Posts for October 2005

Piksel05 :: 'collective code' - artistic program

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Piksel05 - festival for free / libre and open source audiovisual software and art kicks off this weekend in Bergen, Norway. The Piksel05 artistic program is curated by Isabelle Arvers and Gisle Frøysland as a collaboration with pixelACHE 2006[1] in Helsinki and Mal au Pixel 2006 in Paris. Some of the projects will be selected to be shown in Helsinki and/or Paris.

The program is now online at: www.piksel.no/piksel05

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Piksel[2] is an annual event for artists and developers working with free/libre and open source audiovisual software. Part workshop, part festival, it is organised in Bergen, Norway, by the Bergen Centre for Electronic Arts (BEK)[3] and involves participants from more than a dozen countries exchanging ideas, coding, presenting art and software projects, doing workshops, performances and discussions on the aesthetics and politics of open source.

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[1] http://www.pixelache.ac
[2] http://www.piksel.no
[3] http://www.bek.no

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Originally posted on Rhizome.org Raw by 220hex


Call for Articles and Net Art

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sachiko hayashi:
Call for Articles and Net Art

On-line journal Hz (www.hz-journal.org) is looking for articles on New Media, Net Art, Sound Art and Electro-Acoustic Music. We accept earlier published and unpublished articles in English. Please send your submissions to hz-journal@telia.com

Hz is also looking for Net Art works to be included in its virtual gallery (www.hz-journal.org/netg). Please send your URLs to hz-journal@telia.com

Dead-line: 15 November

Hz is published by the non-profit organization Fylkingen in Stockholm. Established in 1933, Fylkingen has been known for introducing yet-to-be-established art forms throughout its history. Nam June Paik, Stockhausen, Cage, etc. have all been introduced to the Swedish audience through Fylkingen. Its members consist of leading composers, musicians, dancers, performance artists and video artists in Sweden. For more information on Fylkingen, please visit http://www.fylkingen.se/fylkeng.html or http://www.hz-journal.org/n4/hultberg.html

Sachiko Hayashi/Hz

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Originally posted on Rhizome.org Raw by sachiko hayashi


Icons From the 13th to the 21st Century and Back Again - Oct 05

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I am doing a hands on computer workshop @ the Guggenheim on Sat the 22nd,.........we will be learning a bit about Russian Icon paintings and then I will be giving some hints and tips on making your own icons for your presonal computer!!! It is an all ages workshop ($10,....$7 for members, seniors and students,....)

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Originally posted on Cory's Web LOG by Rhizome


SimpleTEXT @ NYU!

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On October 26th I will be doing a performance of SimpleTEXT in NYC for the Handheld show a NYU’s Kimmel Center. Anyone in the NYC area should come out and bring their wireless devices - laptops, Cellphones, anything that can connect to the Internet! Cya there!

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Originally posted on coin-operated by Rhizome


Secret History from Alan Sondheim

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bio Alan Sondheim
bio (2005, 1.74MB, 13:44 min.)

perhaps false memory
perhaps not

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Originally posted on DVblog by admin


visual complexity collection

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visualcomplexity.jpga very beautiful collection of networked data visualizations, meant as a unified online resource space for anyone interested in the visualization of complex networks. the collection contains many examples retrieved online as well as from literature (with many new ones, & most online projects similar to those in the infosthetics aesthetics or infovis category).
according to the author: 'the project main goal is to leverage a critical understanding of different visualization methods, across a series of disciplines as diverse as biology, social networks or the world wide web. the website truly hopes it can inspire, motivate & enlighten any person doing research on this field'. sounds somehow familiar. [visualcomplexity.com|thnkx Andrew]

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Originally posted on information aesthetics by infosthetics


Wattenberg illuminates UC Berkeley

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Peter Merholz has blogged his notes from a lecture that Martin Wattenberg recently gave at UC Berkeley. Martin charted early experiments in visualization, and talked about his works like History Flow, Apartment, Name Voyager and more.

Tags: , ,

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Howling Beautifully

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Howlin, by Marina Yanagisawa, is a unique musical instrument partly inspired by Theremine, one of the earliest electronic musical instruments. Howlin turns howling noises, which we normally consider as something annoying and uncontrollable, into sources of pleasant musical experiences.

howlin1.jpg
[Howlin was demoed at freq04. Also, it was recently featured at Digital Stadium.]

Check this video clip to listen to the sound of Howlin.

Howlin's main component is a set of acrylic pipes, each of which is integrated with a speaker (at the bottom) and a microphone (at the top). Pipes with different sizes and lengths create different sound pitches.

howlin2.jpg
[Howlin's simplicity allows for visually appealing design of the instrument]

Players can influence and control the howling sound waves made with the speakers and the microphones by moving their hands above the transparent pipes.

via Digital Stadium

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Originally posted on we make money not art by manekineko


deRanged

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SIPDERHEISOURHERO.JPG

Watch 22 short films created by 17 filmmakers from the Moving Image Arts Department at the College of Santa Fe, a festival / collection known as deRanged. Some pretty neat stuff on a variety of subjects in a mixture of styles lurk within.

deRanged
With thanks to Jeremy Osgood

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Originally posted on Screenhead by Rhizome


jimpunk Joseph Beuys remix

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SCREENFULL has been inactive for a while but jimpunk has a new interactive piece: "Joseph.Beuys - JA JA JA JA JA NEE NEE NEE NEE NEE - AsCii Sound rem:x - #1 - 20051013-12:04." A shamanistic utterance by Beuys--not familiar with the clip--is given the Steve Reich "Come Out" treatment in three dimensions, the dimensions being height, width, and time. The sound bites overlap, go out of phase, and echo as you move a cursor around an ASCII Beuys image--kind of a speak and spell granular sampler. Subject to the usual gripes about making art based on the work of famous cult artists, checking it out is recommended. How's that for passive construction to avoid the self-absorbed sounding first person?

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Originally posted on Tom Moody by tom moody