keep typing names until the end of this war. As of today there have been 2400 American service persons killed in Iraq.
Originally posted on we make money not art by Rhizome
Bion is a robotic sculpture that explores the relationship between humans and artificial life. The name makes reference to an individual element of primordial biological energy identified as orgone by Wilhelm Reich. The installation is a sensor network that is composed of 1000 glowing and chirping forms. Each bion is a synthetic "life-form" consisting of a tiny computer, an audio speaker, blue LEDs, and sensors.
As a visitor approaches the installation space, one of the bions is alerted and quickly communicates the presence of a stranger to the swarm of bions. One by one, in rapid succession, the bions signal other bions of the intruder and, in a wave-like pattern, become silent. The bions eventually become accustomed to the visitor's presence and begin to respond to her/him as if s/he was part of their ecosystem. They become attracted to her and glow more intensely when she nears. Eventually, s/he is incorporated into the dynamic array.
Another responsive field: Lattice archipelogics.
Distributed "sensitive" modules are reacting on the proximity of people approaching and entering the hybrid field of the lattice, translating the motion of individuals into ambient spatial patterns into light and sound.
Inhabitants turn into visitors, users or even actors in these new spatial scenarios, which is spelling another shift in defining architecture as a form of shaping environments.
Originally posted on we make money not art by Rhizome
The book "New Media Art" (2006) from Taschen by Mark Tribe and Reena Jana is now out in Europe. Here's a link to its page on the Taschen site! Above is a pic of what our project "Umbrella_Net" looks like in the book. Below is a pic of the cover. It should be available in the US in the next month or so. Other artists featured in the book include Young-Hae Chang Heavy Industries, Vuk Cosic, Mary Flanagan, Ken Goldberg, Paul Kaiser and Shelly Eshkar, Jennifer and Kevin McCoy, Mouchette, MTAA, Keith and Mendi Obadike, Radical Software Group, Raqs Media Collective, RTMark, and John F. Simon Jr. Cool!
Originally posted on coin-operated by Rhizome
Pretend by Julie Talen is a split-screen feature film, a rare instance for narrative films. It goes beyond the fixed quadrants of Timecode to employ a much wider variety of visual strategies involving multiple subframes. The plot is about a family and its two children's scheme to keep their parents together, and it provides opportunities for Talen to explore the use of constantly evolving split screens to narrate and represent multiple POVs, simultaneous actions, moods, memories, internal monologues, and other elements.
Originally posted on Split Screen by James
Players is the latest curatorial project of ARC Co-director Iliyana Nedkova for the Threshold artspace. Players has been conceived as Horsecross' year long celebration of computer games and sound toys by contemporary artists. Launched in November 2005, Players has already premiered ten interactive titles and art games by seven artists. For Players, Threshold artspace has been transformed into a digital playground for young and old to engage with some of the best art games around.
spring_alpha: audiography -- the latest release of a Sims-like gameworld by Glasgow based artist, writer and programmer Simon Yuill is showing until 31 May. For fans and newcomers alike, the world premiere of spring_alpha: audiography in Perth also marks the re-launch of the official game website
Simon's exhibition was preceded by the launch of an exclusive Horsecross commission First Person by Edinburgh-based artist Beverley Hood. First Person is a playful take on contemporary game celebrities such as Tomb Raider's Lara Croft and Buffy the Vampire Slayer. It also refers to the centuries long tradition of self-portraiture and realism in art. To mark the launch of First Person Sean Cubitt, one of the most visionary writers about digital culture, delivered a keynote talk at the Threshold artspace as part of the international conference Reflections on Creativity.
Iliyana Nedkova is Creative Director, New Media at Horsecross. Image credit: Artist Beverley Hood and her work "First Person", courtesy Horsecross, photographer Eamonn McGoldrick
Originally posted on Art Research Communication by chris
After years of work and anticipation, Graham Nelson's new interactive fiction development system, Inform 7, is out. The new system is in many ways more different from Inform 6 than OS 10 was from System 9: Code looks like natural language (like English prose, specifically), a new and well-crafted IDE from Andrew Hunter is provided, and numerous improvements to the language and world model have been incorporated. Games still compile to z-code, however, to run on the standard interpreters that run earlier Inform games.
Originally posted on Grand Text Auto by nick
It turns out that despite the slow demise of the drive-in movie theatre (and the slow demise of movie theatres in general) there is still value in the drive-in experience. Bryan Kennedy
Originally posted on Ohmpage by Rajio
An Interview with Anne-Marie Schleiner by Megan Lykins, Emily Hall Tremaine Curatorial Fellow for "All Digital" at the Museum of Contemporary Art Cleveland, showing January to May 2006.
1. How did you come to gaming, or game modding, as a medium for artistic expression? Do you consider gaming an art form in and of itself? Is game modding recognized in the gaming culture, or is it more of an artistic movement?
I was playing games while I was in graduate school at CADRE(Computers in Art Design Research and Education) at San Jose State University in the late 90's with my friends. I recognized computer games as a cultural medium ripe for artistic exploration. I think game modding is both a phenomenom that occurs independently of traditional art contexts as well as a tactic employed by artists with an education in art and awareness of contemporary art contexts.
2. In PS2 Diaries you reference many of the games you played as a child and young adult; is this how you commonly arrive at your material, through your own experience with the games? Are there any games you specifically do not or will not use? If so, why not?
No, I am often interested in games that I dont like to personally play. I enjoy voyeuristically watching other people play games to learn about what kind of modes of play and environments there are. For instance I don't play often online role playing games but I think they are an interesting form of electronic community space and I like to talk to players and learn about their online lives...kind of like being an anthropologist of gaming culture a la Jullien Dibbel but less diligently. I also enjoyed a lot when I went to Seoul, Korea going to the ...
Originally posted on networked_performance by jo
Hello. I wanted to let you know about an exhibition in San Francisco, which is collaboratively presented by Rhizome and Rx Gallery. Below is the text of today's Rhizome News piece, announcing The GIF Show. I'm excited to say that the show features a combination of very active artists and a few exceptionally talented artists for whom this is their first exhibition.
I hope that some of you can attend the opening (which will feature live music & visuals by Eats Tapes & Nate Boyce!), but if not perhaps you'll help us spread the word by becoming Myspace friends with the exhibit! :)
Sorry, I know that the Rhizome News piece on this was already reblogged. Just wanted to usher it into the Rhizome_Rare channel. Please join us, if you can and/or invite your Bay Area friends!
Originally posted on Rhizome.org Raw by Marisa Olson
Digital Arts and New Media (DANM) Technical Coordinator