Posts for 2006

Andy Deck - View Archived Performance at VisitorsStudio.

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marc garrett:

Andy Deck - View Archived Performance at VisitorsStudio.

Every now and then somemof the Furtherfield crew review some of the
archived content on the VisitorsStudio. Some times by projecting it up
on as wall whilst consuming coffee or alcohol in the studio at
Furtherfield.

Earlier today we came across an archived performance by Andy Deck in the
VisitorsStudio - and thought, this is pretty decent work.
http://www.furtherstudio.org/andydeck/

- Turn the volume up and give it a few seconds to load, and then just
sit back and enjoy...

http://www.visitorsstudio.org/
http://www.visitorsstudio.org/whats_new.html

--
Furtherfield - http://www.furtherfield.org
HTTP - http://www.http.uk.net
Node.London - http://www.nodel.org

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Originally posted on Rhizome.org Raw by marc garrett


Horror Episodes in the Net.Art History

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staring:
OPEN LIST CLEANSER - Geert Lovink
POLITE STRANGLER - Andreas Broeckmann
KGB-GESTAPO BUNNY - Inke Arns
DEEP EURO THROAT- Pit Schultz
-----------------------------------------
Horror Episodes in the Net.Art History
http://www.at.ns.co.yu/Net.Art_Horror/
-----------------------------------------

____
Andrej Tisma - artist, art critic and curator
WEBSITE: http://tisma.net/


The whole world looks like a wurst imbiß on berger str
|||||||| GOODMAN QUICK is http://069recorded.de/ ||||||||


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Originally posted on Rhizome.org Raw by Rhizome


[Salome in Lowland:]

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Brilliant 8-bit adaption of the opera "Salome" by filmmaker Christian Zagler.



Link

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Originally posted on monochrom by Rhizome


Rollerbabes Make Good, via Games

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The rollerbabe is a long-established trope in 'alternative' pop culture, but artists Anne-Marie Schleiner and Talice Lee take this figure to another level in their collaborative project, 'Riot Gear for Rollarista,' a joint Mobile Gaming and blog-based performance. Their action will begin in Castellon, Spain on Saturday, October 21, 2006, as part of an exhibition at EACC, Espai d'art Contemporani de Castello, from October-January 2007. The artists' initial performance 'will involve three short Machinima (stories told with video game footage) videos that will be beamed from an ultra-light projector stapped to one of [their] head helmets.' Now linked on YouTube, these videos are comprised of samples from the Playstation games Narc and MechWarrior. The artists relish the fun side of their project, while stating that, 'It sort of evolved into a violent (break) dance musical and each video is dedicated to an African or Muslim immigrant who was seriously abused by police in Spain or France.' Their project takes on political and psychogeographic dimensions as they add, 'We, two American women in padded anime/riot gear/something else inspired moda, will be holding Playstation controllers and rollerskating at the same time, (and sometimes dancing), while we coast around projecting onto surfaces of the city.' Documentation of their meta-entertainment/ hyper-performance activities will be posted in an blog that captures the interventionist spirit of their sexy subtexted acrions. - Irene Wu

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Net_Dérive, the city as instrument

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Net_Derive, by Atau Tanaka and Petra Gemeinboeck with the collaboration of Ali Momeni, is a location sensitive mobile media art piece that calls for an exchange between participants in the gallery and participants in the streets. Deployed on advanced mobile phones, the work seeks to create a kind of musical instrument, thinking of the city-as-instrument.

0netderivve1.jpg 0atauplays.jpg

Participants are given a kind of scarf with a mobile phone in each end and off they go to explore the neighborhood. One of the phones takes pictures every 20 secs and collects sounds, the other talks to the GPS (also in the scarf) and to the server inside the gallery space. On a radar they can see themselves pictured as dots but also the images they're taking. The sounds and pictures collected in the streets are sampled and mapped to a 3D city map in the gallery. As users are walking they can hear some voice instructions through a pair of headphones. Those comments suggest paths to follow or turns to make, they are generated and heard in a musical fashion. The voice instructions are inspired by the old Situationist games and theory of the Derive - now brought into the digital and mobile spheres. As the user chooses to heed or ignore these instructions, a trace of his/her path is carved out in the city.

0netderive.jpg

The engine then generates an audiovisual amalgam based on this information, and feeds it back as a live stream to each mobile client. The simultaneity, history, and memory of the various users' paths and images become an abstract narrative that is summed together and projected in the gallery space. A feedback mechanism is created as users' actions generate the collective narrative that in turn directs them.

0anetderive.jpg

Presented in Paris during the IntensiveScience exhibition of Sony CSL Paris ...

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Originally posted on we make money not art by Rhizome


MacArthur Open Forum

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<p>Hey big thinkers and wranglers of ideas, the MacArthur Foundation Series  on Digital Media and Learning has a series of discussions planned for the next month, all centered around interactive entertainment and its impact on our world. </p>

The discussion is happening online: http://community.macfound.org/openforum

[...]

