Posts for August 2006

NextNew2006: Art and Technology opens in San Jose in conjunction with ISEA

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San Jose, CA –The San Jose Institute of Contemporary Art (ICA) is proud to present the second annual NextNew opening on August 8th at our new location: 560 South First Street. This year, we have asked five well-established Bay Area new media artists to each choose a “next new” artistic talent on the horizon. NextNew2006: Art and Technology will feature the technology-based work of Anthony Discenza, Kota Ezawa, Ken Goldberg, Ed Osborn, and Julia Page who all accepted our invitation to provide a visionary look at what the next new trends, movements, and/or ideas will be through the work of five emerging artists. Those next artists are Nate Boyce, Elise Irving, Daniel Massey, Joe McKay, and Stephanie Syjuco.

NextNew2006 will coincide with the ISEA2006 Symposium on Electronic Art and the ZeroOne San Jose Global Festival of Art on the Edge, both of which will take place August 7 – 13. The ISEA Symposium is a prestigious international art and technology conference that is sponsored biennially by the Netherlands-based Inter-Society for Electronic Art (ISEA). Every other year, cities around the world bid to host the symposium and this year it will be held in San Jose. ZeroOne is a milestone festival that will be held biennially in San Jose, making the work of the most innovative contemporary artists in the world accessible to an audience that is expected to come from around the world.

In combination with NextNew2006, on Saturday, August 12th, the night of the ISEA Festival SoFA Block Party, the ICA and new media artist Clive McCarthy will present A Painting Performance, a multi-media, interactive street event in front of the former ICA location at 451 South First Street. McCarthy will create a dynamic architectural portrait that is a unique combination of cutting-edge technology and traditional painting and music ...

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Originally posted on Rhizome.org Raw by Rhizome


Gro-Rabbit GIF - Artist Unknown

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Gro-Rabbit

Gro-Rabbit--artist and actual title unknown

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Originally posted on Tom Moody by tom moody


exploded & suspended f1 car

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a collection of 3200 individual parts that make up a real Honda Racing F1 car, suspended in air on fine wires, just like an infographical, 3D exploded diagram. as a combination of engineering & sculpture, the resulting installation allows race fans to get closer to the engineering secrets of one of the world's most technically-advanced sports.
[ueba.net|thnkx analogAI]

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Originally posted on information aesthetics by infosthetics


second call for papers

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You might have already heard of, or even already be a contributor to, the VJ Theory project.
If you haven't then the project falls into two areas: samples of work from the forthcoming book and the project/community which lives at:

vjtheory.net

This project intends to develop a community actively discussing and reflecting on philosophy and theory related with Vjing and realtime interaction.

It is apparent, during workshops and discussions at Festivals and symposia, that practitioners of both VJing and Interactive Installations will quickly move on from problems with the practicalities of production to more complex ideas of how and why the process has, for example, significance for the viewer.

There is a lack of written texts on the philosophies and theories related with VJing and realtime interaction.

This project and the associated book, aim to bring together work by some of the foremost practitioners and academics in the field.

We aim to produce a body of work which, for the first time, will address these theoretical issues and place the practices of VJing and Interactive Installation, into a useful context.

Although we have received an excellent response in contributions for the book, there are also areas that, we as editors, feel need to be developed more.

Areas we still need material:

Politics (activism, guerrilla, community focused realtime interaction and performance) Intellectual property DIY culture Realtime interaction and performance as developing tools (pd/GEM/Arduino or MAX/MSP/Jitter as used in performance programming for example) Body

If you know of any text which address these areas in relation to realtime interaction (either published or not) then please let us know.

We also welcome other contributions you might have to the content of the web site

We are accepting full texts, between 3000 and 5000 words. Deadline for ...

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Originally posted on Rhizome.org Raw by Ana Carvalho


Waves - Shannon McMullen and Fabian Winkler

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Waves is a sound installation that uses buoys to connect wading pools in two different locations and create sound compositions generated by the energy of waves in a wading pool. An accelerometer in each buoy measures the magnitude of waves through x- and y-axis position changes caused by the rocking back and forth of the buoy on the water's surface. The accelerometer's readings are converted into sound waves by a microcontroller connected to a SPEAKjet sound synthesizer IC. The SPEAKjet's output is then amplified and sent to a speaker integrated into the buoy. Each buoy plays a electronically generated minimalistic tone that reflects the participant's movements in the wading pool.

Each group of waders create their own audio composition as they influence the magnitude and frequency of waves in the pool with their splashing and playing. When no waders are in the pool, the buoys reflect their environment by responding to the waves created by wind blowing through the park, or silence when both air and water are still. 

via wmmna 

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Originally posted on Interactive Architecture dot Org by Ruairi


Kinetic installations by Kal Spelletich

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Unknown
If you're in the Bay area (CA, USA) - the kinetic installations by Kal Spelletich go on display this week... @ the LAB...

