Posts for August 2005

Deadline for Teaching Artists Positions at Eyebeam

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Eyebeam is now accepting applications for Teaching Artists to lead classes in the Spring 2005 After-School Atelier (ASA) Program and the Girls-Eye View Program. Selected teaching artists will direct 9-week long courses (ASA), October 10 - December 15, 2005, or 3-week long courses (Girls-Eye View), present the student work at the program wrap-up events and present his/her work and process alongside student work in Eyebeam's exhibition space.

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Originally posted on Rhizome.org Raw by Rhizome


Center for Tactical Magic:

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Tactical Ice Cream Unit

Grand Arts is pleased to present the latest project from the Bay Area-based Center for Tactical Magic, the Tactical Ice Cream Unit. Combining a number of successful activist strategies (Food-Not-Bombs, Copwatch, Indymedia, infoshops, etc.) into one mega-mobile, the TICU is the Voltron-like alter ego of the cops’ mobile command center. Incorporating an alternative strategy of utopian potlatch, the Tactical Ice Cream Unit is envisioned primarily as a mobile distribution center for free ice cream and information produced by local community groups.

Although the TICU appears to be a mild-mannered vending vehicle, it harbors a host of high-tech surveillance devices, including a 12-camera video surveillance system, GPS with satellite internet, and a media center capable of disseminating live audio/video. More than creating an undercover Mission: Impossible aesthetic, the TICU’s full surveillance suite provides grassroots access to mobile communications technologies. Whether used to produce independent community news or to monitor corporate dumping or police activity, the TICU will investigate the limits of “neutral technologies

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Originally posted on networked_performance by jo


faculty positions

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Indiana University’s Department of Telecommunications seeks two new tenure-track Assistant Professors. Applicants should hold the Ph.D., M.F.A, L.L.M. or other appropriate terminal degree and present a promising program of either
(1) scholarly research using social scientific, legal, or historical methods related to electronic media / communications or
(2) creative activity in interactive new media. Promising candidates must also be able to teach effectively in one or more of the department’s undergraduate areas of concentration: Media and Society, Design and Production or Industry and Management.
Graduate teaching is also possible.

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Originally posted on Rhizome.org Raw by andrew bucksbarg


Call for proposals for A/V 2006 season

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Interested in showing your work at AV? We are currently seeking sound and visual artists to fill our 2005-2006 season. We are particulary interested in integrated sound/visual installation, but welcome proposals for work in any media. The deadline for submissions of proposals for shows January-June 2006 is October 1, 2005.

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Originally posted on Rhizome.org Raw by Marc-Charles McNulty


Teknokultura Revista on-line

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Teknokultura, on-line journal of the University of Puerto Rico's Social Sciences Faculty (Río Piedras Campus), announces its opening for contributions to evaluate articles and electronic art relevant to the integration of technology to daily lives and labor. Book and website reviews, literary work, and cartoons associated to these themes will also be evaluated. For this issue will be given special consideration to works related to wireless technology.

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Originally posted on Rhizome.org Raw by Eduardo Navas


Hermenetka (2005)

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Hermenetka is a project of Net Art that generates fortuitous cartographies from search engines in data bases. The starting point of the Hermenetka project is the Mediterranean view as spiritual scenery of thoughts, as method and search of knowledge.

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Originally posted on Rhizome.org Raw by Lucia Leao <!--<INPUT TYPE=


Social Safety Netz

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Tired of waiting for net art's signal to register on the radar of established arts funders, Netznetz has taken matters into their own hands. This group of Viennese net art mavens has convinced their local arts commission that software art should be funded the way it's made: through self-organized networks of distributed activity and collaborative effort. More than 100 net art groups will join forces in developing 'social software' that will channel available funding in a 'guaranteed and dispersed' way within 'elastic' parameters -- a continuous project altered daily, as American minimalist sculptor Robert Morris once described his work. The FLOSS (Free Libre Open Source Software) principles behind the current upswing of social software development propose that sharing is the most politically relevant and efficient way to do anything. Netznetz extends those principles to the thing most free software innovators are wary of sharing: money. The blog world was buzzing with news of Netznetz, this week, and Wikipedia has already published an entry on the project. Some kind of precedent is surely in the making. - Marina Vishmidt

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opening kloone4000 project Amsterdam

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Kloone4000 presents work of artists who are fascinated by images of the future and the possibilities of technology and science. Their interest in genetic research is a basis for cooperation and cross fertilisation with scientists who are interested in the possibilities of imagination.

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Originally posted on Rhizome.org Raw by Anje Roosjen


G-Link

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Real World Activities Effect Your Game Character

G-Link by Ross O'Shea is a student project where your real world activities effect your game character. This hip pouch and badge is full of electronics and as you wear it throughout the day, it senses and records data; how many steps you have taken, how much you speak, size, temperature and brightness of your environment.

This device has currently been prototyped using the RPG Morrowind. In usual circumstances, a player might make an avatar that is a fitter, stronger more attractive version of themselves. The G-Link reverses this and says if you sit in and play games all day, your character will be weaker, yet if you go out for a walk then your character will be stronger. Also if you go out in the sun your character will be light aligned, yet stay indoors and it will go over to the dark side. Recently part of the CoEDD graduate exhibition. [blogged by Chris on pixelsumo]

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Originally posted on networked_performance by jo


sample of our trivial existence

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so i have a question, mostly for eryk, but welcome any opinions out there.


why would anyone continue to subscribe to the idea that triviality = bad, while broadening
the qualifications for things like aretistic merit? hence, the value of trivial things (i seem to
remember a mention a while ago of a found red mitten) have equal value as (for example)
desmoiselles d'avignon.

rather than broaden the good/bad dichotomy, many seek to broaden the definition of
whatever seems important. if "art" is important, claim all things are equally artistic and thus
equally important. (not that "art" is the only nebulous term, but a pretty ubiquitous one)
certainly the labels "computer art", "web art", "net art","digital" popularly obscure the real
things they refer to, such that no one agrees on any logical definition.


what's wrong with saying trivial is fine. despite the superlatives in marketing like movie ads
and artistic statements, most things are actually trivial. i like trivial things, i am lucky to have
a chance to make them. trivial things certainly don't have to equal malevolence, like hitting
somebody on the head. they also don't have to be phenominal Michaelangelo masterpieces
to be enjoyed. in fact, why would there be anything wrong with enjoying the trivial more
than the phenominal?

what's wrong with saying you can like a rothko, but not equate it with a monet? (with a
rothko, the artist is making their statement as a responce to an event, after the fact. with a
monet, the event is a responce to the artist. the statement, after the fact, is an unessential
addition to something else. a person could easily just say i like the statementy stuff, without
saying it has as much to offer, or arguing that a 4-year-old could ...

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Originally posted on Rhizome.org Raw by Plasma Studii