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Originally posted on unmediated by Rhizome


2bl2 live in store.

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A live demonstration of MTAA art practice in which a recording will be made of the event celebrating the artwork made. In other words, at the opening celebrating the public release of the MTAA's artwork 2bl2, commissioned by the good folks of rhizome.org, MTAA will create a new 2bl2 sound artwork using the sound of the opening. I'm thinking about it as a big information loop. [....]

RHIZOME COMMISSIONS 2005-2006
New Museum Store
556 West 22nd Street
NYC
October 24, 2006 6:30pm

Participants: Hans Bernhard and Alessandro Ludovico, Peter Horvath, Jason Corace and Vicky Fang, Andy Deck, Jason Freeman, Sean Kerr, Ethan Ham and Tony Muilenberg, MTAA, Thomas Laureyssens, Adriaan Stellingwerff

Admission: FREE

'The Rhizome Commissions Program makes financial support available to artists for the creation of original works of Internet-based art. In 2005, Rhizome awarded eleven grants to an international group of artists. All the works took the Internet as their primary vehicle for exhibition; several also extended off the web as sculpture, video or installation. This evening will celebrate the works with a one-night installation and presentations by several of the commissioned artists. Cocktails will be served.'

update: note to self - never blog with a fever

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Originally posted on MTAA Reference Resource by M.River


wearable secret thoughts

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wearablehoughts.jpg
a set of LED-garments that display textual messages on the front & back of safety vests, which reflect secret thoughts normally hidden in public. for the 'unspoken_series' art project, the vests are worn by none-staged performers in specific public spaces to provoke the exchange of ideas & onversations through honesty, flexibility & humor.

see also illuminated clothing & emotional fashion & lumalive light-emitting t-shirt & noise shirt

[links: hoyunson.com & hoyunson.com (video)|via we-make-money-not-art.com]

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Originally posted on information aesthetics by Rhizome


C Theory Live

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ctheory.gif

Religion, Technology & Terrorism

CTheory Live symposium: Religion, Technology & Terrorism will take place at the Pacific Centre for Technology and Culture, University of Victoria on Thursday, October 19, 2006 at 2:30pm (PST). The symposium will be streamed live. View past lectures in the video archive.

The symposium will be followed by the electronic book launch of two new CTheory Book projects: LEFT BEHIND: TECHNOLOGY, RELIGION AND FLIGHT FROM THE FLESH by Stephen Pfohl, and BORN AGAIN IDEOLOGY:RELIGION, TECHNOLOGY, AND TERRORISM by Arthur Kroker.

Symposium speakers:

Andrew Wernick is a sociologist and historian of ideas as well as a cultural theorist and jazz pianist. He is the founder and director of Trent University's Institute for the Study of Popular Culture as well as the current chair of Trent's Cultural Studies Department. His interests focus on media theory and advertising, the place of religion in postmodernity, and the notion of time in contemporary culture. He is the author of _Promotional Culture: Advertising, Ideology, and Symbolic Expression_ (Sage, 1991) and co-editor of _Shadow of Spirit: Religion and Postmodernism_ (Routledge, 1992) and _Images of Ageing_ (Routledge, 1995).

Stephen Pfohl is Professor of Sociology at Boston College where he teaches courses on social theory; postmodern culture; crime, deviance and social control; images and power; and sociology and psychoanalysis. Dr. Pfohl is the author of numerous books and articles including _Death at the Parasite Cafe_, _Images of Deviance and Social Control_, _Predicting Dangerousness_, and the forthcoming volumes _Venus in Video_ and _Magic and the Machine_. A past-President of the Society for the Study of Social Problems and a founding member of Sit-Com International, a Boston-area collective of activists and artists, he is also co-editor of the 2006 book _Culture, Power, and History: Studies in Critical Sociology_.

Arthur Kroker is Canada Research Chair in Technology, Culture and Theory and Professor of Political Science at the University of Victoria, Canada. Co-editor of CTheory and Director of the Pacific Centre for Technology and Culture (www.pactac.net), he is the author of numerous books on technology and culture, including _The Possessed Individual: Technology and the French Postmodern_, _Data Trash: The Theory of the Virtual Class_ (with M. Weinstein), and _The Will to Technology and the Culture of Nihilism: Heidegger, Nietzsche and Marx_.

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Originally posted on networked_performance by michelle


Oystrygods Gaggin Oil God

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Ian Bogost announces his and Persuasive Games’ new Arcade Wire game, Oil God.

Wrath + Balance of Power = Oil God

You are an Oil God! Wreak havoc on the world's oil supplies by unleashing war and disaster. Bend governments and economies to your will to alter trade practices. Your goal? Double consumer gasoline prices in five years using whatever means necessary: start wars, overthrow leaders, spawn natural disasters & even beckon the assistance of extra-terrestrial overlords. The game explores the relationship between gas prices, geopolitics, and oil profits.

Rumor has it that Ian's original game idea, Crack God, was deemed too controversial and not newsworthy enough by his editor.

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Originally posted on Grand Text Auto by nick