[Read this article] [Comment on this article]

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Originally posted on MAKE Magazine by Rhizome


Digital Diversity

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Short feature in 2 parts, heavily compressed for size and download


[....]

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Originally posted on Morph by Rhizome


Radio Vehicles

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radio.territories urban intervention

Radio Vehicles with Darius James (USA/DE) and Peter Dennett, Art Yard (UK) :: Aliens Am Alex: radio.territories urban intervention at: TV Tower, Alexanderplatz, Berlin :: On Air 95,2 FM or online http://radioeinszueins.de :: July 30, 2006, 16:00 - 18:00.

Apocalypso: The Cosmic War Dance of Sun Ra's Army of Anthropodial Transistors :: When the composer and mystic, Sun Ra, returned to his native Saturn on May 30th, 1993, he left behind him a vast and varied body of recorded musical works. Up until now, much of this music was unreleased and unavailable to the public. But, through a series of seances conducted in the studios of Radio 1:1, with Dr. Snakeskin acting as medium, Mister Ra informed us that he will be returning to this planet in his astral form on Sunday, July 30th, 2006. He will not be alone. He is bringing his army of Anthropoidal Transistors. "We are going to invade Berlin!!!" he chuckled, "Our first target is the TV Tower in Alexanderplatz! My weapons?!! Two full hours of sonic attack--or acoustical magic -- taken from a secret library of unreleased recordings. We will dance a cosmic dance. A cosmic WAR dance. It's the Apocalypso!"

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The working environment of the radio vehicles is the urban public space. Radio vehicles is an ephemeral urban intervention aiming to usurp urban space artistically. Twenty vehicles created from simplest and most affordable technical equipment will be let free into the wild. They move about while broadcasting the programme of radio 1:1 which will consist of unpublished Sun Ra material. The swarm moves awkwardly while emitting sound into the public space.

Proudly presented by the bootlab association in cooperation with radio 1:1 as part of the radio.territories series of urban interventions across ...

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Originally posted on networked_performance by jo


Normalized

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Normalized

Normalized is a project by Andreas M���¸lgaard (RCA), Mikkel Fredborg and Lasse Cleveland. Normalized is a place for exploration and relaxation. This game like environment has no beginning and end, there are no objectives, simply explore and listen. This synthetic environment was influenced by nature and the outdoors.

The level was constructed of structured boxes in 3D Studio Max. The boxes were then twisted, turned and squashed, thrown together at will and taken apart with deliberate imprecission. Created in BlitzMax (3D game engine based on the Basic programming language).

The sound engine allowed filtering and fade depends on distance and obstruction between the user and sound source. “The sounds were all build from scratch using 4 band wave generators and a lot of filtering. My main aim was to merely represent real sounds from nature, to support the representative stylized and artificial feeling of the visuals while as accuratly as possible sound like nature”.

Watch trailer

Normalized

Semi-related : Here Be Dragons

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Originally posted on Pixelsumo by chris


"Send me a kiss by wireless..."

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Sending and Receiving
by Dieter Daniels, translated by Henning Grentz

Send me a kiss by wireless, May 1922 "The uniformity of all products for all people caused by industrialization - as is expressed by the lexical term 'ready made' - is only a preliminary stage towards a globally synchronized perception of a 'radio-made' experience world . . . Indeed, radio - and therefore the beginning of all electronic mass media - is invented by receivers, not by broadcasters. One might modify Duchamp's famous quote that the onlookers make the pictures: 'Ce sont les récepteurs, qui font les médias.'

How could the power of the receivers be great enough to turn the entire media machine upside down and change it from a strategic into a distributive system? What fascination initiated all that constitutes our present-day electronicized worldview? For one thing, there is the 'bricolage' or fiddling with ominous elements such as wire, lacquer, magnets, crystals and so on. Under one's own hands an apparatus comes into being that brings forth strange signals from the nothingness of the air. The enigma lies in how something develops out of nothing and how this something is interconnected with the rest of the world. For there are signals telling of news from far away, of temperatures, stock market rates, other radio amateurs and sometimes even of sensations like the SOS signal of a distressed ship. The power of the receivers lies in the invention of listening - first there were the listeners, next broadcasting stations emerged addressing this unknown and scattered community, then a radio boom arose, which was very much comparable to today's internet boom. During the first years of radio, listeners would experience and describe receiving as global raptures of listening to boundless spaces.

'...to feel at home in the surge, in the motion, in the fleeting and infinite. Not to be at home ...

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Originally posted on Space and Culture by Anne